Fencer Archive

Thread: Non Pet Reliant PvP template

Fredwroc
Sun Oct 12, 2003 5:36 pm
#1

I was looking at combinations today, and I remember seeing somebody on the boards who was a master brawler as well and said it had worked wonders for him.

I'm sure the template I'm about to describe is used all the time, but I just want to get input on if it'll be good or not;

So first off, I had originally intended to use Pets, but I got to thinking that I didn't want to have to rely on them to be good in combat. I wanted to be a fearless, and feared character who didn't have to hide behind tamed animals. So, I figured mastering brawler and fencer would be the fist step. The next I thought of going into tracking with ranger but disgarded that because overall it did nothing. Doctor would be nice, but still I didn't want to do that much medical crafting exp.

I then figured that I would need a lot of defense, so I looked into what could give me that (and believing that we're going to get some more bonuses in the future). So lets get to it.

-Master Brawler
-Master Fencer
-Scout 4/0/0/0 for movement (everybody should have this)
-Medic 4/4/3/0 for great healing and good med usage
-Marksman 0/0/0/4 for the added defenses, while not much, actually do something. +6 ranged, +2 melee

So I dunno, the only real debatable part is the Marksman skills. They seem pretty useful though, I add them I'm only behind the TKA by a few points worth in defense mods.



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
Cruseydr
Sun Oct 12, 2003 6:13 pm
#2

if you want more defense, don't do marksman.. get novice TKA and Master Precision Striking. You'll get a lot more for your skill points



__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
Fredwroc
Sun Oct 12, 2003 6:31 pm
#3

Oh thats right! it's less kill points too (9) so I can do 4/4/4/0 medic instead and use stim Ds



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
General_Reedy
Mon Oct 13, 2003 5:15 pm
#4

Well...if you got doctor and went up the trees that do magic for enhances, you could eventually be able to make yourself into literally a Red con to every single player out there. A good buff can get you almost 3k health, action, and awesome substats, thus making your mind all that you really need to focus on, concerning stat migration. I mean, think about it: 3k health and action, most people hit health or action, and really the only things that do more than400-500ish damage per special are the LLC and flamethrower (heavy particle beam cannons and such do a lot more, but are expensive and rare, IMO). So you're like a freakin'...cowardly gurreck to a novice marksman (sort of, also you aren't as fast as a cowardly). If I didn't like CH so much, I'd drop it and take up Doctor..although I think that some day the devs willhave nerfed CH so muchthat it won't be worth skill points anymore.



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Rhylin, Rynaurr
Call Number: RYN-371
Master-Kensai
Mon Oct 13, 2003 6:39 pm
#5

there is another combo a lot of people dont think about...



i jut tarted this combo on sununer with mysecond account...so morfe info will be coming once i get more into playing him...



e is going to be master brawler as you mentioned you are... proly going to master fencer as well cause i didnt really like what i saw in 2hand or pike ( not too mention pike being as broke as it is ) and aslo mastering tka ... wit remaining skill points im going to get defense adn tat mods from te other 2 classes...



by a calculations that will be roughly +80 melee defense and ranged defense ... master tka has roughly 30 in each and we know how well that works for them ...havent calculated the other mods yet for the defense vs ( dizzy, stun, kd, blind, etc....)






Darknheight Shadowsbane
Master Medic, Master Doctor,Master Fencer (drop), Master Chef (holo)(drop) second holo silent, Master Artisan (drop) Master Pistoleer (working on it)
xdisparatex
Mon Oct 13, 2003 8:18 pm
#6

Fencer/Pistoleer/Master Brawler


I dunno, you get good stacked dodge, which I am under the impresion works now. Also you get a good balance of melee capability and ranged when in trouble. Master brawler is just for PvP kd hit and a few PvE debuffs that can come in handy.


Fencer/T.K./Master Scout


Good defense, good offense, plus as master scout you have some nice PvE advantages (traps, terrain navigation, and you can camp/meditate for good results)


Fencer/CH/medic


EVERYONE DOES IT, or at least TK/CH/medic. It's good but I like to be different.


Fencer/Doctor


Never seen it before, but seems like it's a good trade of if you wanna be used in big groups and also be able to fight as a doctor. This could also be Pistoleer/doctor, TK/Doctor, ANYTHING/doctor.


Just a few ideas I have had, I was seriously concidering going Fencer/Pistoleer/medic, but I am now leaning towards Fencer/T.K./Master Scout. Considering I have a good start on all of them I am not limited.

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