Fencer Archive

Thread: Question time again.

FURY_Chaser
Sat May 08, 2004 2:43 pm
#1

Question is due on monday what do u all think I should ask.


Im certain that alot of concearns we met on out top 15 list will get a reply of "combat balance" so keep that in mind.


Fire away
TheRealJacx
Sat May 08, 2004 2:53 pm
#2

#1 When can we start more info on Duel Weapons or Pics we can see?


#2 Will theDodge stacking cap change?


#3 Will we ever get a PvE type of weapon? As good as the Stun Baton & Gaffi are maybe somethingwith a bit more umph!



Cool! Master Fencer 0wns





Jacx Darkstorm
----------------------
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AlaManQ5
Sat May 08, 2004 3:56 pm
#3

hmm


1) Some PvE related questions would be nice to get answered

2) An explanation for those one-handed damage SEAs and other confusing ones

3) Some info on Duel-weilding (which may result in a "we are currently working on that and have no concrete details at the moment:" answer)

4) Any new Fencer weapons, or something concerning the switching of the Gaffi stats to a more Fencer-ish weapon, like the curved sword or rantok.




\\\ Sethrak Felbovv ///
\\\ Master Carbineer - Rifleman - Master Bounty Hunter ///
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CapricornONE
Sat May 08, 2004 4:11 pm
#4

(My alt is afencer, so bear with me)



  1. PvE wepons? something with an AP rating in the future for Fencer?

  2. Duel weilding, is this in our future anytime soon?




Claw
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Weasel5090
Sat May 08, 2004 6:13 pm
#5

1). We don't have to wait for the combat balance for a new weapon so give us one.
2). Blind Hit 2 = Spin Hit 2
Visun
Sun May 09, 2004 2:00 am
#6

How about...

1) Ranged professions (specifically Pistoleer and Rifleman) have many different damage types that allow them a great deal of versatility, especially since a few of the higher damage ones have AP ability. Will Fencer, or any other melee profession, see one new damage type added to their arsenal?




SOE's catering to the carebear players has done more damage to this game than Jedi and CMs ever could.
omgtheynerfedthenitch
Sun May 09, 2004 5:48 am
#7

1.) a lower ability to dodge so we are not gods and
2.) make the stun batons stats more similar to VK's dmg wise and speed wise



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TechBoss
Sun May 09, 2004 7:56 am
#8

I would like to see a question in regards to our lack of effective weapons for dealing with armored troops. Are we ever going to get an AP1 weapon with some decent damage?



-----------------------------------------------------------------
"List?..... Where is this "list" you speak of. Writing something on toilet paper and then wiping your ass with that same paper doesn't constitute as a list." from BH forums in regards to combat balance list of issues.
Daigoro202
Sun May 09, 2004 11:08 pm
#9

As you pointed out Chaser, a lot of our questions will probably fall under the combat rebalance category, and I can guess that they would respond to any questions about dual wielding by saying it won't be until later.


I suggestthis question:


What would the developers consider good PvE content for fencers?The basis for this question is the fact that most new-content, or rebalanced mobs are medium to heavy armor, with very high HAM. Although Fencers can tank these opponents they can't damage them, whereas with the right armor and buffs, other melee fighters can both tank and damage them.The Fencer's ability to weakenopponents with status effects, which used to be a very relevant ability,is rarely applicable for these mobs-- most status changes don't stick to them and when they do, they don't have a meaningful effect on the outcome.Have the deveopers considered any kind of content that would be fun and challenging for Fencers, and allow them to use not just speed and defense, but their finesse tactics as well?







_______________

received: from unknown (swg.eclipse.daigoro)

LuapLink
Mon May 10, 2004 2:49 am
#10






Daigoro202 wrote:

What would the developers consider good PvE content for fencers?The basis for this question is the fact that most new-content, or rebalanced mobs are medium to heavy armor, with very high HAM. Although Fencers can tank these opponents they can't damage them, whereas with the right armor and buffs, other melee fighters can both tank and damage them.The Fencer's ability to weakenopponents with status effects, which used to be a very relevant ability,is rarely applicable for these mobs-- most status changes don't stick to them and when they do, they don't have a meaningful effect on the outcome.Have the deveopers considered any kind of content that would be fun and challenging for Fencers, and allow them to use not just speed and defense, but their finesse tactics as well?







I like that one, these mobs have amazing accuracy which results in dodge being useless. I picked up swordsman because I wanted to know that I was able to do some damage to these mobs (I have acklay bones but I don't want to use them as they are ruining the profession.



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
ruehs
Mon May 10, 2004 7:00 pm
#11

I would have to say: Are we getting any new "weapons", not weapon enhancements, but new weapons. Many other professions have recieved new weapons. After the Death Watch Bunker going in, I think the only professions that have not recieved new weapons would be Pikeman and Fencers. I feel this needs to be addressed.





Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
FURY_Chaser
Mon May 10, 2004 7:01 pm
#12

whoops i forgot to post that there will not be a question this week due to E3 event and most of Devs are there.


dont know when it will happen but more than likely next week


( just found this out today )
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