Fencer Archive
Thread: good pvp combo
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MasterAkujin
Mon Mar 08, 2004 3:02 pm
#1
well the name says it all. i just want to know what you guys use when in a pvp fight.
CAD-Returns
Mon Mar 08, 2004 3:18 pm
#2
I'm a Fencer/Doctor. (Kickass PvP and PvE)
-80%+ Composite
-Center of Being running 24/7 (macro)
-Full physical buffs
-BE Brandy +424 to M/F/WP
-Vercupti(sp?) food +400 to WP (mind regen)
-Muon Gold if necessary (vs. Rifleman, definetly)
-Dizzy/Lunge if necessary, although I personally don't like this tactic.
-Blind vs. all targets. Lowers accuracy and this is a definite advantage vs. any opponent.
--Against buffed players wearing composite - Scatter Hit 2 w/Stun Baton.
--Against unbuffed players wearing composite (depending on their HAM ratio) - Body Hit 3 or Scatter Hit 2 w/Stun baton.
--Against unbuffed, unarmed opponents - Body Hit 3 w/ Gaffi Stick.
--Against Ranged, macro is set to Burst Run and /follow them. Constant use of Warcry/Intimidate macro also.
Ranged classes are the toughest because they can kite you. If that is the case, break their LOS (line of sight) and try to sneak up on them. (If you can't burst run and /follow or get the heck out of there)
Anyways, this is just what I use. And I'm by no means an expert. You will never win all the time.. but one on one, I do fairly well, especially against other melee's.
-80%+ Composite
-Center of Being running 24/7 (macro)
-Full physical buffs
-BE Brandy +424 to M/F/WP
-Vercupti(sp?) food +400 to WP (mind regen)
-Muon Gold if necessary (vs. Rifleman, definetly)
-Dizzy/Lunge if necessary, although I personally don't like this tactic.
-Blind vs. all targets. Lowers accuracy and this is a definite advantage vs. any opponent.
--Against buffed players wearing composite - Scatter Hit 2 w/Stun Baton.
--Against unbuffed players wearing composite (depending on their HAM ratio) - Body Hit 3 or Scatter Hit 2 w/Stun baton.
--Against unbuffed, unarmed opponents - Body Hit 3 w/ Gaffi Stick.
--Against Ranged, macro is set to Burst Run and /follow them. Constant use of Warcry/Intimidate macro also.
Ranged classes are the toughest because they can kite you. If that is the case, break their LOS (line of sight) and try to sneak up on them. (If you can't burst run and /follow or get the heck out of there)
Anyways, this is just what I use. And I'm by no means an expert. You will never win all the time.. but one on one, I do fairly well, especially against other melee's.
CAD-Returns
Mon Mar 08, 2004 3:20 pm
#3
CAD-Returns wrote:
--Against unbuffed, unarmed opponents - Body Hit 3 w/ Gaffi Stick.
-UNARMORED, instead of unarmed.
Stormbilly
Mon Mar 08, 2004 4:02 pm
#4
I hear a lot of people say that against buffed players wearing armor you should use scatterhit 2. I was wondering why that is? Is it because it does some mind damage? Just wondering, because right now I only use it because the animation is really cool.
I guess I use it when an opponents mind bar happens to be real low also.
VikaLine
Mon Mar 08, 2004 4:15 pm
#5
Ya scatter hit does damage to all the targets pools including mind.. It was probaly one of my most favorite moves in pvp before I dropped Fencer to master Doc..
Stormbilly
Mon Mar 08, 2004 4:18 pm
#6
Then why only use scatterhit against buffed, armored players? Why not use it against everyone?
Irtimed
Mon Mar 08, 2004 4:39 pm
#7
scatter hit rocks for these reasons...
it his all three pools... AND it goes through the toughness mod of other melee classes.
when going against ranged i usually just do 1h hit 3 on them, does a lot of damage (they dont have toughness) and blinds them to boot. and if they have comp armor, pull out the stun baton and chew right threw it.
so... going up against melee... scatter hit 2 is the best move usually. for ranged (unless they are low on mind ot action) go with 1h hit 3.
just mho
right now im playing with pikeman (looted an exceptional Vibro Lance last night and for a 29% damage slice on it. 1.1 spd... pretty), and its pretty fun pve. but pvp... not all that great (lol unless u are going against ranged... omg it pwns)
it his all three pools... AND it goes through the toughness mod of other melee classes.
when going against ranged i usually just do 1h hit 3 on them, does a lot of damage (they dont have toughness) and blinds them to boot. and if they have comp armor, pull out the stun baton and chew right threw it.
so... going up against melee... scatter hit 2 is the best move usually. for ranged (unless they are low on mind ot action) go with 1h hit 3.
just mho
right now im playing with pikeman (looted an exceptional Vibro Lance last night and for a 29% damage slice on it. 1.1 spd... pretty), and its pretty fun pve. but pvp... not all that great (lol unless u are going against ranged... omg it pwns)
WoodyX
Tue Mar 09, 2004 5:28 am
#9
well fencer/doc dosent go well for few reasons in PVP
1 Healing is a no no in most duels, unless you agree too healing. * nothing worse then seeing 2 people half way kill eachother then heal themselfs completely, blahh boreingggggggggggg*
2 docs dont give any + stat's bonus at all. So if you cant heal yourself in battle then heh its worthless too you.
CAD-Returns
Tue Mar 09, 2004 9:38 am
#10
WoodyX wrote:well fencer/doc dosent go well for few reasons in PVP1 Healing is a no no in most duels, unless you agree too healing. * nothing worse then seeing 2 people half way kill eachother then heal themselfs completely, blahh boreingggggggggggg*2 docs dont give any + stat's bonus at all. So if you cant heal yourself in battle then heh its worthless too you.
If we can't heal in battle, then the, for example, TKM can't use his vibroknuckler. If you duel a Doctor, expect for him to be fully buffed and healing in battle. Why? Because he's a damn doctor and he spent the points on it.
And I don't know about you, the buffs I get as a Doctor outwiegh and type of defense bonus.
You spend it, you use it. No heals in duels.. lol.. you don't duel much.
Mmmk?
TheGreatOne00
Tue Mar 09, 2004 10:37 am
#11
WoodyX wrote:
well fencer/doc dosent go well for few reasons in PVP
1 Healing is a no no in most duels, unless you agree too healing. * nothing worse then seeing 2 people half way kill eachother then heal themselfs completely, blahh boreingggggggggggg*
2 docs dont give any + stat's bonus at all. So if you cant heal yourself in battle then heh its worthless too you.
Well, I dont post here much, but let me tell you fencer/doc is an extremely good pvp class. Last I checked this game wasnt all duels. Needless to say, Im going to heal myself in battle. I am going to heal every state put on me as fast as I can. If I get intimidated, guess whats off me near instantly. This is what makes doctor powerful, state cures and poison cures. The two biggest hurts to fencers.
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