Fencer Archive

Thread: Dizzy/Lunge1 vs Dizzy/Lunge2

GaryNgCodeFour
Mon Nov 17, 2003 12:50 pm
#1

Alright, personally, i think the Dizzy/ Lunge1 combo works better coz' the Lunge1 really just speed up the dizzy process and make your opponent stay on the ground for a long time due to dizzy.


But when i use Lunge2 after dizzy, my opponent just get KD and can stand back up right away.


Please correct me if I am wrong.




GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

GaryNgCodeFour
Mon Nov 17, 2003 2:09 pm
#2

yes, I know that all lunge1 is posture change and all lunge 2 are KDs


my point is that dizzy/ lunge1 seems to work better because the opponent can't get back up due to dizzy


but dizzy / lunge 2 will only KD the opponent for like 3 secs, then he get right back up without dizzy come into play to keep him down.




GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

Sir_Voor
Mon Nov 17, 2003 2:25 pm
#3

I believe with lunge2 you should use dizzy after lunge2. KDs remove dizzy so doing dizzy before KDs doesn't work. So by using dizzy after your opponent should fall back down when getting up. I don't have lunge2 so you will need to test this out yourself.


Good luck








[`M Sir VOOR N`\

atimes
Mon Nov 17, 2003 2:37 pm
#4

yes, I know that all lunge1 is posture change and all lunge 2 are KDs


I failed to use simple reading comprehension in reading your original post. My mistake.


/bow

Karikaru
Mon Nov 17, 2003 11:57 pm
#5

good strat would be lunge 2/dizzy/lunge1/meleehits the initial KD might by you enough time with a fast weapon to get them on the ground dizzied without them touching you



Test Center: Tarryn -Fencer|CH
Jaques- Tailor|Merchant|Master Artisan
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atimes
Tue Nov 18, 2003 1:05 am
#6

all lunge 1 attacks are posture changes


all lunge 2 attacks are knockdowns


It's in the specials description.

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