Fencer Archive
Thread: mitigation vs heals
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VBDotNetRulz
Thu Sep 23, 2004 9:02 pm
#1
Well, I have all of my template figured out except for one thing. I can't decide if i want ranged mitigation 2 (as opposed to no ranged mitigation) or if i want to spend the sp on being able to heal. If i choose heals I will be able to use stim E's. I can't make up my mind and would like the opinions of others. Anybody got a suggestion?
VBDotNetRulz
Thu Sep 23, 2004 9:03 pm
#2
For referance, my template so far is Master brawler, master TK, master fencer and this decision will decide the rest.
Brainplay
Thu Sep 23, 2004 11:48 pm
#3
StimE's are overkill. StimC's are pretty good by themselves or stimD's are usually good enough to completely heal a buffed person. If you have a BE enhanced wound treatment undershirt stimB's do pretty good at novice medic too.
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