Fencer Archive
Thread: Which prof to dabble in with leftover sp?
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NikkiT
Thu Jul 28, 2005 4:06 am
#1
Hello,
I'm trying to put the finishing touch on my Post-CURB template and I'd like to hear your opinon.
As a Master Fencer/Master Chef (think shish kebab)I am quite limited in how many SP to spend on combat skills, so I had decided to go Swords 0010 for Improved Armor Break. I'd also gain 20 melee defense, 15 ranged defense and the Head Hit ability, which does the same damage as a maxed out body hit, so it's a nice replacement for scatter hit as "the alternate damage special".
I'm trying to put the finishing touch on my Post-CURB template and I'd like to hear your opinon.
As a Master Fencer/Master Chef (think shish kebab)I am quite limited in how many SP to spend on combat skills, so I had decided to go Swords 0010 for Improved Armor Break. I'd also gain 20 melee defense, 15 ranged defense and the Head Hit ability, which does the same damage as a maxed out body hit, so it's a nice replacement for scatter hit as "the alternate damage special".
But then I noticed...Brawler 4440 would also gives me access to TKA 0100 (not sure about the order)...that would give me Meditate, 20 RD, 20 MD and most importantly Improved COB. But my Armor Break would be limited to theweaker brawler variety.
So what would you do? Pick the Improved Armor Break (nice skill to have in groups) and the increased damage output of Head Hit or the U-NO-HIT-ME-button also known as Improved COB? Or drop the swords tree entirely and dabble in medic - would be great for soloing, but in group hunts I usually have a healer nearby anyway...
Decisions, decisions...oh, and sorry if this belongs in one of the template threads. Didn't know which one to put the question in.
Feestylewarrior
Fri Aug 05, 2005 1:04 pm
#3
I'd have to agree, if your alive longer you can do more damage anyway.
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