Fencer Archive

Thread: The purpose of Fencer weaponry

FrankieDrden
Wed Mar 31, 2004 2:10 pm
#1

to respond to the stu vs. gaff stick question, my answer is based on numbers


assuming AP=0 and the speed of your baton=stick



If the creature has a kin resist of 20% and vul to stun, which should you use, stun baton or gaff stick



well, it depends on what the difference in damage is between your weapons. If you gaff stick does 200maxDmg for example and you stun does 100maxDmg for example, then against that creature you would do 100dmg with stun and 160dmg with gaff. so even though there is resist to kin, it is small enough that the gaff stick would still be used. If the creature had 60% kin resist and vul to stun, it would be 100dmg with stun and 80dmg with gaff, so stun would be used.


If I missed some math somewhere please correct me, but I do beleive that this is an accurate answer to the question, even with a lot of variables thrown out.






wwFrankie Drdenww
New Ein d'Or, Corellia
MilleniX
Wed Mar 31, 2004 2:32 pm
#2

I can't comment on everything, but if there is a vulnerability to stun on any armored opponent, using a stun weapon negates the armor resistance value. So you suffer no 50% penalty. Stun batons rock on non-stun resistant composite. BUT, if th suit even have 4% resists to stun, the armor penalty comes into play.





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MilleniX : Bounty Hunter : Jedi
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Midros
Wed Mar 31, 2004 2:50 pm
#3


It's best not to take on a heavily armored foe as a fencer, but an acklay-made gaffi stick will usually outperform a VB unless the enemy has a 60% or higher kinetic resistance (each armor layer= 25% resistance to all damage types). The best bet with a gaffi is to get yourself a pile of acklay bones and ask your weaponsmith to focus on damage instead of speed. Iwth so many speed mods, it will almost certainly cap no matter what. Then, get it sliced by the best smuggler you can find and cross yoru fingers for a damage slice. Stun batons are ONLY effective against stun vulnerable enemies (keep in mind, armor levels are not effective againsta damage type the creature has a vulnerability to).




<I can't comment on everything, but if there is a vulnerability to stun on any armored opponent, using a stun weapon negates the armor resistance value. So you suffer no 50% penalty. Stun batons rock on non-stun resistant composite. BUT, if th suit even have 4% resists to stun, the armor penalty comes into play.>- just a correction, the penalty for light armor is 25%, not 50%

Message Edited by Midros on 03-31-2004 01:51 PM



Midros Brime, Naritus.
ruehs
Wed Mar 31, 2004 6:06 pm
#4

just to let you know.....when a weaponsmith experiments on damage it also affects the speed...they are tied into the same experimentation.



Macross Starchaser, Eclipse, Phoenix Reborn





Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
Protilious
Thu Apr 01, 2004 1:17 am
#5

Greets,


Let me give you some quick background:I have been halfway to master fencer, and dropped it, now I find myself attaining novice fencer and this time I'm sticking it through. I have read many, many posts here and I am confused about one aspect of our fine art- what do our weapons do?


Let me be specific. I would *really* like some experienced fencers to comment on these thoughts:


+ I have been told that the Gaderiffi is really the most potent of current fencer weapons as long as we are facing an unarmoured foe, with no high resistence to kinetic damage. True or False?


+ A follow up question: The Gaderiffi is a fantastic weapon, but should only be used after attaining footwork 4 to offset the incredible slowness of the weapon. True or False?


+ For any armoured foe, our normal weapons like curved sword, ryyk blade, and Gaderiffi won't do the job. For armoured opponents (that have stun resistance) we should use the Vibroblade for these situations. True or False?


+ Follow up Vibroblade question: Considering the above is true, does is still seem logical to use the Vibroblade on heavily armoured foes? Like a Krayyt Dragon for instance?


+ Whether your opponent has armour or not, a weakness to 'stun' damage means the weapon of choice is a stun baton. True or False? That is to say,an enemy with a weakness to a particular form of damage (stun) negates having armour at all?


I'm sorry if this isn't making a lot of sense. Hopefully you guys get what I mean with these questions. The thing I find so confusing about our weapons is how SOOO many of them do the exact same thing. I'm having trouble deciding what weapon is meant for what purpose. I mean a Gaderiffi seems like a more powerfull, but slower version of a curved sword (as an example).


Any clarity on this would be appreciated. Thanks.




Prot Ilious
Master Fish + Master Businessman + Owner of:
**Prot Industries** Value Resources
Vendor just outside of Theed.

Protilious
Fri Apr 02, 2004 8:13 am
#6

I'm back with a follow up post. Again here's where my confusion lies and I can tell you I have experimented these results to death.



I can say this with certainty: The rusty pipe (gaffi stick) does far more damage than a Stun Baton in PvE vs a creature that has 65% kinetic resistance but a vulnerbility to stun.


I don't think this should be true, but I swear it is. For over 4 hours I tested, and retested until I was sure it wasn't a fluke. There is not doubt in my mind that stun batons are useless in PvE as it stands. They don't do what they're supposed to. Welll that or, 65% kinetic resistance doesn't do what it's supposed to.


This doesn't make any sense to me whatsoever. But a fact is a fact. So I guess regardless of 'stats' of and other people's effort in this field, I'll keep using the rusty pipe on all foes in PvE.






Prot Ilious
Master Fish + Master Businessman + Owner of:
**Prot Industries** Value Resources
Vendor just outside of Theed.

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