Fencer Archive

Thread: Thinking about going Fencer/Doctor, TKM/Doctor or TKM/Fencer: Help me! Questions and thoughts in

Leomi
Fri Mar 19, 2004 6:45 pm
#1

I want to be good a PvP and PvE. Well rounded, you know? I'm going to list what I know about both.


Fencer/Doctor:


Ups:


**Ability to use Stun Baton.

**Ability to Bleed.

**Ability to Blind.

**Ability to Dizzy. (though not KD without Brawler)

**Ability to deal about a decent amount of damage.

**Ability to do 2k-3k damage.

**Ability to buff.

**Ability to heal disease/poison.

**Ability to use insane Stimpacks.

**Ability to heal most status effects.

**Ability to Intimidate.

**Ability to fight at speed cap.

**Ability to Dodge.

**Ability to use insane CoB.

**High Defenses.


Downs:


**Ability to hit one pool only. (Health)

(Besides Scatter Hit, but I don't know about it.)

**Light AP only.


___________________________________________________


TKM/Doctor:


Ups:


**Ability to Blind.

**Ability to Stun.

**Ability to Dizzy/Knockdown.

**Ability to Meditate.

**Ability to hit all 3 Pools.

**Ability to fight at speed cap.

**Ability to do decent damage.

**Ability to do 3k-4k damage.

**Ability to Intimidate.

**Ability to Power Boost.


**Ability to buff.

**Ability to heal disease/poison.

**Ability to use insane Stimpacks.

**Ability to heal most status effects.

**Insane Melee Defense.


Downs:

**Only Kinetic damage. (Almost useless against Kinetic Armor.)

**Light AP only.

**Low damage weapons.

**No Special Defenses. (KD, Dizzy, etc.)


___________________________________________________


TKM/Fencer


Ups:



**Ability to Blind.

**Ability to Stun.

**Ability to Dizzy/Knockdown.

**Ability to Meditate.

**Ability to hit all 3 Pools.

**Ability to fight at speed cap.

**Ability to do decent damage.

**Ability to do 3k-4k damage.

**Ability to Intimidate.

**Ability to Power Boost.

**Insane Melee Defense


**Ability to use Stun Baton.

**Ability to Bleed.


**Ability to do 2k-3k damage.


**Ability to Dodge.

**Ability to use insane CoB.

**High Defenses.


Downs:

**Only Stim B healing. (I like Cs. =) )


<<For the TKM>>

**Only Kinetic damage. (Almost useless against Kinetic Armor.)

**Light AP only.

**Low damage weapons.

**No Special Defenses. (KD, Dizzy, etc.)

<<For the Fencer>>


**Ability to hit one pool only. (Health)

(Besides Scatter Hit, but I don't know about it.)

**Light AP only.



___________________________________________________


Now that I've gotten you through that. I'll tell you that I am a Teras Kasi Master . I'm actually kind of sick of being called a "bandwagoner" and a "powergamer" and a "noob" even though I've played from release date. I'm also tired of so many Teras Kasi. I mean, I think that if I went Fencer, out of the 170 RAIDers in my guild (my guilds name is RAID if you didn't catch it) I'd be the 2nd one in the guild, opposed to the 30 or so Teras Kasi Artists in my guild. I want to be able to beat Teras Kasi Artists, without being a Teras Kasi Artist. I'd also like to be able to solo things like I do, and I think that Fencer/Doctor may be the way to do it. Because with Fencer/Doctor, the Meditation line is useless in TKM. Buffing myself would make Powerboost almost useless, and the Dizzy/KD got nerfed Publish 7, and will most likely be nerfed in the Combat Re-Balance. I also HATE being limited to Kinetic Damage, because any decent PvPer is smart enough to buy armor that has an 80% Kinetic resist. Also, over 80% of mobs have a kinetic resist 25% and over. (I believe that extra 20% comes from all the Chubbas of the world.) Well, I'm rambling, so I'll add later...Please post comments.


Cheers,

Leomi



Leomi
Community Leader
Playing since Launch Day.
Oasa
Fri Mar 19, 2004 7:22 pm
#2

Fencer also has insane melee defnenses. 3 less per box, but still quite excellent. Being a TKM/Fencer I might be able to help, and previously being a doctor. First off: fencer CAN dizzy+kd. To do this, dizzy them, and then use lunge 1 on them until they posture change. when they get up, they will be kd'd. do with them as you like.


If you get TKM/Master Fencer, you can still have master medic i think. If not, you can still get up to pharm III and then use C's. The TKM is good in certain situtations, and the fencer in others. having these two gives you extra flexability, whether in pvp or pve. however, doctor is also useful in pvp/pve because you can cure states.


Fencer's generally beat TKM's in PvP, because of stun baton. Scatter hit 2 is excellent. It attacks all 3 pools, so techniqually you DO have a mind attack. However, TKM does have its place in certain situations. The fact that something has 60% kinetic against you matters, but you have a great DPS. Plus you have a special for each pool, and dizzy kd in one move.


It's up to you. Tell me if you have anymore concerns.


-Lloki



--Proud Defender of Logic and Reasoning Everywhere.--
Leomi
Fri Mar 19, 2004 7:43 pm
#3

Thanks a lot. I'm sorry to say that it didn't help my decision all that much, as a matter of fact it made it harder hehe.



Leomi
Community Leader
Playing since Launch Day.
Kais_SilverBladed
Fri Mar 19, 2004 9:02 pm
#4

Hi, being TKM you can heal diease, poison and wounds... mediation IV baby!


i peronally would pick TKM and Blademaster. and what are you saying TKM have low dmg?? we did AMAZING dmg.


and about that Fencer beats TKM in PvP. i have to try that out...


Aphasia_Wye
Fri Mar 19, 2004 9:16 pm
#5

I might be of a little help here. I was TKM/4440 Doctor, of course master medic and a little in scout for the TN. I have currently Made the template of Master Fencer/Master TKA/Master Brawler and have 4140 in medic. With this i have a lot better options as far as pvp, like Stun Damage and a Significant amount of defense Bonuses. And all doctor helped me do when i pvped, was against a CM or Getting KD and dizzied. The reason it helped me there is that i made a macro to curestate and looped it every .25 seconds, so if i was dizzied id cure it instantly so if i was knocked down i could stand right back up (only kept dzzy stims in primary pack). With the Fencer in my template now i dont feel so one sided as far as offensive tactics. The brawler does help a lot also, especially with the intimidate 2 and the extra Knock Downs. With the amount of medic i have i can use D's and maybe modified E's. Keep in mind i have have no problem with getting buffs or Stims made to my liking. So if relying on yourself for buffs is a major issue with you then i would say the Doctor road is a good one. I just felt that it was time for a change and im very happy with what i have see so far.


By not mastering brawler there is a few other optoins, 1) pick up more medic 2) pick up the tree in Pikeman that gives block.Or Another template that i ran through my head was to go Master fencer, Master Brawler (settles the KD issue), Master medic and 4000 doctor just to cure all states if you needed and Insane heals.





Aphasia Wye (Half Man Half Amazing)
Awon
Fri Mar 19, 2004 9:40 pm
#6

Doctor/tkm then buy the strongest stun layer comp armor on your server and it wont be hard because you can get money from buffing. Doing this will make you totally awsome in pvp and pve and when something is to hard to hurt in pve you can just step back and heal.
Eshamtheunholy
Fri Mar 19, 2004 9:56 pm
#7

fencer doctor wins on that.



-----------------------------C o l o r f u l - S i g s - R - gangster-----------------------------


Leomi
Sat Mar 20, 2004 11:11 am
#8

Thanks guys!



Leomi
Community Leader
Playing since Launch Day.
Leomi
Sun Mar 21, 2004 5:14 am
#9

Anymore comments?



Leomi
Community Leader
Playing since Launch Day.
AceMac
Sun Mar 21, 2004 6:23 am
#10


My input on this is: Adding Doctor to your listis always a plus. However, that takes away from you amount of skill points for more fighter skills. Before the warcry fix the Master Fencer/Master Brawler was nice. However, now that warcry has been fixed the Master Brawler profession is hurt badly. With the way the game is going right now. The best thing to combine with any skill is Rifleman. It completely avoids the buffs. Yeah you can take food and spice to boost your mind but if you don't have armor with good stun defenses you are toast. I myself am a Master Fencer so the pros and cons of the profession I know. To only be able to hit the health stat hurts.(scatter isn't that great)Cause a fully buffed enemy that has good med skills will last a while on you. If that person has good KD/Dizzy defenses your dizzy/lunge won't do a lot of good cause they get up quick if they know what they are doing. So my opinion if you are going to stack something with Fencer either make it something that will also attack the health bar or something that hits mind. Cause no mind means no heals. Of course Fencer/Pistoleer was the stack but not as appealing anymore...



Acemac Daveed
[ A W O L ]
cincoalto
Sun Mar 21, 2004 10:27 pm
#11

lil off the topic, but ever think of swordsmen and fencer combo? sword = dmg and fencer = defense, what more coudl u want



Kman / Ifrit-
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