Fencer Archive

Thread: Dizzy/KD Stealth Nerf?

Ktzero3
Wed Mar 17, 2004 8:48 pm
#1

Today I logged on and decided to take a break from Pistoleer and play with good ol Blademaster for a while. I challenged a BH to a duel. So we started. I dizzied him, then warcried him and repeatedly spammed Lunge1. Guess what? Nothing. He got on his knees but got BACK UP with no problems!?!?! (Then continued to shoot me with his Lightning Cannon and as a result I lost the duel)

Then I dueled a Pikeman. I dizzied him and lunged him countless times. Other than the measly damage done by the attack, there was no effect? He got on his knees but were able to get up successfully with no problems? Is it just me or is something wrong? Was it just my own bad luck? (I lost this one too)


I tried it once more with the Pikeman and this time I couldn't even get him to kneel after spamming Lunge 1 at least 20 times.


I'm not as much ashamed by the defeat by nonmaster professions as concerned about WHY this happened. (After all, I wasn't buffed or armoured and they were.) Any others with similar experiences or am I just crazy? =P
1Darkace1
Wed Mar 17, 2004 9:07 pm
#2

This does happen at random sometimes. It depends on alot of factors,all of which I'm not sure of. However, I succeeded in laying many players on there back today using Lunge1 in duels, so there was not a change.



()--Darken Acerin--Herron Acerin--()
()--Amithyst Acrist--Elder Jedi()
Ktzero3
Wed Mar 17, 2004 9:11 pm
#3

After I posted I read the TKA forums and they also seem to be having a similar problem... is it just our imaginations? More people confirm that it doesn't exist please=)
Murphy_McManus
Wed Mar 17, 2004 9:24 pm
#4

bh might have stacked KD defense with pistoleer


TKMs are suign a direct knockdown, were using dizzy and posture change



____________________________________________________________________

Mastered: Medic, Doctor, Scout, Marksman, Bounty Hunter, Ranger, Swordsman, Artisan,Armorsmith
Working on:TKA 2/0/1/2
Currently Master- Artisan and Armorsmith
And my holo said fencer back at doctor
Ktzero3
Wed Mar 17, 2004 9:33 pm
#5

Ehh wouldn't it make more sense for him to duel me with a pistol and eye shot instead of LC then?
Monoxide187
Wed Mar 17, 2004 10:42 pm
#6

dont spam lunge.



Iece Kero
IVIafioso
Wed Mar 17, 2004 11:08 pm
#7

dont sapm lunge or any KD/posture change for that matter



\the first will knock them down but the next will 'knock them up'


then all the next ones for the next 30 sec do nothing





Lenoc wrote: Behold my awesome might as I fearlessly chase you across Talus with my stick and butterknife, deftly catching every bolt of energy you kindly toss into my face!!! I will remove all of my clothes to hit you better! Nudity saves!! Armor and Clothes kills!! I will laugh as you kite me, since you do not know the glory of the naked butterknife/stick wielder! Your pets will whine and cringe, licking at my unshod feet just before they DB me and still I will laugh! Why?! They are naked and do not wield a butterknife or carry a stick! Only a fool does not fully follow the true path of the Fencer! Long live nudity, sticks and butterknives!!!
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KalBlokh
Thu Mar 18, 2004 9:35 am
#8

What it looks like to me is that combinations of Lunge and Warcry apparently do not work. You all know the old "keep 'em down" trick? Lunge/KD, then Warcry to keep 'em down? It DOES NOT WORK anymore. I found that out the hard way. I'm pretty unskilled, as far as my Fencing goes, but I always did fine against things like Tusk Cats by using this... until this publish. Went something like this...


Fighting a tusk cat. Gettin'a little hurt, but still shuld have enough HAM.

Lunge to knock it down. "Grooaawll!" the tusk cat says as it falls over.

Warcry - 'You delay the tusk cat for 20 seconds.' Awwright, yer mine!

Whack tusk cat with any attack... it gets up. Slashes me. Kills me. In less than 5 seconds after the warcry.




I did kill a bunch of them without dying, but I noticed Warcry ain't doing anything but giving me a sore throat.


Sux



=========================
Officer Kalvin Blokh, Temenos Security Force
Naboo's Royal Security Forces Captain
Temenos, Naboo, Kettemoor
Master Brawler. Master Fencer.
Higginsis
Thu Mar 18, 2004 11:21 am
#9

That cos of the warcry change, as soon as the target takes damage the delay breaks (well this is providing its the same as the panic shot nerf), so in effect its worthless



Higginsis Great[REJEK] : Solicitation Expert
Bum Sexing-Crixx- until until he gives up...

Bannon9k
Thu Mar 18, 2004 11:54 am
#10

it's an issue with combat equilibrium. If the equilibrium fires, they immediately stand back up regardless of dizzy or anything else. Also I'd like to add that spamming lunge1 is pointless. If you connect with the attack and they dont go down...I'm pretty sure you got a 30sec timer before you can do it again.



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cheechcheech
Thu Mar 18, 2004 12:13 pm
#11






Bannon9k wrote:

it's an issue with combat equilibrium. If the equilibrium fires, they immediately stand back up regardless of dizzy or anything else. Also I'd like to add that spamming lunge1 is pointless. If you connect with the attack and they dont go down...I'm pretty sure you got a 30sec timer before you can do it again.






How exactly does combat equilibrium work? Is it random? Maybe this should be a new topic, but does anyone know for sure?



Sagem - Intrepid
Cheech - Radiant
EisMan_Buckeye
Thu Mar 18, 2004 5:48 pm
#12

With the latest patch,I've heardthat they added an inate combat equilibrium to all players now. This probably plays some role in seeing the KD/dizzy strategy become less effective. What CE does is increase the chances of someone being able to resist/recover from the dizzy state and regain their feet. Also, I believe many players are getting keen to the fact that getting up from a dizzy isn't as hard as many people think it is if you take the proper actions (or lack there of for those that know what I'm talking about lol).


On the carbineer forums, some people think that our dizzy is still broken (though it's not), just as some TKA think it is, etc. I think what people are really seeing is an increase in CE for their targets, which seems like their attackis less effective. My guess is that this was kind of stealthfully put into the game to accompany the warcry nerf. The devs are intent on extending the time a combative encounter takes place. They flat out want fights to last longer than a few seconds. Taking some of the likelyhood that a combatant will be hit with a KD/dizzy/warcry will most definately keep them in the fight longer.


As for the warcry nerf, the way it works now is that the delay will bebroken if the delayed individual takes any damage. The supposed proper use of warcry now is to use it as an area attack that will allow you to delay multiple targets while you fight one of them. For example, you use warcry on 3 targets, then attack one of them. The 2 that you do not attack will remain delayed while the one you attack will not. This will keep the 2 delayed targets from hitting you and let you focus on one of them at a time.





__________________________________________
EisMan Buckeye [COG]
Mercenaries do it for money
[Master of Carbines] [Retired Mercenary]
__________________________________________


AK-
Thu Mar 18, 2004 7:22 pm
#13

whats a good way to recover from kd/dizzy? I just manually do a stand /pause 3 or so /stand. Im also a master tk and I have not been able to keep someone on their back longer then 5 secs.




FaciAl-K

Rebel Colonel.Alliance Ace Pilot.
Melee Stacker



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