Fencer Archive

Thread: Melee PvP Template

verticalis
Sun Jun 06, 2004 2:33 am
#1

I've just created a new character and I've decided that I've prolly played the game every way possible except for PvP... I love melee professions so I want to make a melee PvP char and was wondering what you thought of this?


Master Brawler

Master Fencer

Pistoleer 4/0/0/0

Swordsman 0/0/4/0

TkA 0/3/0/4


You can probably see what i'm getting at

Does thia look ok? any suggestions or anything you think I should change?



aSAquaviSa
Fish With a Stick
GaLeRt_ThEOnE
Sun Jun 06, 2004 4:57 am
#2

In pistoleer, that dodge line that you went up will be worthless cause you pretty much have maxed dodge at master fencer, now if you are going to do some pistoleer i recomend getting the ranged metigation so you can have just a bit of defense against those rifleman. If you want all melee, do Master Fencer, Master Brawler, Master Tka, and go on from there. Hope this helped




(gggggggggxnnntnnCreatrenntnnnxggggggggg)
Pre CU- Master Fencer/Master TKA
Post CU- Master Teras Kasi/Master Swordsman/Master Brawler (80)
Post NGE - Light Jedi Apprentice (82) <507 DMG LS Banes Heart>

Rebellion Colonel
SlasherZet
Sun Jun 06, 2004 6:28 am
#3



As stated in post above, the dodge line in pistoleer is useless,you have +115 dodge at Master Fencer so if you want to max dodge you should take 1/0/0/0 Pistoleer and use the skill points elsewhere. Or better get some +dodge attachments and use the skill points in 0/0/4/0 Pistol.


And with that the Swordsman 0/0/4/0 isn't very useful... Better take 3/0/2/0 for defence vs. stun and intimidate or swordsman 3/0/0/0 and TKA 2/3/0/4 for powerboost..

Message Edited by SlasherZet on 06-06-2004 03:38 PM

KnapweedD
Sun Jun 06, 2004 6:07 pm
#4






SlasherZet wrote:



As stated in post above, the dodge line in pistoleer is useless,you have +115 dodge at Master Fencer so if you want to max dodge you should take 1/0/0/0 Pistoleer and use the skill points elsewhere. Or better get some +dodge attachments and use the skill points in 0/0/4/0 Pistol.


And with that the Swordsman 0/0/4/0 isn't very useful... Better take 3/0/2/0 for defence vs. stun and intimidate or swordsman 3/0/0/0 and TKA 2/3/0/4 for powerboost..

Message Edited by SlasherZet on 06-06-2004 03:38 PM



Actually, it's 105 Dodge at Master. You must have something else beefing up your Dodge.

TheNiceGuy
Sun Jun 06, 2004 9:37 pm
#5

best way to go is master brawler tka and fencer. ANd then get as far as u possibly can in medic. Works like a charm. Trust me



SHONDOU ZORAK



rev1965
Sun Jun 06, 2004 10:11 pm
#6


Hello,


I went melee heaven on my character,


Master TK, Master Fencer, Master Brawler, with some Swordsman and Pikeman Defenses thrown in there. I think it works well, along with the CoB macro.


Osmecea Ose


Colonel Rebel Alliance


verticalis
Mon Jun 07, 2004 5:14 am
#7

Conflicting advice about the dodge line in pistoleer... what's the dodge cap anyone?






aSAquaviSa
Fish With a Stick
raldurrm
Mon Jun 07, 2004 7:24 am
#8

125 is dodge cap



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
SlasherZet
Mon Jun 07, 2004 11:12 am
#9






KnapweedD wrote:





SlasherZet wrote:



As stated in post above, the dodge line in pistoleer is useless,you have +115 dodge at Master Fencer so if you want to max dodge you should take 1/0/0/0 Pistoleer and use the skill points elsewhere. Or better get some +dodge attachments and use the skill points in 0/0/4/0 Pistol.


And with that the Swordsman 0/0/4/0 isn't very useful... Better take 3/0/2/0 for defence vs. stun and intimidate or swordsman 3/0/0/0 and TKA 2/3/0/4 for powerboost..

Message Edited by SlasherZet on 06-06-2004 03:38 PM



Actually, it's 105 Dodge at Master. You must have something else beefing up your Dodge.







Yeah it's 105 at Master Fencer and+10 at Novice Pistoleer. Silly me.

Message Edited by SlasherZet on 06-07-2004 08:14 PM

FallAM
Tue Jun 08, 2004 9:40 am
#10

Fencer/doctors with a higher damage stun baton will defeat you.


Riflemen/doctors will usually defeat you as you can't keep them intimidated. Really depends on the play style of the char and this might even be decided by mind buffs, food and drink, aka fight for 20 minutes and see who runs out of mind first.


CM will own you.



I seem to have no end of luck
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