Fencer Archive
Thread: X 1.86 Dodge?
I believe I may have the solution to all those wondering if dodge has been separated or not.
After reading a few posts, I have noticed that some of you are comparing your dodge percentages with pistol and fencing. I do not believe this is the best way to go about the testing though.
I got this idea when I thought of Raph's discovery of the x1.86 modifier for melee damage for fencer.
Maybe the dodge calculation is more complex than we thought? Maybe there is a base for fencer and pistoleer, and the dodge is a multiplier, thereby giving pistoleer and fencer's with the same dodge very different values.
I propose the following test, which i will do as soon as i get another pistol level.
1)Measure your dodge percentage (>100 hits) at your current dodge level. (>0 pistoleer dodge)
2) get a pistol dodge level
I believe I may have the solution to all those wondering if dodge has been separated or not.
After reading a few posts, I have noticed that some of you are comparing your dodge percentages with pistol and fencing. I do not believe this is the best way to go about the testing though.
I got this idea when I thought of Raph's discovery of the x1.86 modifier for melee damage for fencer.
Maybe the dodge calculation is more complex than we thought? Maybe there is a base for fencer and pistoleer, and the dodge is a multiplier, thereby giving pistoleer and fencer's with the same dodge very different values.
I propose the following test, which i will do as soon as i get another pistol level.
1) Measure your dodge percentage FOR FENCER (>100 hits) at your current dodge level. (>0 pistoleer dodge)
2) get a pistol dodge level
3) measure again
This way you will be able to see directly whether or not an increase in pistol dodge increases the fencer dodge percentage.
I had another part to this, but i forget.
I wouldn't be surprised, but i haven't specifically checked. For all I know they all have 1.86; or that might be melee specific with ranged having a different number; or it might be Fencer specific with each profession having their own.
I could probably find out, but I'd want to finish my current project first.
Another factor that may need to be considered isa playerscurrent stats. Does aplayer who has a 600 quickness have a better chance of dodging an attack than someone who has 300?
Alsothe test senerio mentionedwould only work if there is a total seperation between the two classses. If for example there is a dodge cap instead,then testing aftergaining one box of a skill tree may not be enough to hit that cap.
Just something else to consider..
Merry X-mas all
Would you, by chance, know if this is Fencer-specific or do other classes have similar modifiers? (similar not equal)
Raphayl wrote:
I wouldn't be surprised, but i haven't specifically checked. For all I know they all have 1.86; or that might be melee specific with ranged having a different number; or it might be Fencer specific with each profession having their own.
I could probably find out, but I'd want to finish my current project first.
You could write down some basic rules (the procedure, how many hits etc.) the tests would need to follow in order to be found valid... I can carry them out myself.