Fencer Archive

Thread: My Last Ditch Effort for Fencer

PurpleTwilek
Mon Mar 01, 2004 3:58 pm
#1

Hi guys,


I'm quite unhappy at the moment, because after 3 months of Master Fencer I still haven't got the hang of it!


I need your advice, so I'm going to list some bits and pieces about my character so that you guys might be able to suggest where I'm going wrong and how I might do better.


I love this profession dearly, and it hurts to think of giving it up, but unless I can discover why people keep telling me it's an excellent profession, I might have to say goodbye to it


Okay, here we go...


Race Twi'Lek female

Stats Health 800, Strength 500, Constitution 550, Action 600, Quickness 650, Stamina 400, Mind 900, Focus 500, Willpower 500. Not sure if this is an ideal HAM set for a Master Fencer? I usually incap myself before my opponent incaps me. How embarassing...

Favoured Weapon Sliced Gaffi - 3.5 speed, 166-277 dmg (my character speed mods seem to negate the speed on the gaffi as it seems just as fast as my slicedspeed gaffis).

Other Professions Master Dancer (which I love and want to keep), Entertainer 0044 (need this for Dancer), Medic 4240 - all skill points used I just dropped Master Brawler because it wasn't working out for me (my husband and I felt Medic would be a better use of my skill points).

Armour Currently, none. I'm not sure what sort of armour I should be using and what stats are ideal for me with my HAM as it is

Suppliments Blue Milk, Medic Stim B's, Muon Gold, Neutron Pixie, Synth Steak

Favoured Duelling Partner My husband - Master TKA, Master CH, Medic 4240. He kicks me every time without his pets, wears no armour, and uses an average Vibro Knuckle.

Results of General PVP The enemy laugh when I turn up, which doesn't look good when one is on the City Militia


Please, please, please help if you have something helpful to share with me, because I'm getting disheartened with Fencer when I love the profession and desperately want to keep it.


Love,


Puffin, Eclipse Server
PurpleTwilek
Mon Mar 01, 2004 4:01 pm
#2

I forgot to mention, of course, in order to have Master Fencer, I have Brawler 0400.
PurpleTwilek
Mon Mar 01, 2004 4:13 pm
#3

Grr, I always forget something. I don't want to take up a ranged profession just to get the defense mods. As far as combat goes, I want to fight out Fencer as a pure Fencer without stacking defenses, because in my opinion, every profession should be able to stand up for itself in one way or another without stacking defense bonuses from other professions.


But without turning this thread into a big debate on the stacking subject, I'd love any ideas you guys can offer me based on my post at the top of the thread
JediKnightRyan2
Mon Mar 01, 2004 4:20 pm
#4


Well I'm not a fencer, but I PvP a lot and know what is effective. First of all, there are a few things you MUST do to be effective in PvP. The first thing is that you need to have 70-90% basecomposite armor. Second, you must have some vasarian brandy, muon gold, etc. (Mind and secondary mind food). Third, nowadays you pretty much need to be buffed at all times.


Since you're a fencer, COB is very effective as it makes you very hard to hit. Master brawler is good to have so you can dizzy and the knockdown your opponent. Also, get a good stun baton made. Since almost everyone has 80% composite armor in PvP today, a stun baton can be very helpful since most composite has no stun protection. Some have 20-30% stun, but not many.


If I could pick the most important things it would be get some good composite armor, get buffed, and get a stun baton made out of Acklay bones. Fencers are very good at PvP if used correctly

Message Edited by JediKnightRyan2 on 03-01-2004 03:22 PM



Kyen Dawton
~Chilastra~
PurpleTwilek
Mon Mar 01, 2004 4:33 pm
#5

Only trouble with Composite Armour, is she collapses in a heap under the weight of it =P


I found Master Brawler ineffective because her KD failed most of the time (in tests withmy husband, she failed it 14 times in arow), and by the time she'd KD'd her opponent she had no HAM left to use specials with, and her opponent gets up and incaps her. Also, the logic of spending skill points on the other three trees of Brawler are lost on me because they don't benefit Fencing directly, unlike Medic for example, because I can now heal myself (or at least I would if she didn't get incapped within seconds when someone farts).


Naele
Mon Mar 01, 2004 4:43 pm
#6

Center of Balance is pretty useful.

Also if you want to be effective in combat, you should probably drop dancer and get some more combat professions. Everybody will tell you Pistoleer is the best compliment for Fencer because of the extra +40 melee defense and the yummy +105 Dodge.
Falric
Mon Mar 01, 2004 5:11 pm
#7

Name: Eva
Server: Shadowfire

Master Fencer, Master brawler, 4 4 0 0 medic, 4 0 0 0 scout, nov artsian


Anyhow, playing a fencer is like playing a game of chess. You need to draw your oppenents into situtations that benfit you not them. You make your targets come to you in other words, its a hard tactic to do, sometimes playing run away run away, an turn upon your hunter an make them the hunted works very nicely, expessly if you use objects that block line of sight. Also another tactic is to wait for at target to chase you into a house or building were thier running around means moot.

Skills, Master brawler...

Intimidation, the life blood of a fencer, this skill lowers the damage of your enemies an aslo decresses thier chances of thier secondary defences from kicking in. Thus making it FAR easier to beat the snot out of those pesky tka's.

Warcry, very useful tool even if its changed. The problem is that with changes the tactics change. You shouldn't rely on warcry alone. But for now its a very useful tool for keeping targets down on the ground, honestly this should never be changed as it is one of the very few skills a non-tka can effectively keep a target on the ground. IMO kd+dizzy unarmed 2 is just silly totaly unbalanced.

Lunge 1, very useful to bringing your oppenent to thier knees, if the target is dizzed a possible chance they wont get up. Good at keeping kiters closer. This ablity works with Lunge 2 as both are on differnt timers.

Lunge 2, very useful to knockdown a target, although not as powerful as unarmed 2 kd has. Its very useful, trying to use it on fencers your gonna fail alot, or pistoleers. But using it on other classes it will land 2 out of 3 times if the target is not currently a defence template. Defence templates are incredibly hard to knockdown usaly 50 tries before you acutly do it. ^-^
Thank god these are going soon.

Using this skills effectively keeps you alive longer an using tactics is the key to this class.

Next you might want to marco your attacks, so this way certain attacks can be keyed to a single key then having serval keyes assinged to differnt areas. Thus taking a few extra moments to use a ablity then having it already in use.

Marco 1
dizzy dizzy blind

Macro 2
onehanded hit 3, one handed hit 3, scatter hit 2.

macro
Lunge 1, bleed

I don't remember the full commands but this is the marco's I use on 3 keys. The other keys I use are lunge 2, warcry, an intimidate.

Anyhow again fencer is like playing chess postion yourself into a situation you will excell in.

As for armor, honestly agasit melee, you want some armor to wear. Against range all you need is a helmit for mind shooters... Again I seen players with out armor kick more tail then those with armor. I find having no armor acutly benfitual in 80% of the time but the other 20% when your in defence, you need your armor.

Vibroblade: Great in pve, agasit missions. But utterly junk in pvp since the damage is actuly tested to be nerfed by 65% to 85%.

Best weapons a fencer can use are the Alk-Stunbatons, an Alk-gaffies... (new geo weapons from yavin 4)
rygell
Mon Mar 01, 2004 5:19 pm
#8

hang in there, i'm master fencer master brawler 2-0-0-0 tka. i like the lunge2 from master brawler along with the intimidate 2 and i can powerboost with the tka. In most pvp situations or in duels i don't wear armor but i am fully buffed. i have a shirt, pants and gunmans duster that have defense vs stun +17and melee defense +4. i have 1 handed clothing attachments in all three. i have armor gloves, boots and a helmet also with 1 handed attachments. the helmet is 80% kin and 70% acid. this helps protect my mind. i have a macro set up to cob, intimidate, warcry, lunge then dizzy. then i can attack with my favorite attack . chances are you wown't be able to kd a tka, but you can warcry and intimidate. good luck against your husband. i have also set up a cob macro so i don't have to worry about not being hard to hit. i also drink brandy, eat aircakes, and synthesteak. moun is a last option for me. drugs are bad


dart'




Dart' Anian ~ 33 professions and counting
Apollyon Darquestryder
Novice politician J
(gggggggggggggggggggggWX[[[[[[[[[[[[[[[]
Wanderhome's original master defender, Avoiding Incap since Oct 2004
PurpleTwilek
Mon Mar 01, 2004 5:58 pm
#9

Hmm, I know what the abilities of Master Brawler do (e.g. Warcry 2, KD, etc), I had it for a good couple of months, and I dropped it because it wasn't benefitting me. Like I said, I failed KD 14 times in a row against my husband, and in pvp it doesn't work anywhere near 2 out of 3 times. It was good against moderate creatures, but that was it. Also, the Warcry nerf makes Master Brawler a bigger waste of time for me than it was already lol


Also, I said in my third post that I don't want to take up a ranged class for the defense bonuses, however much people will suggest it here. I just won't do it I don't want to become a "template". I would rather see if I can make Fencer a worthwhile profession without stacking defenses. Besides, I would have to drop Dancer for that, and I love it too much to drop it.


What I'm looking for is suggestions based on my current template. I'm taking in all these armour and food suggestions, they're very good. Also, the macro ideas are interesting, I will have to try those.


I believe there must be a way to make Fencer playable without wasting skill points on a second profession for defense bonuses. There has to be a right combination of armour/stims/food/weapons, etc that will make Fencer stand up on its own. That's all I'm looking for by taking in your ideas, so I can try and find a combination that works.


Also, I'm beginning to notice that drugs are bad lol Too much time sleeping in the sand when the muon wears off



Stormbilly
Mon Mar 01, 2004 7:09 pm
#10

If you're willing to drop some medic, something that you might want to think about is picking up the meditation line in TKA. I know you don't want to pick up other combat professions to compliment fencer, but the extra buff with powerboost is great. Plus, the ability to heal your own wounds is HUGE! If you pick up powerboost, I would suggest putting your HAM at 700 for health and action, and your mind at 1000, then fill in the secondaries. If you do this, you'll have a HAM of 1200/1200/1500 which is handy.


I personally like the dizzy/lunge1 combo. With food that gives +defense for KD, a person's defense against posture change is usually lower than towards KD. I find that this combo is an effective way to keep an opponent down.



As for armor, if you're PvE, then a set of encumbrance sliced ubese with 70% kinetic resists is both easy to get and very effective. In PvP, and against blaster wielding npcs a good suit of composite is very important. (like a previous poster stated) As a twi-lek you may not be able to wear a full suit, even if it's encumbrance sliced. You should be able to wear boots, legs, chest, hands, and helmet. I can wear this as a bothan, and bothans have similar HAM restriction to Twi-leks.



If you don't stack other professions, then you will never be as strong as the stackers. I think this is ok, as long as you understand it. It's great that you've picked up a non-combat profession that you like as want to keep.



if you find that you're getting knocked down a lot, there is food to help this. I've seen food with as much as +100 against KD. Use it, stay on your feet, use intimidate, CoB, blind, dizzy, and lunge1. If lunge isn't working, don't spam it, use other things and drop the lunge on them occasionally to see if it'll stick.



These are just a few thoughts, I am no expert, but I this is what I've found to work.


mookee
Mon Mar 01, 2004 8:31 pm
#11



PurpleTwilek wrote:
Hi guys,
I'm quite unhappy at the moment, because after 3 months of Master Fencer I still haven't got the hang of it!
I need your advice, so I'm going to list some bits and pieces about my character so that you guys might be able to suggest where I'm going wrong and how I might do better.
I love this profession dearly, and it hurts to think of giving it up, but unless I can discover why people keep telling me it's an excellent profession, I might have to say goodbye to it
Okay, here we go...
Race Twi'Lek female
Stats Health 800, Strength 500, Constitution 550, Action 600, Quickness 650, Stamina 400, Mind 900, Focus 500, Willpower 500. Not sure if this is an ideal HAM set for a Master Fencer? I usually incap myself before my opponent incaps me. How embarassing...
Favoured Weapon Sliced Gaffi - 3.5 speed, 166-277 dmg (my character speed mods seem to negate the speed on the gaffi as it seems just as fast as my sliced speed gaffis).
Other Professions Master Dancer (which I love and want to keep), Entertainer 0044 (need this for Dancer), Medic 4240 - all skill points used I just dropped Master Brawler because it wasn't working out for me (my husband and I felt Medic would be a better use of my skill points).
Armour Currently, none. I'm not sure what sort of armour I should be using and what stats are ideal for me with my HAM as it is
Suppliments Blue Milk, Medic Stim B's, Muon Gold, Neutron Pixie, Synth Steak
Favoured Duelling Partner My husband - Master TKA, Master CH, Medic 4240. He kicks me every time without his pets, wears no armour, and uses an average Vibro Knuckle.
Results of General PVP The enemy laugh when I turn up, which doesn't look good when one is on the City Militia
Please, please, please help if you have something helpful to share with me, because I'm getting disheartened with Fencer when I love the profession and desperately want to keep it.
Love,
Puffin, Eclipse Server





dont give up!, i see a few flaws with your build..for one you went 4240 medic, which is kind've silly. the first line increases how big you heal for, which is nice, the second line makes it so you can heal faster, and the third line is med use, if you use stim B's (which have a med use of 5) you can use those at novice medic without any additional med use. so your wasting four boxes of medic. now if you wanted to use stimC's (which have a larger base heal) you need 30 med use, that requires only 3 boxes of med use (so you would be 4230). with those extra points you could just put them in diagnostics (second line) for speed.

as far as armor, i would definately suggest getting a full set of ubese armor. it has high kinetic resist, and low everything else (perfect for pve, and some pvp) since your husband only does kinetic damage, youll be fine against him in that. its also very light, so the encumberence is not nearly as significant as composite. however composite has high resists to nearly every type of damage, so if your in some hard pvp its what you want to be wearing.

your weapon is good, but you also want to keep a stun baton handy, it does stun damage, which most all armors dont resist, even when they do..its not much. so in pvp its good to smack someone around with.

get a crate of vasarian brandy, it can do about +200 to mind foucus and willpower for 30-40 minutes, and you can take two, that with some muon for emergencys is all you need really (well all i need, i guess since im a tka and always powerboosted im bias)

hope that all helps! good luck and be sure to tell me the new result of your duels



Flurry - Mookee
PurpleTwilek
Mon Mar 01, 2004 9:06 pm
#12

now that is VERY interesting about the Medic using Stim B's at Novice. My husband nearly fell off his chair when I read that to him. In that case then, if I did drop some Medic with that in mind, I can take up the suggestion of the meditation tree of TKA. Thank you both VERY much for these tips, as neither had ocurred to me and I shall look into it tomorrow.


Okay, I duelled my husband again earlier.


I incapped him.


We both had Stim B's and no armour, but I had blue milk and he ran out of mind eventually. I've since given him half of my crate of blue milk, and tomorrow we're going to do it again and see what happens. I predict that my HAM costs will assist him in incapping me, unless he runs out of stims before I do.


I also duelled a Fencer friend who is 0232 in the profession, and he was doctor buffed and used stims. Neither of us had armour. I noticed that even though he's 0232 and I'm Master, with his doctor buffs he was very tough to incap and the fight was long. Therefore, I just have to put my 50p in and say that doctor buffs are better than I thought.


Thanks to everyone who has replied so far, this thread is VERY helpful indeed and I will update you all tomorrow when I duel my husband again.


Puffy xxx
Vincentarasin
Mon Mar 01, 2004 9:50 pm
#13

Puffy, I can show you how to play a fencer.



Many of the points of advice on this have been helpful but heres the main ones, I'v got the fighting record to prove it works



First, Medic, 4-2-4-0, definatly, More heals, Faster, and Meduse, increases the OVERALL RANGE of heals (5 med is say, 1-100, 50 meduse might be, 1-150, see what I mean? it ups ALL medicine potential)


Second, Buffed, Fencers (and pikemen, and carbiners) spam themself to death before their oponent can, ESPECIALLY with a gaffi stick. With this, you need to re-migrate, I am not sure how twi-lek's caps are, but you need to ditch the bases and secondarie bases, migrate heavy into mind, buffs will bring everything else up.


Third, Use your advantages, Dodge is your big "hoo-ra" as a fencer, It works great without COb, with COB its awsome though. The only problem is, intimidated, dodge = worthless, I have doctor so I can cure my intimidation.


Forth, Armor. Aginst a TKM, Armor is important, if not they will hit3 spam you to death, Get some ubese armor.


Fifth, if their armor'd, you NEED a stun baton, virtually nobody has stun armor, the encumbs are to high, if they are unarmor'd, Gaffi stick is your best damage, again, buffed, the ham will not be an issue.



Sixth, What hit are you using? Hit3? Scatterhit2?Bodyhit3? Bodyhit is not very useful, damage isnt enough, but Scatterhit sure is, all I use in PvP. As for why, You will have to ask me in a PM, I dont want the main way to beat fencers out on the boards, its bad enough I said intim nullifies dodge. Hit3 is, undoubtable, the best one-hit-damage, but it ISNT 8x, its a 5x style, Ask me in a Pm and I will explain how Scatterhit works/is good.




7th Brawler, Alot of people swear by master brawler, I have master'd it, and quite frankly, it wasnt worth it, the KD is nice, and it no doubt stops all out-running, but that isnt really a problem on my server.



8th Dancer, Ditch it, you cant compete unless you devote your character to fighting. With the points from dancer, you could get master medic, nov doctor (deals with intim-directly un-gimp's your fencer dodge) and probaly get master brawler, you DEFINATLY can not take up a Meele, and a ranged profession with dancer.



That said, if I were you, I would start un-attaching from Dancer, in publish7 (Combat revamp and combat droids) they are going to "fix" "everything" as the rumors go, Anyway, if they (AS raph said, it is working properly and as intended at the moment) dont remove the DODGE Stacking from Pistolierre/Fencer, then I would do something like Mstr fencer/Pistolierre.


The only problem is, Pistolierre is half broken, 2/3 the shots dont work (Stopping, doubletap, meeledefense1, and healthshot2 work, defense2, the 2 mstr pistolierre shots, disarming shot, fan shot, and bodyshot3, all do not work Properly) With the new Geo gun's, theres actually a decent non-BH pistol now, so nomore crappy Dx2 (Range mods, dmg low, etc)



I am planning to remake my character (again) once the revamp comes out, if pistolierre is actually useful, I will probaly go into that, if not, my template is stable now, and it wont get "nerfed" in the change, because I ONLY use what my fencing profession gives me.





Vincent' Arasin
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First Master Fencer of Bria
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