Fencer Archive

Thread: Give high level melee players a faster normal movement speed than ranged players.

Psh
Fri Oct 24, 2003 9:03 am
#1

I have played this game and played with both worlds melee and ranged. Ranged vs. Melee is EXTREMELY one sided. A master marksman can kite a master TKA, Swordsman, Fencer, or Pikeman to death. This should not be the case. That's why i suggest that high level melee players should be given a faster normal movement speed. And it should be made high level to prevent dabbling (maybe even only given to masters of elite melee professions). I find this to be a great idea and would like to know what the rest of you think.




Borris
-Fencer- -Swordsman-
------------------------------------------------------
-Master Architect- -Master Artasin-
BiZ Architecture and Furniture -3054 -5914 Tatooine
Psh
Fri Oct 24, 2003 9:06 am
#2

I have played this game and played with both worlds melee and ranged. Ranged vs. Melee is EXTREMELY one sided. A master marksman can kite a master TKA, Swordsman, Fencer, or Pikeman to death. This should not be the case. That's why i suggest that high level melee players should be given a faster normal movement speed. And it should be made high level to prevent dabbling (maybe even only given to masters of elite melee professions). Ithink this to be a great idea and would like to know what the rest of you think.




Borris
-Fencer- -Swordsman-
------------------------------------------------------
-Master Architect- -Master Artasin-
BiZ Architecture and Furniture -3054 -5914 Tatooine
Cmdrstupid
Fri Oct 24, 2003 9:19 am
#3

How could a solution to such a big problem be so easy? It boggles the mind! Great idea.
AltairPolluxRigel
Fri Oct 24, 2003 9:44 am
#4

i would be for this if it were only available to masters, and only available during combat.

or perhaps a reusable skill that increases speed temporarily. like a smaller version of burst run.

here's the problem though: at close range, melee dominates. so if we have an ability that lets us catch them all the time, this will be unbalancing. kiting can be counteracted other ways with strategy, and such. either the extra speed has to not always work, or they'll have to get better melee defense, or something. i almost like it the way it is, but i'm not opposed to trying something different.



-Altair
EasyMcRhinopants
Fri Oct 24, 2003 3:16 pm
#5

You know how, when you're trying to run away from a mob, it will ALWAYS run faster than you, catch up, and eat you? (unless it's a bantha).


I think, if a ranged weapon user has his gun out and IS SHOOTING (in combat, not peaced, and in range) then that same speed disparity should apply. It would be a very modest slowdown.


Also, I don't think a ranged weapon npc should be able to outrun a melee player, that same small speed difference should apply.


Oh, and I'm a pistoleer.

darthmole12
Fri Oct 24, 2003 5:25 pm
#6






EasyMcRhinopants wrote:

I think, if a ranged weapon user has his gun out and IS SHOOTING (in combat, not peaced, and in range) then that same speed disparity should apply. It would be a very modest slowdown.





This is already there...whenever you shoot a gun, there is a slight pause. You can never run away from something at full speed if you continue to shoot at it, that's why if you're really trying to get away, you hit peace.




Starik Malege, 12-point Master Weaponsmith and Teras Kasi Master
Starik's Elite and Mostly-Illegal Weaponry: -2672 4859, Ataxia, Dantooine
Unsliced, Sliced, and Custom Weaponry
Directorate, Chaos Breakers

??, Jedi Padawan - Unlocked 6/13/2004, after 31 professions
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