Fencer Archive

Thread: X 1.86 Dodge?

Anth_Flurry
Wed Dec 24, 2003 6:29 pm
#1

I believe I may have the solution to all those wondering if dodge has been separated or not.


After reading a few posts, I have noticed that some of you are comparing your dodge percentages with pistol and fencing. I do not believe this is the best way to go about the testing though.


I got this idea when I thought of Raph's discovery of the x1.86 modifier for melee damage for fencer.



Maybe the dodge calculation is more complex than we thought? Maybe there is a base for fencer and pistoleer, and the dodge is a multiplier, thereby giving pistoleer and fencer's with the same dodge very different values.



I propose the following test, which i will do as soon as i get another pistol level.


1)Measure your dodge percentage (>100 hits) at your current dodge level. (>0 pistoleer dodge)


2) get a pistol dodge level

Anth_Flurry
Wed Dec 24, 2003 6:33 pm
#2

I believe I may have the solution to all those wondering if dodge has been separated or not.


After reading a few posts, I have noticed that some of you are comparing your dodge percentages with pistol and fencing. I do not believe this is the best way to go about the testing though.


I got this idea when I thought of Raph's discovery of the x1.86 modifier for melee damage for fencer.


Maybe the dodge calculation is more complex than we thought? Maybe there is a base for fencer and pistoleer, and the dodge is a multiplier, thereby giving pistoleer and fencer's with the same dodge very different values.


I propose the following test, which i will do as soon as i get another pistol level.


1) Measure your dodge percentage FOR FENCER (>100 hits) at your current dodge level. (>0 pistoleer dodge)


2) get a pistol dodge level


3) measure again


This way you will be able to see directly whether or not an increase in pistol dodge increases the fencer dodge percentage.


I had another part to this, but i forget.

Anth_Flurry
Wed Dec 24, 2003 6:34 pm
#3

PS: Sorry about posting this 3 times, for some reason my space bar started acting as the enter key.. very odd..
Raphayl
Wed Dec 24, 2003 7:11 pm
#4

It's certainly worth a try. Who knows?
deXtoRious
Thu Dec 25, 2003 5:26 am
#5

Raph, what's that sentence about a 1.86x melee modifier?




deXtoRious [SH]


"If men can be made to believe in absurdities, they can be made to commit atrocities" - Voltaire

Raphayl
Thu Dec 25, 2003 7:05 am
#6

Fencers have a x1.86 damage multiplier on all of their attacks, even non-specials. That's why you seem to be able to do nearly twice your weapon's listed damage without using a special. I listed it in the FAQ about Fencer specials.
Raphayl
Thu Dec 25, 2003 5:00 pm
#7

I wouldn't be surprised, but i haven't specifically checked. For all I know they all have 1.86; or that might be melee specific with ranged having a different number; or it might be Fencer specific with each profession having their own.


I could probably find out, but I'd want to finish my current project first.

Cybin
Thu Dec 25, 2003 5:30 pm
#8

Another factor that may need to be considered isa playerscurrent stats. Does aplayer who has a 600 quickness have a better chance of dodging an attack than someone who has 300?


Alsothe test senerio mentionedwould only work if there is a total seperation between the two classses. If for example there is a dodge cap instead,then testing aftergaining one box of a skill tree may not be enough to hit that cap.


Just something else to consider..


Merry X-mas all

Kherab
Fri Dec 26, 2003 12:41 am
#9

i BELIVE pistols are a 1.5x if i remember corectly i know there is a multiplier and i think thats what it was.... been awhile since i looked at the specs for pistols.
deXtoRious
Fri Dec 26, 2003 1:52 am
#10

Sorry, didn't notice it...
Would you, by chance, know if this is Fencer-specific or do other classes have similar modifiers? (similar not equal)




deXtoRious [SH]


"If men can be made to believe in absurdities, they can be made to commit atrocities" - Voltaire

Anth_Flurry
Fri Dec 26, 2003 4:27 pm
#11

The cap, thats the other thing i wanted to mention, if someone did do this test, and it showed there WAS a connection, that may not be true the whole way through. It would be encouraging at least though.
deXtoRious
Fri Dec 26, 2003 5:01 pm
#12






Raphayl wrote:

I wouldn't be surprised, but i haven't specifically checked. For all I know they all have 1.86; or that might be melee specific with ranged having a different number; or it might be Fencer specific with each profession having their own.


I could probably find out, but I'd want to finish my current project first.






You could write down some basic rules (the procedure, how many hits etc.) the tests would need to follow in order to be found valid... I can carry them out myself.




deXtoRious [SH]


"If men can be made to believe in absurdities, they can be made to commit atrocities" - Voltaire

Raphayl
Mon Dec 06, 2004 7:11 pm
#13

It's certainly worth a try. Who knows?
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