Fencer Archive
Thread: Point of Contention about FoTM being Fencer.
BUT the new high end stuff like SBD's are so accurate that they will hit a defence stacking fencer every shot. This means that we are not much better tanks than a novice artisan with the same buffs/armor as we (we do get some damage mitigation and toughness). Because of this a swordsman becomes a much better choice as they will tank exactly as good as us against that kind of content and do much more damage.
If our defences worked well even against the high level content we would still be useful to a group.
I would say that fencer is still great in most PvE situations. I can only think of one or two types of lair spawns that a fencer can't handle alone. The rest can be done, even without buffs and armor if you are careful and use strategy.
But I do agree, the currenthigh-end seems like it was designed in response to buffs and armor becoming so common. Hopefully this will all come back into some kind of reasonable scale, as the devs say, it will after the combat rebalance.
There have been instances of great PvE content that was fun and challenging for a fencer without just raising HAM and armor. About six months ago before everyone used buffs and armor, the Tusken Fort used to be a great place to be a fencer. You could hang with the heaviest spawns, and also help keep your group alive. Tactics like warcy, and even taunt helped your group. Now tactics are no longer as relevant unless you solo without buffs and/or armor against upper mid-range creatures.
The current situation is a problem, because once you've finished your template and have a good chunk of credits in the bank, you become more interested in the static content that is more story-driven, and the new publish content is always a big part of that.
I reject the idea the fencer was intended to be PvP only, and that irrelevance in high-end PvE is a trade-off for that. I can't see a point at which the devs made the distinct choice to make the fencer the best, and there was a time when they were certainly not the best. I think the prevalence of buffs and armor has hurt every other profession, so the professions that can get around that have dominated. The dominance of the fencer in PvP seems to be more by default than by design.