Fencer Archive
Thread: Question on Fencer Skill Tree
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Hello All,
I'm looking at building a new character. He would be master tka, master swordsman, novice medic 0/0/4/0 for +40 med use. That leaves me with 52 skill points to put into fencer. I'd like to leverage the defensive mods to make him good for pve and pvp. I was thinking of 4/0/4/0 into fencer. Does anyone think this would be a good use of my remaining skill points or are there better areas of the fencer tree I should be looking at. Any advice would be greatly appreciated.
Thanks,
Vor223
Def vs Blind +40
Def vs Intimate +20
Def vs Dizzy +40
Dodge +60
Your templet will end up with Def vs Blind +60, I would say that this isn't really enough to protect against blind, you will be blinded in both PvP and PvE all the time, Def vs Intimidate +40 total is the same, will not protect you. Def vs Dizzy +65 also not enough (in my opinion). And dodge only work when you have a 1h weapon (fencer or pistoleer) in you hand so it won't be useful either.
Footwork tree give:
Def vs KD +50
Def vs Posture down +50
(and some 1h speed and 1h center of being)
You will get a total of +95 vs KD and +90 vs Posture down. This will be a LOT more useful in PvP.
Thanks for the feedback Mcgreag. Maybe I don't need to go all the way up to /0/0/4/0 in medic? My thought was to go up to 4 so I could get some good stims with +40 med use. Maybe all i need it novice med, but I'm not sure how effective the stims will be at that level? If so, that would leave me with 66 skill points for fencer. I could then go 4/4/4/0. Maybe I shouldn't even worry about the med and just go master fencer/swordsman/tkm? What are your thoughts?
Thanks,
Vor223