Fencer Archive

Thread: mitigation vs heals

VBDotNetRulz
Thu Sep 23, 2004 9:02 pm
#1

Well, I have all of my template figured out except for one thing. I can't decide if i want ranged mitigation 2 (as opposed to no ranged mitigation) or if i want to spend the sp on being able to heal. If i choose heals I will be able to use stim E's. I can't make up my mind and would like the opinions of others. Anybody got a suggestion?
VBDotNetRulz
Thu Sep 23, 2004 9:03 pm
#2

For referance, my template so far is Master brawler, master TK, master fencer and this decision will decide the rest.
Brainplay
Thu Sep 23, 2004 11:48 pm
#3

StimE's are overkill. StimC's are pretty good by themselves or stimD's are usually good enough to completely heal a buffed person. If you have a BE enhanced wound treatment undershirt stimB's do pretty good at novice medic too.





Keorythe

h Combat Medic h


/Forcing Counterstrike PvPers to PvE since 2003 \






A Combat Medic Alpha tester who never got the chance to alpha test

DarkRaIN4
Fri Sep 24, 2004 3:57 am
#4


depends on wat ur temp is and wat u want to do with it





101110011010111011001100101110110011111101011000
010111001000001010100110001001011010111101111010 Kice Dark Jedi Master
101110101101000111000010101111000011001000010101 DJK
111100110111100001001011110101010000100000011111 R.I.P Fistan Dantalis
111110000111011110001001011101000111001101010110 R.I.P Hulgarth Dranovik
101100001101111110101000000110111011101001111101



vendor wp is1626, 6506 on Naboo New Freedom
Page 1 of 1
Previous Next