Fencer Archive
Thread: So what are Fencers?
In EQ (and other MMO's) the term Tank was used to describe theclasses that have the best armour and most amount of Health and Damage mitigation. They can then stand toe2toe with some overpowered Mob that SOE has created doing very little damage and being healed in a chain of 6 or 7 Clerics doing Complete Heal. The may not live a second without them clerics but they should still live longer than any other Class would.
SWG is NOT EQ (although the Mobs/NPC's are sadly heading in that direction) armour isn't, for the most part, Profession specific. All Masters of a Melee profession get the same Mitigation. Toughness skilldoesn't really count so much as it is only in effect when unarmoured. So the diffence between Melee professions is their Defenses, the Fencer has the best making it the best choice for this role...Tank may be a miss leading term but the role of standing Toe2Toe with enemy and holding it's attention, positioning it where it needs to be and not getting squished in the process, is the same as was previously done by the Warrior in EQ, just with a different, we don't soak, we avoid.
We sacrifice Damage output for Defense so as we should be hit less we are ideal candidates to have the Mobs full attention, that is why I see our role as Tank, for want of a better word.
Originally Fencers were supposed to be low damage at high speed with Swordsmen being high damage at low speed, the problem is that speed is a mess that is supposed to be fixed in the combat revamp. The question then is what will fencers be when the devs fix things in the revamp.
One thing that they should do during the revamp is make toughness more important, atm it does not vary a great deal between melee professions but it would be nice if they did more with it. For example swordsmen run around with big weapons so they should be pretty strong and tough, so they would have high toughness to go with their low defense. So they would be hit more often but they would be able to shake off alot of the damage. Fencers would then have high defense but low toughness so they would be hit far less but when they feel it more.
Personally, I view us as tanks...the folks who run in, keep the enemy occupied, while the others get the glory of the kill. As Drrty said, we're more finesse, in dealing status attacks and avoiding the enemies blows.
As far as armor is concerned, it would be nice to get profession-specific armor that boosts that professions given stats. BE clothing is fine for me, but I'd still like to see armor for us specifically.