Fencer Archive

Thread: Practically unbeatable PvP tactic

RatheMoor
Tue Mar 16, 2004 9:56 pm
#1

If this has already been stated before...I apologize for the redundancy.


Well, I was a witness (no..was slaughtered) to a, practically, unbeatable PvP tactic. Notice...I said practically. It is my guess that if a group went into a city for the sole purpose to kill opposing faction, and they planned, buffed and made all the prior arrangements...it would be, practically, unbeatable. You could even last, for a long time, with a much smaller force. I will explain the only way, I can see, to stop this further down. It could even be spontaneous as long as all the member were buffed.


The tactic is:


Get as many (could be accomplished with just 1) ranged mind killers as possible (i.e. BH's or Riflemen) then you could fill the rest of the group with Chefs' carrying CDEF pistols. All the Chefs' would need tohave arebuffs with good armor on. They are only there to take the beating while mind killers sit back and do their job. You will not be able to do enough damage, fast enough, to kill anyone before you're dead yourself. Sure, you say go after the riflemen and BH's first....well, you could...but, again, you will not be able to do enough damage, fast enough (very powerful armor, and buffs, come to mind as the reason why), to kill them (plus, throw in the fact that they are VERY hard to hit if they defense stack). Especially if the other members focused all their firepower on the person attacking either of the 2 mind killer professions. Who cares if they turn away from the person attacking them...oh well...not likeanyone couldkill them before the Rifleman (or BH) isfreed upto pick them off.


The only way, I can see, to counter this tactic is to get your own mind killers together, but if you weren't expecting this...it could take some time to get some round up. When you get them round up, then it would be a questionof whose mind killers are killed first. If you don't have any ranged, mind killers, you're not going to win any PvP mass battles (i.e. more than 1-on-1). All the other classes are gimped (compared to Riflemen) when it comes to dealing damage. Especially with buffs and very high powered armor out there. Riflemen hardly ever miss and the mind istn't able to be buffedto the levels other HAM areas are (yes, you can get mind buffed..but good luck in finding a mind buffer). So, they, actually,have to do less damage toincap a player.


Either lower the %'s of armor protection, up the damage that other professions do, WAY lower max buff output. Or (my own idea)you could give crafters the ability to make add-ons, to weapons, that give them a certain % damage increase to certain resistance types. So, you go up against someone who has80% kinetic composite armor...well, you put a powerup (or you have a weapon made that has a kineticnullifyer add-on in it) thatadds a 50% kinetic resistance nullifyer to the weapon. That, would then, make that players armor only 30% against kenetic.


Having one profession, or the lack there of,should not be the determining factor, in whether, or not, you win a PvP battle. I am not calling for a nerf by any means, but I think the combat system, again, should be looked at and gone over with a fine tooth comb.


This is just my 2 cents worth. I know people are going to say you could have done this...or you could have done that...or you should have done so and so. Well, that is good...options need to be thrown out there to combat this tactic.


Zaahn K'tar

Corbantis

Master Fencer






Faslik
Tue Mar 16, 2004 10:19 pm
#2

i didnt read the whole thing because i got bored, but all i have to say is combat medic, all you need is 1 to run up and AOE mind poison / disease the whole group and finding 1 CM is a lot easier than a bunch of BHs Riflemen and Chefs



Faslik
~ I Suck @ HTML ~
RatheMoor
Tue Mar 16, 2004 10:32 pm
#3

That just strengthens my point. I was hoping that someone would point this out ( the Combat Medic thing), because then I wouldn't have to and sound like a whiner. So, you throw in just one combat profession type (Combat Medic) and the whole PvP battle is swayed...no matter what all the other factors are. AND, the fact remains...you put mind poinson/disease as the solution...still dealing in mind damage.
Faslik
Tue Mar 16, 2004 10:43 pm
#4

unfair isn't it?



Faslik
~ I Suck @ HTML ~
RatheMoor
Tue Mar 16, 2004 10:52 pm
#5

Well, sarcasm aside, yes it is. Oh well. Not whinning...just wanted to point this tactic out, so others would be aware of it and possibly come up with some possibilities of combating it. I just got into the whole PvP thing and am enjoying it so far, but not things like this occur. I have read people saying that mass PvP battles should be won by tactics and not by a certain profession, or 2, spamming a special. Well, I would agree completely. I'm sure the dev's are aware of this and are trying to make adjustments. I would hope anyway.
StoneyX
Tue Mar 16, 2004 10:55 pm
#6

one doctor who plays without his head up his ass can easily cures everyones states.. Ive seen 20 ppl get diseased in a faction base and one doctor heal em all before it ticked once...




= Ewi'Chiak =

Master Combat Medic
Master Poison Brewer
Faslik
Tue Mar 16, 2004 11:24 pm
#7

and then what, the cm just poison / diseases again, that is an extremely rare scenario, and not only does it take doctors time away from fighting, but people are going to be rushing to him in order to get healed, and the primary target will be aquired when everyone sees who the doc is



Faslik
~ I Suck @ HTML ~
Crumbs
Tue Mar 16, 2004 11:58 pm
#8

Thats not unbeatable, its pretty hard to beat but then you shouldn't be walking around a city overt or with a TEF unless you were looking for a fight.



Odiet Avaev Master Burstrunner.
Owiro Sohryu Master Burstrunner D-Stacker.
Oasa
Wed Mar 17, 2004 12:06 am
#9

its not unbeatable... depending the place... if it was theed you'd have a helluva a lot of troulble. melee, if sneaky enough can hide and then take down 1 after another. Same goes for any other ranged. Its a matter of intelligence as well (that, getting a CM, etc) not neccesarily brute force.



--Proud Defender of Logic and Reasoning Everywhere.--
dbmack
Wed Mar 17, 2004 6:59 am
#10






StoneyX wrote:

one doctor who plays without his head up his ass can easily cures everyones states.. Ive seen 20 ppl get diseased in a faction base and one doctor heal em all before it ticked once...







I don't think that's possible. He must have been the greatest doctor of all time.
RVE
Wed Mar 17, 2004 7:00 am
#11

So the doc uses 8 gazillion mind to heal everyone and himself. The CM throwsanother more poison/disease. The doctor runs out of mind and everyone dies...




----------
Oco'
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ChaosAD00
Wed Mar 17, 2004 7:06 am
#12


Well, since I'm not a CM / Rifle/ TKM It doesn't seem like I belong anywhere in PvP. Individual or small groups are no problem, but actualli have a base war or anything like that and all it is are waves of CM / Rifle / TKM. You try and run after the CM or Rifle and the TKM jsut knocks you down while you get headshot / poisen. End of story and now you have huge mind wounds.


Fun huh......


Did I mention pets are worthless in PvP too. Watching a pre nerf Bio Rancor go down in 15sec isjust sad



ChaosAD - Master Doctor / Master Pikeman [RECON]
Ungoliant - Jedi [RECON]

-RETIRED-
Tlk
Wed Mar 17, 2004 9:08 am
#13

If the doctor is mind buffed (musican, food, drink, spice) he can heal as often as the CM can poison/disease. Also it is very easy to kill a CM, they have to stop while they apply the poison/disease allowing anyone to close. As for the first statement, they are using CDEFs!!!!! This is the fencer forum so I am going to assume you were a fencer, thus, CoB? Center of Being and they will not hit you, hop onto your bike or close into the rifleman, and kill them. They also now have penalties due to the patch when melee is bashing on range. If you are losing then run. Any well planned tactic will always have an advantage over a surprised individual. You should feign, get reinforcements and counterattack or retreat. Also pets have significant advantages, also depends on your tactics a master creature handler can have brutal special attacks for his pets. All the professions are useful in combat, but you must know how to use them, have access to them and be able to identify which situation calls for which response. Nothing in this game is unbeatable.
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