Fencer Archive

Thread: Melee Skill Mod Data and Analysis thread

Fredwroc
Mon Oct 13, 2003 11:39 am
#1

I've collected the data on three of the four melee classes (I left Pikeman out, it hurts too much to think of them..almost makes me want to cry)

First off, the intial Brawler mods, not counting novice or master brawler;

Unarmed; One handed; Two handed;
Accuracy +40 Accuracy +40 Accuracy +40
Damage +30
speed +20 Speed +20 Speed +20
toughness +20 Toughness +20 Toughness +20
Melee defense +2


TKA; Fencer; Heavy Swordsman;

Defense Mods; Defense Mods; Defense Mods;
Defense vs Posture Change +30 Defense vs Posture Change +40
Defense vs Knockdown +20 Defense vs Knockdown +40 Defense vs Knockdown +25
Defense vs Stun +15 Defense vs Stun +30
Defense vs Blind +10 Defense vs Blind +20 Defense vs Blind +10
Defense vs Dizzy + 20 Defense vs Dizzy +20
Defense vs Intimidate +20 Defense vs Intimidate +20
Alertness +10
Combat Equilibrium +55 Combat Equilibrium +50
Unarmed Toughness +37 One Handed Toughness +12 Two handed toughness +18
Melee defense +30 Melee Defense +24 Melee Defense +20
Ranged Defense +30 Ranged defense +19 Ranged Defense +15
Offense Mods; Offense Mods; Offense Mods;
Unarmed damage +140
Unarmed speed +90 One handed speed +65 Two handed accuracy +60
Unarmed Accuracy +105 One handed accuracy +60 Two handed speed +50



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
Fredwroc
Mon Oct 13, 2003 11:41 am
#2

Crap, the **edit** forums messed up the organization! ARRRRG!



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
AltairPolluxRigel
Mon Oct 13, 2003 11:56 am
#3

yeah, they're a pain that way. but i can still read it with a little effort. too bad we can't use table tags here... maybe you should post it on a different server, and provide a link. i'll host if you need to.

thanks for the info, no matter how it's formatted.



-Altair
Fredwroc
Mon Oct 13, 2003 1:02 pm
#4

I'll just post it this way;

Defensive Skill mods;

Defense vs Blind; TKA +10 / Fencer +20 / Swordsman +10
Defense vs Dizzy; TKA +0 / Fencer +20 / Swordsman +20
Defense vs Stun; TKA +15 / Fencer +0 / Swordsman +30
Defense vs Knockdown; TKA +20 / Fencer +40 / Swordsman +25
Defense vs Posture Change; TKA +30 / Fencer +40 / Swordsman +10
Defense vs Intimidate; TKA +0 / Fencer +20 / Swordsman +20
Ranged Defense; TKA +30 / Fencer +19 / Swordsman +15
Melee Defense; TKA +30 / Fencer +25 / Swordsman +20
Combat Equilibrium; TKA +55 / Fencer +50 / Swordsman +0
Toughness; TKA +37 / Fencer +12 / Swordsman +18

Offensive Skill mods;

Damage; TKA +140 (doesn't apply to rest)
Accuracy; TKA +105 / Fencer +60 / Swordsman +60
Speed: TKA +90 / Fencer +65 / Swordsman +50

Now, if you ask me, there are some serious imbalances here. To get a real sense though, we must look at the skills of each class. Fencer resistances don't drawf the two other classes as much as they should to permit the type of attacks recieve.



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
antares_Kauri
Mon Oct 13, 2003 2:20 pm
#5

Same basic info, but tabled:

http://forums.station.sony.com/swg/board/message?board.id=pikeman&message.id=4712

antares
master pikeman



|Pikeman non-stop since July, 2003|
|combatUpgrade::alpha :: JTL::beta :: RotW::beta :: ToOW::beta|
SOE Producer Dallas Dickinson says:
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