Fencer Archive
Thread: Melee weapon upgrades
Aemon Egfew
Tarquinas
Mos Espa, Tatooine
currently you can only make crap ones.
the best ones to use are +30% mind reduction +15% max damage
but it doesnt add too much for fencers ![]()
FURY_Chaser wrote:
currently you can only make crap ones.
Wrrrrrrrrrrrongo.
I have one that increases my speed by .4, increased wound by 30% and increases max damage by 20. Unfortunately they are like 2-3k for just 10, so I use them sparingly.
Wojiz wrote:
I have one that increases my speed by .4, increased wound by 30% and increases max damage by 20.
Like he said, just mainly junk ones.
(j/k)
Depending on your level of skill, these might not be too bad. However, at (and even a bit before) Master Fencer you are already capped for speed, so the +.4 speed is lost. The +30% wound chance is more of just a grief to the target than a way to win in combat. The +20 damage is the only part of that powerup that would help a more advanced Fencer.
However, since powerups only last 100 hits, a powerup will last all of 5 fights. At 2k each, that's 400c a fight. Personally, I don't find that very efficient.
I do still use powerups, but only on specific weapons. For example, I have a Gaderiffi Baton that I have had experimented for the very highest damage I can (HAM costs suck on it), and then I put a damage powerup on it. The only thing I use it for is HealthHit1 and 2 near the beginning of a fight for the bleed damage. Then I tuck it away and grab whatever primary weapon I plan to fight with. Since I only use it twice a fight it lasts me 50 fights. At 2k each that's only 40c a fight.
The nice about using it on my bleed weapon is that the damage boost hits again, and again, and again... very efficient use of the powerup.