Fencer Archive
Thread: the real issue here
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UnDisputed
Mon Apr 19, 2004 11:56 am
#1
#1 i think we are looking at the wrong thing here. The real issue with this game is HAM costs in general. sorry to say it is one of the dummist ideas in game history. If somone in star wars is shooting a gun are to cost accual health action and mind from they player they would litterally be shooting themselves. Is everyone in the galaxy so retarded that they are spraying themselfs down with lazers. See i think the devs got it all wrong, they want to put in ham costs to keep ppl from spamming special attacks. Heres an idea instead of having each special costing ham how bout the special decreases attack rating. WOW theirs an idea. like the normal attack rating on a pistol is 2.0 or close to that how bout for a special like eye shot that needs percision to hit take 5 sec to reaim the shot because its a percision shot. that right their would stop the bitching about ham costs. And if you say well shooting a gun wears you out, I DONT THINK SO, look at the military they in the middle of a battle shooting ppl you think after they shoot 5 bullets they have to call for a medic to come ease their stress of fireing their gun. i dont think so. Yes other action should cost ham like healing urself because it is stressful on yourself to concentrait on bandaging a wound in the middle of combat. But accually damaging ur health while shooting a weapon is bogus.
And thats my 2 cents
Midros
Mon Apr 19, 2004 1:19 pm
#2
I think fencer HAM costs are fine in general, except for the mind costs on the stun baton. Peopel say rifle is bad, but they hit slower so they can fire off several high-damage attacks before having to revert back to auto-fire which does okay damage anyways because of hte nature of rifles. Fencer is a bit harder since we rely on lots of attacks in a row, so spamming really stacks up on the mind. I agree with having HAM costs, but when doing /1hhit3 with a stun baton slices off 126 points of an unhealable pool, it is a little otu of hand.
Vincentarasin
Mon Apr 19, 2004 1:52 pm
#3
Midros wrote:
I think fencer HAM costs are fine in general, except for the mind costs on the stun baton. Peopel say rifle is bad, but they hit slower so they can fire off several high-damage attacks before having to revert back to auto-fire which does okay damage anyways because of hte nature of rifles. Fencer is a bit harder since we rely on lots of attacks in a row, so spamming really stacks up on the mind. I agree with having HAM costs, but when doing /1hhit3 with a stun baton slices off 126 points of an unhealable pool, it is a little otu of hand.
I lose ~50
Migrate boy, migrate, migrate to always fight buffed (since unbuffed is sensless )
Fencers hams are on par with their abilities, gaffi could use a bit lower health, but after that, their about right.
the stun baton definatly should NOT have a lowered ham cost, its stun, best dmg for PvP, that should come at a price, which atm, it does.
TalusianRogue
Tue Apr 20, 2004 12:46 am
#4
You're saying you ought to be able to effectively do all the acrobats involved in a /hit3 several times in a row without losing a bit of endurance, and I disagree, that kind of thing would wear on you, which is why ham costs make sense.
Maybe you should try not spamming specials if youre fighting unbuffed. 
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