Fencer Archive
Thread: Question time again.
#1 When can we start more info on Duel Weapons or Pics we can see?
#2 Will theDodge stacking cap change?
#3 Will we ever get a PvE type of weapon? As good as the Stun Baton & Gaffi are maybe somethingwith a bit more umph!
Cool! Master Fencer 0wns
(My alt is afencer, so bear with me)
- PvE wepons? something with an AP rating in the future for Fencer?
- Duel weilding, is this in our future anytime soon?
2). Blind Hit 2 = Spin Hit 2
1) Ranged professions (specifically Pistoleer and Rifleman) have many different damage types that allow them a great deal of versatility, especially since a few of the higher damage ones have AP ability. Will Fencer, or any other melee profession, see one new damage type added to their arsenal?
2.) make the stun batons stats more similar to VK's dmg wise and speed wise
As you pointed out Chaser, a lot of our questions will probably fall under the combat rebalance category, and I can guess that they would respond to any questions about dual wielding by saying it won't be until later.
I suggestthis question:
What would the developers consider good PvE content for fencers?The basis for this question is the fact that most new-content, or rebalanced mobs are medium to heavy armor, with very high HAM. Although Fencers can tank these opponents they can't damage them, whereas with the right armor and buffs, other melee fighters can both tank and damage them.The Fencer's ability to weakenopponents with status effects, which used to be a very relevant ability,is rarely applicable for these mobs-- most status changes don't stick to them and when they do, they don't have a meaningful effect on the outcome.Have the deveopers considered any kind of content that would be fun and challenging for Fencers, and allow them to use not just speed and defense, but their finesse tactics as well?
Daigoro202 wrote:
What would the developers consider good PvE content for fencers?The basis for this question is the fact that most new-content, or rebalanced mobs are medium to heavy armor, with very high HAM. Although Fencers can tank these opponents they can't damage them, whereas with the right armor and buffs, other melee fighters can both tank and damage them.The Fencer's ability to weakenopponents with status effects, which used to be a very relevant ability,is rarely applicable for these mobs-- most status changes don't stick to them and when they do, they don't have a meaningful effect on the outcome.Have the deveopers considered any kind of content that would be fun and challenging for Fencers, and allow them to use not just speed and defense, but their finesse tactics as well?
I would have to say: Are we getting any new "weapons", not weapon enhancements, but new weapons. Many other professions have recieved new weapons. After the Death Watch Bunker going in, I think the only professions that have not recieved new weapons would be Pikeman and Fencers. I feel this needs to be addressed.