Fencer Archive
Thread: 1hand health hit 1
Tlk wrote:
Bleeds are not 100/second. if you got that bleed, please tell me what you did and with what. As for the wound, all the bleeding ones state that I believe. There way of saying bleeding.
It's been a while since I've used them, but you used to be able to use both HealthHit1 and HealthHit2 and have them stack. The bleed amount is always the value of the damage you did with the hit. With my gaffy stick, I used to use HH1 for about 300 damage, and HH2 for about 700 damage on pikets. Just like any DOT, they ticked every 10 seconds, resulting in 1000 damage every 10s. There was talk that they were going to take away the ability to stack them, and I don't know if they have or not yet. Regardless of whether they stack or not, any extra damage you can do while leveling up is not bad at all.
As for the wounding, yes they wound too. They wound one of the 2 substats on the target. For example, HH1 or 2 will wound the target's Strength or Constitution. The unfortunate thing about that is that substats on creatures are not high to begin with, and are practically non-influential in killing them. The other unfortunate thing is that, just like the DOT effect, they do not compound. I tried this out by hitting my buddy with a bleed shot 10 times. He watched his stats, and said that there was wounding to his substats, but it changed every time I hit him. Sometimes it went up, sometimes it went down, but it was usually around 30-40 wounds.