Fencer Archive
Thread: why don't stun batons have a 40 percent chance to give the stun status???
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huan_the_destroyer
Sun Dec 14, 2003 9:33 pm
#1
i know i ain't writing the code around here but...........
it makes sense.
im sure somebody has brought this up before
BlooDxHawK
Sun Dec 14, 2003 9:41 pm
#2
Would be nice
I wish it was light armor piercing, or Gaderiffi baton was, would be nice to have a LAP sword other than that little puny vibroblade. Vibroblade should be electricity damage like Vibrolance too ![]()
huan_the_destroyer
Sun Dec 14, 2003 9:51 pm
#3
well it doesnt need to be AP
if something is VULN to stun it goes through the armor and does full damage
most armor and pets are vuln to stun
Jybisu
Mon Dec 15, 2003 2:28 am
#4
Overlooking the fact it goes right through comp armor.
Would be useful on ket, where we got 90% comp running around ![]()
BlooDxHawK
Mon Dec 15, 2003 8:06 am
#5
Armor rating doesn't apply to vulnerabilities? I didn't realize that, I thought my baton was 25% less because of the overall AP1, thats pretty cool it doesn't apply heh
RobbPilot
Mon Dec 15, 2003 11:35 am
#6
Yeah, I thought it was funny that the gaderiffi baton wasn't A/P because that is what it was designed to do. Weapons like that in real life were specifically used to pierce head or chest armor and kill or incapacitate knights. The spike would punch a small hole in the armor (and the skull) and the weight would deliver a lot of kinetic shock energy. Plus, this type of weapon would not tend to getstuck in the armor as an axe or pike would... the knob behind the spike prevented that. So, you weren't stuck trying to dislodge your weapon from the poor knight's cranium and could continue fighting other targets.
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