Fencer Archive

Thread: Better Area effect damage Spin2 or Dizzy2?

AequitasKid
Wed May 26, 2004 1:19 pm
#1

faq said spin2 was a bleed..... if so, i would assume.... input appreciated


aequitas
ruehs
Wed May 26, 2004 1:25 pm
#2






AequitasKid wrote:

faq said spin2 was a bleed..... if so, i would assume.... input appreciated


aequitas






I don't know what FAQ you read, no where in the FAQ does it say spin2 is a bleed. But to answer your question Dizzy2 does more damage.



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
ganesh666
Wed May 26, 2004 1:49 pm
#3

I've experimented extensively with both and found that spin2 does more damage.
ruehs
Wed May 26, 2004 1:59 pm
#4






ganesh666 wrote:
I've experimented extensively with both and found that spin2 does more damage.





A lot of people in this community have experimented extensively and have found that dizzy2 is our most powerful AoE special, probably due to it's 3.5x damage multiplie compared to the 3x damage multiplier of spin2.



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
Minerunner
Wed May 26, 2004 5:22 pm
#5

Ruehs,


You'll have to remember that the multipliers were only gained thru extensive testing and were still open to variation.


They never were confirmed by the Devs, and the combat ballance changes have indeed effected our damage output slightly over the months since that information was parsed.


In short it is possible that Dizzy2 and Spin2 are around 3.2 and 3.4 each now (which is closer to what I have been seeing recently.)


Thus there is signifigant room for overlap and people are going to find they see more consistant overlaps.


Remember your mileage may vary.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
ruehs
Wed May 26, 2004 5:24 pm
#6






Minerunner wrote:

Ruehs,


You'll have to remember that the multipliers were only gained thru extensive testing and were still open to variation.


They never were confirmed by the Devs, and the combat ballance changes have indeed effected our damage output slightly over the months since that information was parsed.


In short it is possible that Dizzy2 and Spin2 are around 3.2 and 3.4 each now (which is closer to what I have been seeing recently.)


Thus there is signifigant room for overlap and people are going to find they see more consistant overlaps.


Remember your mileage may vary.






thanks for clearing that up Minerunner



Macross//Ashrak
On 7/2/04: Virrago said... On 6/23/04 Jeassa said: Now see....
Pire
Thu May 27, 2004 6:25 am
#7

mmmmk


that faq thing gave me a headache just to look at. i dont want headache. i wanna know, which one does more dmg. plain and simple. in a single concise sentence that doesnt deal with multipliers or trigonometry.





Wolf_Scout
Thu May 27, 2004 6:37 am
#8

Each is good but for different uses, I use dizzy 2 when attacking multiple MOBs to apply state effects and when PvPing, I use spin 2 on mutiple mobs after I dizzied them. Spin 2 is not a bleed.

Message Edited by Wolf_Scout on 05-27-2004 06:38 AM



"Weapons are made to kill, but it is the human mind that decides the amount of pain they will inflict"

Bladepoint Bounty Hunter

Wraiith Commando
Nealoc187
Thu May 27, 2004 8:43 am
#9

Dizzy2 does more damage, period. I had a 200-200 dmg stun baton (there is no damage range, it hit the exact same every time) and dizzy2 does more damage than spin2. Case closed.



Nealoc Steele
-RA-
sVn
Hawaii5_o
Thu May 27, 2004 9:17 am
#10

I've seen Spin2 bleed mobs. It's probably a bug but I've noticed that after repeated spamming of Spin2 on multiple mobs, a few of them sometimes start bleeding. I've seen the same for Bodyhit3



Arogalt Torgalt - Master Gunfighter
Kettemoor Phalanthropist
Minerunner
Thu May 27, 2004 11:07 am
#11

The Bleed can occur durring any move if the random chance is rolled lower than the Percent Wound modifier on your weapon.


Example...


I have a Gaffi with a 23% Wound Chance.


23% of the time I will cause wounds with my attack.


I belive it is a critical, in this case perhaps rolling 01 or 100out of 100 on that check, that causes the attack to also bleed.


Though it could be a totally seperate check done After a wound is sucessfully applied...


Example...


23% of the time I cause a wound with my attack. If I cause a wound another check is performed against the same target.


23% of the times I cause wounds I will then also bleed my opponant with a move.


Either explination or others would explain why bleeds occur seemingly randomly.





Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
Page 1 of 1
Previous Next