Fencer Archive
Thread: you guys
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AelricMistrider
Sat May 08, 2004 5:19 pm
#3
Imagine that..a Jedi who got whupped by a "lowly" fencer. Man, that's gotta burn ya right down to your little lightsaber core. Sorry to tell you the news, but fencer doesn't need a nerf, and you lovely Jedi get two whole publishes to yourselves.
Now shoo! Go back to your own topic.
AelricMistrider
Sun May 09, 2004 2:08 am
#4
Last I knew, a master fencer can get thwapped pretty good by the FOTMers and stackers. But get some stun armor and PvP foods and you'll probably be a little better off. Oh, and watch out for those acklay stun batons, they sting.
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Wili
Sun May 09, 2004 5:27 am
#6
Its true.. CoB needs a nerf. Fencers with CoB makros and dodge food are INVULNERABLE!
Kraftomatic
Sun May 09, 2004 5:43 am
#8
Hah nerf? that's a joke. Try being a fencer and fighting someone wearing a full suit of stun composite..all your attacks are reduced automatically %50 becuase of the armor rating. Then the stun layers can be another like %1-%40 on each piece, you can reduce your attack even more...also some Shield generators get %20-%45..you can reduce your attack even more. And synthesteak can be %40, you can reduce the attack even more.... Jedi's get owned and come here high tailing. Before PvPing be prepared man...save up for a nice suit of armor and PvP foods. And know your opponent. Anyone can be beat in this game with the proper strategy.
Wili
Sun May 09, 2004 5:58 am
#9
Yep, nerf 
Pick up a ranged profession and try to hit a fencer who is running a cob-macro and is using air cake (~+40% dodge). Its almost impossible. Im a rifleman (this profession need balance too) and i have with attachments and food 219 Rifle accuracy.
Now guess how often i can hit this cob/aircake/fencer guy. Its almost impossible.... the ratio is about 20 misses, 1 hit..
And now think about other Professions with less accuarcy than Rifleman... pistoleer, carbineer, commando... etc.
Why were the defense modifiers capped at 125 some publishes ago if you can raise them above this cap even without waisting skillpoints?
By the way...fencers dmg in pvp isnt that bad... even with stun armor. On my server acklay batons have become very common and with this weapon fencers can do decent damage in pvp combat.
Pick up a ranged profession and try to hit a fencer who is running a cob-macro and is using air cake (~+40% dodge). Its almost impossible. Im a rifleman (this profession need balance too) and i have with attachments and food 219 Rifle accuracy.
Now guess how often i can hit this cob/aircake/fencer guy. Its almost impossible.... the ratio is about 20 misses, 1 hit..
And now think about other Professions with less accuarcy than Rifleman... pistoleer, carbineer, commando... etc.
Why were the defense modifiers capped at 125 some publishes ago if you can raise them above this cap even without waisting skillpoints?
By the way...fencers dmg in pvp isnt that bad... even with stun armor. On my server acklay batons have become very common and with this weapon fencers can do decent damage in pvp combat.
Message Edited by Wili on 05-09-2004 02:59 PM
Kraftomatic
Sun May 09, 2004 7:07 am
#10
That's why melee people have center of being becuase their range is below 10 meters, they can be easily kited. center of being is fair and high dodge is fair if your range is that low.
Fetei
Sun May 09, 2004 12:04 pm
#11
not just jedi have problems with fencers,all others do aswell...the COB is TOO good
fencers are supposed to be fragile and very agile....but you're agile and NOT fragile at all
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