Fencer Archive
Thread: Quick Question about Counter Attack and Defensive Accuity
Message Edited by Shadowtrooper14 on 06-12-2004 09:03 PM
Message Edited by Pire on 06-13-2004 04:36 PM
Pire wrote:
acuity is exclusive to TKA unarmed combat it works only when unarmed or equipped with a VK.
Message Edited by EisMan_Buckeye on 06-13-2004 08:56 PM
dodge = no dmg, no state effects
block = 1/2 dmg, state effect go trough
evade = no dmg, no state effects
counter-attack = ??
EisMan_Buckeye wrote:
Pire wrote:
acuity is exclusive to TKA unarmed combat it works only when unarmed or equipped with a VK.
Not true. I am a master carbineer and master TK, and before I had as much DA as I do now, I hardly ever counter attacked. Now, with +96 DA, I counter attack quite often.
By the way, counter attack is still broken, as it is not nearly as effective as dodge and block.
Message Edited by EisMan_Buckeye on 06-13-2004 08:56 PM
Message Edited by Pire on 06-14-2004 11:25 AM
Tymothi wrote:
I think the guy who programmed the system would know what he's talking about, I'd take his word over yours any day.Besides, the devs telling us how something works is different than them telling you that they're gonna "fix" carbineers.
First of all, the Devs aren't the ones that program the game, the programmers are. Secondly, the currentdesigners in charge of SWG Live are not the ones that launched the game, theyhave new leads. They don't have a clue as to how some things in the game work, as they are not the ones that designed them.Thirdly, if you knew anything about the Dev's history, you would know that they have been wrong on many things, many times, and are still to this day trying to dig themselves out of the whole that they dug.
EisMan_Buckeye wrote:
Tymothi wrote:
I think the guy who programmed the system would know what he's talking about, I'd take his word over yours any day.Besides, the devs telling us how something works is different than them telling you that they're gonna "fix" carbineers.
First of all, the Devs aren't the ones that program the game, the programmers are. Secondly, the currentdesigners in charge of SWG Live are not the ones that launched the game, theyhave new leads. They don't have a clue as to how some things in the game work, as they are not the ones that designed them.Thirdly, if you knew anything about the Dev's history, you would know that they have been wrong on many things, many times, and are still to this day trying to dig themselves out of the whole that they dug.
I have to disagree with your statement that the new programmers don't have a clue as how in game stuff works. If they didn't I'm sure they wouldn't have the job. SOE would have to hire people that know the code that the game is coded with, and code is code. If the new programmers know the code they know how the game works.
The programmers do know the code quite well, it's the communication between them and the designers that is lacking. What the codedoes, and what the designers envisioned it to do are not matching up on certain aspects of the game, hence the rebalance in crafting, hence the rebalancefor Jedi, hence the rebalance for combat, hence the rebalance for the GCW... starting to get the picture yet? If you are, then you are one step ahead of most of the devs.
ruehs wrote:
I have to disagree with your statement that the new programmers don't have a clue as how in game stuff works. If they didn't I'm sure they wouldn't have the job. SOE would have to hire people that know the code that the game is coded with, and code is code. If the new programmers know the code they know how the game works.