Fencer Archive
Thread: FanFest Update: Combat Rebalance
My one question. What will incap someone?
Secondly, if you can attack certain pools, but at a reduced accuracty then what it the point of shooting at those pools. People should be able to hit certain pools as they do now, they are a way to keep people from using speicals. It adds another tactical option. Go for the incap, or reduce their speicals pools.
Kisedd wrote:
My one question. What will incap someone?
Secondly, if you can attack certain pools, but at a reduced accuracty then what it the point of shooting at those pools. People should be able to hit certain pools as they do now, they are a way to keep people from using speicals. It adds another tactical option. Go for the incap, or reduce their speicals pools.
HAMs still exist and are where you take incoming damage. The difference is that ability usage no longer pulls from HAM directly, but from the ability point pools instead.
As to the second point, I suppose that depends on the target's current HAM levels, your current ability pool levelsand just how much reduction is involved in "reduced accuracy". I think the point here is you shouldn't spam attacks, but have to consider each time you hit F3 (or whatever) as to whether or not it's a good idea.
TheNiceGuy wrote:
Another question. What do u mean by the all three pools will be able to be healed? Isnt that true already? Or are they going to make some sort of mind stim?
I only know what was in the original post. The dev spoke of needing to "make mind damage healable" which to me says something more than just giving it to Combat Medic. Originally, I thought he meant stims hit all three pools, but they refused to say that when given the chance - so something else may be in mind there.
Kisedd wrote:
My one question. What will incap someone?
Secondly, if you can attack certain pools, but at a reduced accuracty then what it the point of shooting at those pools. People should be able to hit certain pools as they do now, they are a way to keep people from using speicals. It adds another tactical option. Go for the incap, or reduce their speicals pools.
You will incap someone the same way you do now. Reduce one of their 3 ham bars to 0.
You will still be able to attack towards a specific pool, there's just the chance to "miss" and hit something else instead as well as truly miss and not hit them at all. Adds more variables to a fight and sounds quite rewarding.
You won't be able to target the pool that specials come from, it is depleted by specials and regenerates on its own.