Fencer Archive
Thread: Fencer HAM Question
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Rusznak
Wed Feb 18, 2004 3:23 pm
#1
I am starting a new human fencer and i was wondering what would be a good HAM setup for a pvp build. I am going master fencer/master brawler.
Thx
Thx
Elan-Morin
Wed Feb 18, 2004 9:43 pm
#4
Since humans can pump their secondary stats up to 1100, I suggest something like 600/1100/1100 for your Mind stats. I don't recall how many points you get total, so I can't really comment on the rest, but perhaps something like 800/400/400 800/400/400 600/1100/1100 would work fairly well, especially if you picked up TK's powerboost (that'd give you 1100/1100/900 HAM).
In any case, pumped up mind stats are essential, since it's easy to get Doc buffs, and hard to find a non-afk Musician or Dancer to buff your mind stats. You also can't heal your own mind, so anything that cuts specials costs and raises your regen rate is golden.
In any case, pumped up mind stats are essential, since it's easy to get Doc buffs, and hard to find a non-afk Musician or Dancer to buff your mind stats. You also can't heal your own mind, so anything that cuts specials costs and raises your regen rate is golden.
Omest
Thu Feb 19, 2004 5:23 am
#5
I did alot of testing on them and found drain rates to be a useless waste of your points unless you are using major HAM like a doctor or CM would(or Carbineer lol). Personally I drop all of my drain rates down to 400, yes even the focus. This allows me to put those points into the actual HAM, where it counts. Now if you are one of those people who only fight buffed, then you might as well go all the way with it and drop your health and action all the way down. I like to be ready to fight at all times. The extra 50-100 points I have for all three bars is the difference between living and dying. Also I like to use HAM cost powerups on my weapons. Health for gaffi, mind for stun baton, action for sword.
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