Fencer Archive

Thread: Point of Contention about FoTM being Fencer.

Minerunner
Sun May 23, 2004 5:57 pm
#1

Now just like to preface that back when we were totally and completely weak at release I was the Correspondent for Fencers, I've been here since beta and am not going anywhere, and will and always have beena Master Fencer no matter what nerf or bonus comes along the pike.


We got bumped up along with all the other melee classes in November and this is when the problems began.


It was fine when there was no "End Game Content", people complained that we could handle most any PVE situation and PVP situation and come out on top...


And realistically if anyplayer is smarter than the opponent they face at the moment they will survive and perhap win any PVP encounter.


???? But Roogah what is your point? ????


Okay sorry... point is that in the End Game Content recently developed there is no place for Fencers.


Going to the Corvette is a waste of a limited number of group slots, and could potentially have your party fail.


There are any number of encounters in which being a Fencer is completely useless. Most End Game Monsters/NPC's have 100% Stun and Kinetic Resists... something I suspect the Jedi are pissed off as all hell about too. Everything is Acid/electric/Blast Vulnerable or weak.


On the front of PVP Fencers are pretty damn good and a prepared Fencer(mind foods etc...) can destroy or at least survive an encounter with just about anyone.


But in PVE we are only strong against mid game enemies, we become useless against end game.







Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Mcgreag
Sun May 23, 2004 6:53 pm
#2

I would like to add one thing to this, fencers lack of offence are supposed to even out with our good defence. Even if we can't do much damage we should at least be useful to a group as tanks.

BUT the new high end stuff like SBD's are so accurate that they will hit a defence stacking fencer every shot. This means that we are not much better tanks than a novice artisan with the same buffs/armor as we (we do get some damage mitigation and toughness). Because of this a swordsman becomes a much better choice as they will tank exactly as good as us against that kind of content and do much more damage.

If our defences worked well even against the high level content we would still be useful to a group.



Mcgreag - Infinity - Master Smuggler - Rebel Colonel - Member of Legion
Hoshi - Infinity - Master Armorsmith - Member of Talus Trade Syndicate - RIS certed.
PikemanAreRarerThanJedi
Sun May 23, 2004 8:15 pm
#3

fencer's cannot pve. Thye are only good for pvp or stacking



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LuapLink
Mon May 24, 2004 3:20 am
#4

I agree totally, we are supposed to have dodge to make up for our low damage, but that goes out the window when you meet any of the new mobs the devs have added. They even have very high resists to status attacks, making most fencer moves useless. I picked up swordsman because I know that against high level mobs I will be hit, so I may as well use a weapon can do damageto them.The new high level mobs are removing all strategy from fights, nowyou wear the best armour and you get buffed, you then stand and hit the mob repeatedly until one of you is dead.



Orba Bunsen - Master Snuggler/Pistoleer(Test Center)
Oorba - Master Fencer/Brawler/Swordswookiee(Test Center)
Abor Ava - Master Commando(Test Center)
Daigoro202
Mon May 24, 2004 1:18 pm
#5

I would say that fencer is still great in most PvE situations. I can only think of one or two types of lair spawns that a fencer can't handle alone. The rest can be done, even without buffs and armor if you are careful and use strategy.


But I do agree, the currenthigh-end seems like it was designed in response to buffs and armor becoming so common. Hopefully this will all come back into some kind of reasonable scale, as the devs say, it will after the combat rebalance.


There have been instances of great PvE content that was fun and challenging for a fencer without just raising HAM and armor. About six months ago before everyone used buffs and armor, the Tusken Fort used to be a great place to be a fencer. You could hang with the heaviest spawns, and also help keep your group alive. Tactics like warcy, and even taunt helped your group. Now tactics are no longer as relevant unless you solo without buffs and/or armor against upper mid-range creatures.


The current situation is a problem, because once you've finished your template and have a good chunk of credits in the bank, you become more interested in the static content that is more story-driven, and the new publish content is always a big part of that.


I reject the idea the fencer was intended to be PvP only, and that irrelevance in high-end PvE is a trade-off for that. I can't see a point at which the devs made the distinct choice to make the fencer the best, and there was a time when they were certainly not the best. I think the prevalence of buffs and armor has hurt every other profession, so the professions that can get around that have dominated. The dominance of the fencer in PvP seems to be more by default than by design.









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Minerunner
Mon May 24, 2004 3:36 pm
#6

Indeed, though as you seem to understand, lair spawns of any kind are not End Game.


Even Static Dungeons are not a problem (though I'm still puzzling thru a way to solo to the Akley Beast.)


It's the Corvette, and likely the Death Watch Bunker, Where we have no use whatsoever.


And I agree, I really don't think it was the developers intention to make us Uber PVP.... especially since any Uber PVP Fencer is likely a Melee Hybrid (I know I am)


And that sckews the stats a bit, as does Buffs and Armor.


And Every Fencer knows that if someone worth their saltcatches them Overt without buffs they are dead inside 5 seconds.


What I'd like to see is some concideration for the Fencers in the way of End Game Content compatability.





Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
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