Fencer Archive

Thread: Quick Question about Counter Attack and Defensive Accuity

Shadowtrooper14
Sat Jun 12, 2004 9:03 pm
#1

Will Counter Attack and Defensive Accuity work while eqquipped with a one hand weapon? O.o

Message Edited by Shadowtrooper14 on 06-12-2004 09:03 PM



-Eparei Master...er well lots of stuff and by the time i change this again i'll have probably gone through another ten professions without mastering them, so anywho oh well
Pire
Sun Jun 13, 2004 4:35 pm
#2


no.


acuity is exclusive to TKA unarmed combat it works only when unarmed or equipped with a VK. on TKA boards i have seen many claims that it works only when equipped with a VK and not even unarmed, however i am only a TKA dabbler and have no desire to put it to such a thorough test.


counterattack doesnt work for one handed melee. its a beta leftover or something like that. counterattack works with carbines and 2 handed.


however, combat equilibrium, state defensesand dodge work just fine.



Message Edited by Pire on 06-13-2004 04:36 PM

EisMan_Buckeye
Sun Jun 13, 2004 5:55 pm
#3






Pire wrote:

acuity is exclusive to TKA unarmed combat it works only when unarmed or equipped with a VK.





Not true. I am a master carbineer and master TK, and before I had as much DA as I do now, I hardly ever counter attacked. Now, with +96 DA, I counter attack quite often.


By the way, counter attack is still broken, as it is not nearly as effective as dodge and block.

Message Edited by EisMan_Buckeye on 06-13-2004 08:56 PM



__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


realvorda
Sun Jun 13, 2004 8:42 pm
#4


dodge = no dmg, no state effects


block = 1/2 dmg, state effect go trough


evade = no dmg, no state effects


counter-attack = ??





Vorda Treygath
Synergy
[Original Mandalorian Warrior]
Tymothi
Sun Jun 13, 2004 9:17 pm
#5






EisMan_Buckeye wrote:






Pire wrote:

acuity is exclusive to TKA unarmed combat it works only when unarmed or equipped with a VK.





Not true. I am a master carbineer and master TK, and before I had as much DA as I do now, I hardly ever counter attacked. Now, with +96 DA, I counter attack quite often.


By the way, counter attack is still broken, as it is not nearly as effective as dodge and block.

Message Edited by EisMan_Buckeye on 06-13-2004 08:56 PM





Lies, DA and counter do NOT stack. The devs told me so




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

Pire
Mon Jun 14, 2004 11:22 am
#6


yup, same here. its been posted by the devs mate. i forgot where but i think it was n the 19 answers series some time back, if not then you need to just go check archives.


here is another interesting tidbit for you though which has also been posted by the devs, this was much more recent, maybe 2-3 weeks ago.


foods such as pikatta and aircake do not affect dodge skill even though they say they do. instead, tehy affect whatever is your characters current defensive skill. so if you are holding a rifle or pike, it will be block, if 2h or carbine, it will be countwerattack, if pistol or 1h, it will be dodge.


and i have no clue if you go VK if foods add to and stack with acuity effects.


and for more acuity info you really need to double check teh TKA boards, that will reassure you and dispell even some mistaken TKMs opinions as peopel tehre are more oriented and will give you direct links and whatnot.


and one more thing, CoB effects stay with you after you switch weapons. so if you equip a VK and hit CoB and then insta hit Carbine, you get the CoB bonus applied to carbine until the CoB turn ends. then you need to equip a VK again to restart it. in fact, i have just logged off from nighsister elder hunting and thats what i was doing.


hit gaffi stick, CoB, hitT21 and go to work. i am going to make a macro for this, its great.


Message Edited by Pire on 06-14-2004 11:25 AM

EisMan_Buckeye
Mon Jun 14, 2004 5:47 pm
#7

And you believe the devs? I've been a carbineer for quite some time, I am used to being told one thing by the devs, and then finding out that it is wrong. I almost NEVER counter attacked before picking up TKM, now I do it quite often.Seeing is believing, not what the devs tell you. Unless it is some weird coinsidence that they pushed through a stealth patch the same time I leveled up TK, I stand by my statement that DA DOES effect counter attack.



__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


raldurrm
Mon Jun 14, 2004 7:28 pm
#8

counter attack is for swords and carbines only, defensice accuity- tka only.



---c_______)____m__................
....(___)_______).........\..............................O Jedi
...´______/....Milton......................................
../_:7\.O/...Bounteh Huntah..................Tron
/__/.....I can Dance all day...........Rangah For Hire
Tymothi
Mon Jun 14, 2004 10:24 pm
#9

I think the guy who programmed the system would know what he's talking about, I'd take his word over yours any day. Besides, the devs telling us how something works is different than them telling you that they're gonna "fix" carbineers.




Tymothi Atreides
TKM
Swordsman 4044
Doc 4004

EisMan_Buckeye
Tue Jun 15, 2004 4:01 pm
#10






Tymothi wrote:

I think the guy who programmed the system would know what he's talking about, I'd take his word over yours any day. Besides, the devs telling us how something works is different than them telling you that they're gonna "fix" carbineers.







First of all, the Devs aren't the ones that program the game, the programmers are. Secondly, the currentdesigners in charge of SWG Live are not the ones that launched the game, theyhave new leads. They don't have a clue as to how some things in the game work, as they are not the ones that designed them.Thirdly, if you knew anything about the Dev's history, you would know that they have been wrong on many things, many times, and are still to this day trying to dig themselves out of the whole that they dug.





__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


ruehs
Tue Jun 15, 2004 4:42 pm
#11






EisMan_Buckeye wrote:





Tymothi wrote:

I think the guy who programmed the system would know what he's talking about, I'd take his word over yours any day. Besides, the devs telling us how something works is different than them telling you that they're gonna "fix" carbineers.







First of all, the Devs aren't the ones that program the game, the programmers are. Secondly, the currentdesigners in charge of SWG Live are not the ones that launched the game, theyhave new leads. They don't have a clue as to how some things in the game work, as they are not the ones that designed them.Thirdly, if you knew anything about the Dev's history, you would know that they have been wrong on many things, many times, and are still to this day trying to dig themselves out of the whole that they dug.








I have to disagree with your statement that the new programmers don't have a clue as how in game stuff works. If they didn't I'm sure they wouldn't have the job. SOE would have to hire people that know the code that the game is coded with, and code is code. If the new programmers know the code they know how the game works.



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
EisMan_Buckeye
Tue Jun 15, 2004 4:52 pm
#12







ruehs wrote:


I have to disagree with your statement that the new programmers don't have a clue as how in game stuff works. If they didn't I'm sure they wouldn't have the job. SOE would have to hire people that know the code that the game is coded with, and code is code. If the new programmers know the code they know how the game works.



The programmers do know the code quite well, it's the communication between them and the designers that is lacking. What the codedoes, and what the designers envisioned it to do are not matching up on certain aspects of the game, hence the rebalance in crafting, hence the rebalancefor Jedi, hence the rebalance for combat, hence the rebalance for the GCW... starting to get the picture yet? If you are, then you are one step ahead of most of the devs.




__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


Rizzaka
Wed Jun 16, 2004 6:58 am
#13

EisMan is trying to say is... ever watch the movie Office Space? theres that guy who deals with customers so that the programmers don't have to, he's like the middle man... he has "people skills damit" and thats what his job was.


Thats pretty much what Thunderheart does, the Dev's are kinda like that but more on the programming end from what i can tell... i could be wrong though.. who knows... and where's my next cup of coffee.. see no one knows everything =P






Drrty · Bothan of DOOOOOOOM
Zabuza · Demon of the Mist
· Prince of Endor ·
learn to adapt to the situation you have put your character in. i do not need to adapt my proffesion to accomodate yours.

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