Fencer Archive
Thread: Newbie Question about Max's
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Walahalla
Wed Sep 22, 2004 2:58 pm
#1
I have been reading through a lot of templates today and wanted to find out exactly what maximums for skill modifiers exist.
I have read that there is a max of 120 for ranged and melee defense.
I have read that there is a max of 90 for any of the defense vs. x
Is this correct and are there anymore?
Walahalla (aka Artic-Blast)
lunatin
Wed Sep 22, 2004 7:38 pm
#2
I maybe wrong on this but it is my understanding that only things that have caps are the defense vs .......... If I am wrong on this I would like to know also. I have heard many different veiws on this.. Hope this help in one way or another hehe
MeleeExpert
Wed Sep 22, 2004 8:17 pm
#3
the speed cap for swordsman is 95, for fencer however you already obtain 95 speed with master, and knowing the speed of any good fencer weapon, you already hit the speed cap, so there isnt too much use for speed SEA's. now, with any kind of mods on any piece of clothing, the most you can add to any single skill is +25, if your total amount in SEA's gives you +29 to any specific skill, it will cut it back down to +25. REMEMBER: SEA's do not stack in a single piece of clothing do not put more than one SEA that add to the same skill into the same piece of clothing because the lower one will not register. For example, i have a utility belt, and i put 2 2handed weap speed SEA's, one +3, one +4, it will only add +4, not +7. hope i helped answer your dilemma
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