Fencer Archive
Thread: unbeatable template
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donnysabertooth
Wed Aug 11, 2004 11:57 pm
#1
master fencer, 4004 pikeman, 4030 doc, i can cure all, i can use a nice mind fire lance and a nice mind posion lance which tear people apart and in group pvp spinattack 2 for pikeman, they stick a lot with that i got a lot of speed and acuracy and then rail on people with stun baton, its veyr nice template thoguht id share iwth u guys
Co-valent
Thu Aug 12, 2004 6:23 am
#2
My template will personally be Master Rifles/Fencer/1-0-4-1 Pistoleer/2-1-0-0 Medic
Capped Melee (Well, 124) and Ranged Defence, dodge is capped, all state resists are +90 or more except Stun (+50) and Intimidate (+20), but that's not so much of a problem as a Zabrak I get +10 to Stun Resists, so (+60) and with BE clothing, it's easy to get Stun Resist to +85, making it very hard to stick states on you, it has good offensive power (Rifles) and defence power (Fencer), and can cure Bleeds and heal well with Janta Stims. The only problem is, there isn't any element of DoT in it, so I considered getting 4-0-4-0 Pikeman instead of Pistoleer and only getting 1-0-0-0 Medic.
donnysabertooth
Thu Aug 12, 2004 10:59 am
#3
dodge doesnt work with rifles and jedi are gonna mess u up
Co-valent wrote:
My template will personally be Master Rifles/Fencer/1-0-4-1 Pistoleer/2-1-0-0 Medic
Capped Melee (Well, 124) and Ranged Defence, dodge is capped, all state resists are +90 or more except Stun (+50) and Intimidate (+20), but that's not so much of a problem as a Zabrak I get +10 to Stun Resists, so (+60) and with BE clothing, it's easy to get Stun Resist to +85, making it very hard to stick states on you, it has good offensive power (Rifles) and defence power (Fencer), and can cure Bleeds and heal well with Janta Stims. The only problem is, there isn't any element of DoT in it, so I considered getting 4-0-4-0 Pikeman instead of Pistoleer and only getting 1-0-0-0 Medic.
ken0bi17
Thu Aug 12, 2004 12:07 pm
#4
In the current state of pvp, anyone with a really uber dot (though now it's mainly fire dots that count) is hard to beat. I wouldn't call anyone really unbeatable though, but that's just me.
Co-valent
Thu Aug 12, 2004 1:08 pm
#5
donnysabertooth wrote:
dodge doesnt work with rifles and jedi are gonna mess u up
Co-valent wrote:
My template will personally be Master Rifles/Fencer/1-0-4-1 Pistoleer/2-1-0-0 Medic
Capped Melee (Well, 124) and Ranged Defence, dodge is capped, all state resists are +90 or more except Stun (+50) and Intimidate (+20), but that's not so much of a problem as a Zabrak I get +10 to Stun Resists, so (+60) and with BE clothing, it's easy to get Stun Resist to +85, making it very hard to stick states on you, it has good offensive power (Rifles) and defence power (Fencer), and can cure Bleeds and heal well with Janta Stims. The only problem is, there isn't any element of DoT in it, so I considered getting 4-0-4-0 Pikeman instead of Pistoleer and only getting 1-0-0-0 Medic.
I know Dodge doesn't work with Rifles, but it works with Fencer. Jedi will prove a difficulty yes, but it's a good template overall.
DarthVillanus
Thu Aug 12, 2004 1:24 pm
#6
No template is unbeatable. A Rifleman/doc kiter will tear you up.
Noxik
Thu Aug 12, 2004 2:45 pm
#7
DarthVillanus wrote:
No template is unbeatable. A Rifleman/doc kiter will tear you up.
not true at all, quick burst run dizzy/lunge and if you dont stay on the ground you wont have enough distance and a baton will tear you apart, its a well built template altough the poison/diease buffs and weapon switch delay hurt a pikemen alot.
Cornflake2gs
Thu Aug 12, 2004 5:20 pm
#8
What doc cant afford a Jawa/crate of PSG/40% stun armor/Synthsteak.
I think a Doc/Rifleman will be much more of a challenge than you think. You just need to be smart about it.
Lunge/Dizzy = Dizzy State Cure, get up and keep going.
Tlk
Fri Aug 13, 2004 12:27 am
#9
There is no such thing as an unbeatable template in this game.
Your template may be good (because you use dots, not a template specific skill) but you are wasting skill points. If you are not fighting as a fencer, there is no reason to master fencer. Instead master the first tree for melee and range defence, the 2nd adn 3rd trees for the state defenses. The last tree gives you nothing in regards to helping you while fighting with a non 1-h sword. Personally I would take those 15 skill points and invest them in something that will help you.
You may find it difficult to beat the following template: Master Fencer, Master Pistoleer, TKA 4/0/0/4, Smuggler 0/0/3/0. Granted you can out damage them, but can you actually hit them? This is my template and I find I can tank anything, if I am prepared I am very good at PvP (remember there always is someone more prepared than you, so no one is unbeatable), and I hold my own on the Corvette, DWB, FS NPCs and Night sisters (never killed an elder though, just can't seem to damage them enough).
Message Edited by Tlk on 08-12-2004 12:32 PM
Co-valent
Fri Aug 13, 2004 1:45 am
#10
donnysabertooth wrote:
if u put a dot on a doc/rifle and hten get them dizzy kd, andk epe them stated, that dot will do a **edit**laod of damage as for the pistoleer/fencer guy, w/e dude, citros snowcake+accuracy CA make u nothing with ur defenese
Not really, all my state resists are very high, my melee defence and ranged defence is capped, and if I need to kill, I'll use Rifles. I decimated a Melee Stacker earlier today.
donnysabertooth
Fri Aug 13, 2004 1:50 am
#11
i wasnt talkign to u, i said "fencer/pistoleer" as for u mr rifleman god lover, with pikatta pie, COB< if im running and im with10m of u, ur nt ogonna hit me too often, but u know everything right? oh yah did i mention my mind fire pikes will slaughter u? oh i forgot u know everything mr uber mcn00ber
LordPIB
Fri Aug 13, 2004 2:34 am
#12
Master fencer, pistoleer 1000, master brawler, TKA 0204, pikeman 0040, swordsman 0040. Pretty much a D-stacker. I hope it works out. I think it'll be great for PvE, just don't know how I'll do in PvP against TKM's, BH/pistoleers, and BH/carbineers
Noxik
Fri Aug 13, 2004 2:47 am
#13
you need to take in effect that riflemen doesnt have mitigation so regardless you are going to be taking alot of dmg, and once you fall downthe first timeyou will never get enough distance to stop being hit and as he said being 10m from a riflmen is gonna be hard for a him to hit you..
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