Fencer Archive

Thread: My Humble Opinion

Arch-hemo
Sat Jan 24, 2004 7:51 am
#1

Listen up.


Now the devs are taking out permadeath, and people complain about how the jedi will be overpopulated.

The FS slot stays no matter if you perma die or not. It does not matter if you permadie over and over again, your slot still stays, hence your jedi stays as well. You just need to work hard again to get stronger.

There will still be as many jedi as there were even tho permadeath is taken out!

To keep the jedi pupulation down, to keep us rare, the path to FS slot must be changed, permadeath has nothing to do with it

Unless people think that when you permadie you will stop playing. My respnse to that, if you quit that easily, you are not worthy of your fs slot anyways.

Now, Jedi will be more visible, more engaged in pvp, isn't that a good thing tho? Lots of people always complaining about how the jedi are always hiding, this means we can be more engaged, help out, do some good, instead of staying in the wild killing numerous creatures.

Now my only concern is that the devs look after those who have grinded numerous professions, make sure that they are the ones closest to unlocking when implementing the new way of becoming force sensitive.


Regards




Arch-Hemo/Perecira

Guildmistress ELITE

"I alone can rule the world, all I demand is blind obediance"
Zhorx
Sat Jan 24, 2004 8:11 am
#2

I read the subject line and felt obliged to post this:


You can never ever say that anything you do is humble. By stating that your opinion is humble you are bragging about your opinion, which is NOT humble.




Fhuzzy

Wanderhome





~ ~ Fhuzzy, Zhorx and Malex ~ ~
U R.I.P. War and Haxxor U
Arch-hemo
Sat Jan 24, 2004 8:18 am
#3

My apologies, Fhuzzy.


I can't say I agree with you, but since it troubled you that much, I am very sorry. Don't feel like stating an humble opinion is bragging, but I take it you see it differently.


Regards





Arch-Hemo/Perecira

Guildmistress ELITE

"I alone can rule the world, all I demand is blind obediance"
SilthDraeth
Wed Feb 11, 2004 5:52 am
#4






Zhorx wrote:

I read the subject line and felt obliged to post this:


You can never ever say that anything you do is humble. By stating that your opinion is humble you are bragging about your opinion, which is NOT humble.




Fhuzzy

Wanderhome








There is a difference between bragging, and stating an opinion, and one can be humble about it.


/smack Fhuzzy;You are now humbled.



~Silth Draeth~
Death before Dishonor
Love before hate
Ridux
Sun Feb 15, 2004 9:29 pm
#5



Aight, basically I want to just run off my ideas for improving the Fencer profession, I'm not that far into it, but I have enjoyed it a lot, and I believe my opinions are worth listing.


Topic One - Dual Wielding: Heavy Swordsman or Fencer


Basically, both professions seem very interested in the ability to hold two swords at once, and let me get this out of the way first, I hate dual-wield in almost every game, it is one of my least favorite abilities and I have argued the physics of it with RL friends many times.


Suggestion 1 - Revamp Fencer Stances and Grips - Starting at Novice Fencer you gain the ability Off-Hand Weapon, which, surprisingly, allows you to equip a small weapon in your off-hand. Since the Fencer has trained to use one weapon they recieve a -10 Range Modifier regardless of their distance from the enemy (plus whatever the normal negative could be). Since the Fencer is still learning and practicing with this weapon only Stone Knives, Survival Knives, and Vibroblades (small weapons) can be equipped in the off-hand slot. Every time one uses an Off-Hand weapon in combat they get a different type of experience from it, and need to go up the revamped Stances and Grips tree to gain access to the larger weapons and certain off-hand special abilities. One still does the normal amount of damage with their main-hand weapon, but can throw in an occasional extra attack with the off-hand. Since it has no modifiers in it (other than Novice Fencer) it is inaccurate and weak, but useable. Rules/Limitations: Off-hand Weapons are only useable when a one-handed Melee weapon is in the main-hand and they have no bearing on CoB or Modifiers. Specials would be questionable.


Suggestion 2 - Novice and Master Certifications - Yep, pretty straightforward. At Novice Fencer you get a certification for a new weapon that is designated for an off-hand, and at Master you can dual-wield any two weapons (except possibly Gaderrifi Batons because of the way one fights with them).This means of doing Dual Wielding would not increase damage and you would only trade off attacks between weapons every combat round, so basically for cool looks only. SameLimitations apply as Suggestion 1.


Suggestion 3 - "Special Only" Off-hand Weapon -Anothercoollooking feature, but doesn't overpower the profession.Several off-hand weapon specials are implementedin the Expertcombat boxes, such as Off-Hand Parry, which allows you toblock the next incomingmelee attack;Double Attack, similar to or replacing ScatterHit, allows one to strikea different part of the enemy's body with a weapon doing damage totwo individual pools; Weapon Flourish (graphic is already in the game), allows theuser tocrossor manuever their weaponsto blockthe next incoming ranged attack;and lastlyOff-HandThrow, 30m pullingspecial,highHAM costs and re-use timeris 30 seconds.


Topic 2 -Stun Batons and Gaffi Sticks


The biggest issue for Fencers is the lack of powerful bladed weapons. Ryyk Blades look incredible, but their damage is usually lacking. Vibroblades are excellent for HAM Efficiency and AP, but lack in the damage areamaking them less than useable. Curved Swords and Rantoks just aren't as powerful as Gaderrifi Batons. In short, the two weapons which should define the class (highest damage and Novice cert) aren't swords.


Suggestion 1 - Change us to One-Handed Weapon Specialists - A lot of people would be opposed to this change, but in all honesty this is what we are. If this change was made it would allow for the easier implementation of weapons that could be made. For instance, Energy Whips (usually used to torture slaves), more Blunt weapons (who doesn't want to club a Gnort or Durni?), and so-on and so-forth. I for one, probably would not support this change, but it is worth throwing out.


Suggestion 2 - Newand ImprovedSwords - First thing would be first, eliminate the Stun Baton from the Novice Fencer slot and create a nicer weapon. Something along the lines of a Vibroblade/Saber with stun damage would be nice. Secondly, make the Rantok Blade craftable by Master Weaponsmiths (final Jabba mission, definately merits a high rank in the WS schematics) Third: Make all weapons viable choices. Don't penalize players for liking Vibroblades better. Were the situation different (Speed caps so early, so why bother making light-weight "speedy" weapons) I would suggest that kind of balancing act, but it would probably just be more effective to raise the damage on Curved Swords (an actually curve them, Vibroblades and the Rantok Blade.


Topic 3 - HAM Costs - Too High? Too Low?


Aight, this section is mostly my opinion, so bear with me if I say something stupid (most of what I have already said prolly doesn't look that great, but it sounds good in my head).


Topic 1 - Gaderiffi Baton - The Health costs are very high. In a sense, I like this, since anyone who tries to spam One-Handed Hit 2 without buffs usually takes a dirtnap pretty early into a fight. In another sense, it does restrict the abilties of players without buffs that want to solo. Fencer really is a fun grouping class, but in my experiencewe tend to leach a lot of experience in groups of similar skilled players --


Aight, well I should prolly stop for one session, I will add more when I am not in a ranting mood. Any opinions, questions, or comments? Feel free to post them and criticize as you like, and no, I'm not whoring for the correspondant position.





Derrel Kast
Master Fencer/Teras Kasi Master

"You are, of course, entitled to your own opinions, as long as you realize that mine are right and yours are wrong."
ChibiCatman
Mon Feb 16, 2004 12:19 am
#6




heavy swordsman shouldn't be able to use two weapons- AS THEY USE TWO HANDED WEAPONS - unless of course you have 4 arms...



BEST THREAD EVAR


-CHEESERON
VegitoX
Wed Feb 18, 2004 8:57 am
#7


There are some two-handed weapons that can be dual wielded...i.e held in one hand.


Now how effective someone would be with two heavy swords equipped is a different story all together..it may be a greater defensive advantage than anything as far as blocking goes.





Reo Grande* Mos Eisley Bred* Blue Milk Fed
--------------------------------------------------------------------------------
FURY_Chaser
Wed Feb 18, 2004 9:33 am
#8






ChibiCatman wrote:



heavy swordsman shouldn't be able to use two weapons- AS THEY USE TWO HANDED WEAPONS - unless of course you have 4 arms...




if they made a race with 4 arms i would be quick to delete my Zabrak lol

Peadar
Wed Feb 18, 2004 12:19 pm
#9

some interesting points that deserve some merit....but personally I'm not a big duel-weild fan. I'd like to see a rapier type sword (heat damage) that is certified at Master. I'd also like to see us get our own version of KD. I think the fencers currently get short changed because we don't do a lot of damage, andwe pay a high HAM cost to use our special..it should be one or the other not both.







Perhaps you feel you are being treated unfairly? ...Darth Vader
GaryNgCodeFour
Thu Feb 19, 2004 3:07 am
#10

duel wield 2hand swordman?? you are thinking of babarian in Diablo II, huh?



GaryNg CodeFour

~= Freelance Imperial Blademaster=~
"Death is certain; Life is not."

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