Fencer Archive

Thread: anyone care to comment on a char. template?

popawheelie
Wed Jan 28, 2004 11:26 pm
#1

Hiya,

Im new to the fencing game but im sick of being on the ground with a tka doin the dance of death on me..

I would like a good balance of defence and offence,

so here we go,


Master fencer

master carbineer (hoping the ham costs will be fixed soon) i like the +'s to kd

pistoleer 0-0-4-0

medic novice and marksman 0-4-4-0


Will this template stop me from eating concrete from TKA's?

Any suggestions?


Pop wheelie

<ASIO>

Bria

All Australian...




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DemetryB
Thu Jan 29, 2004 6:22 am
#2

worthless template with def not stacking

Laeren
Thu Jan 29, 2004 6:32 am
#3




DemetryB wrote:

worthless template with def not stacking




The word is that the Status Defense (Dev v KD/Dizzy, etc) will continue to stack, as will the Melee/Ranged defenses. The only things that will not stack will be Dodge, Counterattack and Block, which will become profession-specific (Pistoleer Dodge, Carbineer Counterattack, Rifleman Block, Fencer Dodge, etc).


If this is true then this person is taking a good melee prof+ a good ranged prof, with Pistoleer for the really nice anti-status-effect mods. The Fencer Dodge and the Carbineer Counterattack will play bigger roles than the Pistoleer stuff (since the Dodge is in a different tree).


A good way to check out your template is to use the character builder on thissite:

http://swgcb.yogn.net


When finished inputting your template, you can check your defense mods.




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popawheelie
Thu Jan 29, 2004 5:26 pm
#4

Thank you, for your feedback!!!


pop wheelie


<ASIO>


bria





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Awon
Thu Jan 29, 2004 7:40 pm
#5

I was told non of the defence mods would stack so i would drop the pistol part of your template and take up tka for meditation. Carbine is ok since they have ranged kd.
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