Fencer Archive
Thread: why are fencers so good at pvp?
CoB is bugged
Cob is not bugged in any way, other than sometimes it doesn't work.![]()
The truth that no one wants tosee is that fencers have such a low damage dealing class that if your opponent has stun armor and a stun psg, which most pvper's do, then you're screwed. They can laugh at your 500 dmg stun baton because it's not going to scratch your armor.
Fencer has the most defenses, which is why most people dabble in it or combine it with another class that can actually deal damage like rifleman. Fencers will destroy people with no armor on though, but when's the last time you saw someone pvp without armor?
DarthVillanus wrote:
Fencers will destroy people with no armor on though, but when's the last time you saw someone pvp without armor?
heh.. you must like to die then.. ![]()
I must say you have got a lot of courage to face an armed opponent without armor.. ![]()
Kivan28 wrote:
What armor has stun defense? and whats PSG? (I dont usually pay attention to these little abreveations)
Daigoro202 wrote:
Just lucky:
1) Last summer they reduced all damage taken in PvP to 25%
2) Last fall they increasedthe defenses of melee professions to makethem more viable overall.
3) Defensive abilities overlap amongmany professionsso fencers are able totrain in other professions to"stack" their defenses.
every class can do this..
4)This game allows crafters to experimenton their products, so their skill and the choices they make can influence the quality of the finished product. It's a cool system, but the armor and buffs available are now well beyond the ranges that were originally intended.
5) Most damage types are well protected by composite armor, butmost composite armor is weak or vulnerable aginst the stun damage type.
wearing stun armor/psg's in pvp is a lore more common (its even more likely to see someone with it then without it..)
6) Fencers have always had a dizzy hit, which combined with a knockdown or a posture down, will cause the opponent to be knocked down for an extended period of time.
every melee class has a dizzy+kd/pd, and most ranged classes do as well
7) Fencers are able to blind and intimidate their opponents.
so is (almost on the blind, initmidate is novice brawler) every other melee class
8) There is a fencer special attack that is said to be broken that bypasses certain defenses in other players.
its all about getting a good template that can use the best of both worlds.. (both = ranged and melee.. or defense and offense)
realvorda wrote:
Daigoro202 wrote:
Just lucky:
1) Last summer they reduced all damage taken in PvP to 25%
2) Last fall they increasedthe defenses of melee professions to makethem more viable overall.
3) Defensive abilities overlap amongmany professionsso fencers are able totrain in other professions to"stack" their defenses.
every class can do this..
4)This game allows crafters to experimenton their products, so their skill and the choices they make can influence the quality of the finished product. It's a cool system, but the armor and buffs available are now well beyond the ranges that were originally intended.
5) Most damage types are well protected by composite armor, butmost composite armor is weak or vulnerable aginst the stun damage type.
wearing stun armor/psg's in pvp is a lore more common (its even more likely to see someone with it then without it..)
6) Fencers have always had a dizzy hit, which combined with a knockdown or a posture down, will cause the opponent to be knocked down for an extended period of time.
every melee class has a dizzy+kd/pd, and most ranged classes do as well
7) Fencers are able to blind and intimidate their opponents.
so is (almost on the blind, initmidate is novice brawler) every other melee class
8) There is a fencer special attack that is said to be broken that bypasses certain defenses in other players.
its all about getting a good template that can use the best of both worlds.. (both = ranged and melee.. or defense and offense)
I agree. My point is that the Fencerprofession itselfis not designed to be the ultimate PvP class like many people believe--there are many other factors outside of the profession that work in favor of fencers, includingbuffs, armor, and the additional 158 skill points available after master fencer.
Message Edited by Daigoro202 on 06-05-2004 02:35 PM
phluxx wrote:
The Stun baton is the only weapon in the fencer tree.. thats not by accident
lol, stupid remark.. so you'r telling me tka is supposed to suck at pvp (dmg wise) because there only dmg type is kinetic, and everyone got it?
guy, as I said in my prev post, stun dmg means NOTHING in pvp these days.. everyone who wants to pvp for real has got 37-40stun armor and a 40-49 stun psg..