Fencer Archive
Thread: Ultimate PvP Fencer/FS template?
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IWillHookYouUP
Thu Sep 23, 2004 7:50 pm
#1
Let me hear what you think about this.. it completely stacks defense (including some ranged mitigation)
Master Fencer (of course)
Master Brawler (really hard to pass up)
0/0/4/0 Pikeman (nice defense)
1/0/4/0 Pistoleer (ranged mitigation, max out dodgeand nice defense)
0/0/4/4 Combat Prowess (extra accuracy for PvP'ing other fencers, and I believe the "enhanced melee speed" actually goes past the speed cap on fencer)
Novice Medic (heals)
4/4/0/0 Enhanced Reflexes (more defense)
and with the extra skill points...
1/0/0/4 Heightened Senses(little more healing, and some luck for ya :smileywink
If you think you have a better one then this then please post here..
VBDotNetRulz
Thu Sep 23, 2004 8:59 pm
#2
Good but definitely not ultimate. A well prepared opponent could easily defeat someone with this template.
blackgunz
Fri Sep 24, 2004 11:05 am
#3
Personaly i'd say drop all the FS skills, luck isnt too good ( from what ive heard ),fencers cap on melee speed, i doubt the melee accuarcy would help alot (Ive fought fencers w/ cob macros on before, we still hit very often), and i'd say do something like
Master Fencer
Master Brawler
Pikeman 0/0/4/0 ( Or perhaps more for the DoTs )
Pistoleer 1/0/4/0
Medic 2/0/4/0 ( Stim D's )
This leaves you with 4 skill points left over, which you could put into melee/ranged defense ( but i think dodge would be good enough anyways )
Im working on
Master Fencer
Pistoleer 0/0/4/0 ( State Defense )
Doc 4/0/3/0 ( DoT cures & State Cures )
Only bad thing is lack of DoTs ( There is most likely more, but i cant think of them right now )
Kael21
Fri Sep 24, 2004 7:43 pm
#4
A friend of mine once did that template. From what i remember it worked really well. Biggest problem was definitely lack of dots or good damage output.
blackgunz wrote:
Personaly i'd say drop all the FS skills, luck isnt too good ( from what ive heard ),fencers cap on melee speed, i doubt the melee accuarcy would help alot (Ive fought fencers w/ cob macros on before, we still hit very often), and i'd say do something like
Master Fencer
Master Brawler
Pikeman 0/0/4/0 ( Or perhaps more for the DoTs )
Pistoleer 1/0/4/0
Medic 2/0/4/0 ( Stim D's )
This leaves you with 4 skill points left over, which you could put into melee/ranged defense ( but i think dodge would be good enough anyways )
Im working on
Master Fencer
Pistoleer 0/0/4/0 ( State Defense )
Doc 4/0/3/0 ( DoT cures & State Cures )
Only bad thing is lack of DoTs ( There is most likely more, but i cant think of them right now )
007me
Sat Sep 25, 2004 9:46 am
#5
pffft master doc master fencer. heal all i want buff myself so i dont got lines. area cures and poisin and disease resist buffs r a + for my group so i feel needed . i can cure anything and everything that gets put on me. stick an d dizzy i can cure it, with thakitlo u wil have trouble kding me but u could still posture me. but wait u can heal while kneeld so i could just heal it and stand up again . defense rnt the best but def stacking is kinda noobish, same with having no doc. when u def stack u sacrafice the ability to heal yourself. so for def stackers i jsut hit them once with a mind fire sometimes twice if they have alot of mind. i dont see any point for fs parts in fencer, we cap on defense and accuracy is already really good, the extra acc is ok but i have +21 in tapes so i dont think i need it.
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