Fencer Archive

Thread: Ultimate PvP Fencer/FS template?

IWillHookYouUP
Thu Sep 23, 2004 7:50 pm
#1

Let me hear what you think about this.. it completely stacks defense (including some ranged mitigation)


Master Fencer (of course)

Master Brawler (really hard to pass up)

0/0/4/0 Pikeman (nice defense)

1/0/4/0 Pistoleer (ranged mitigation, max out dodgeand nice defense)

0/0/4/4 Combat Prowess (extra accuracy for PvP'ing other fencers, and I believe the "enhanced melee speed" actually goes past the speed cap on fencer)

Novice Medic (heals)

4/4/0/0 Enhanced Reflexes (more defense)

and with the extra skill points...

1/0/0/4 Heightened Senses(little more healing, and some luck for ya :smileywink


If you think you have a better one then this then please post here..


VBDotNetRulz
Thu Sep 23, 2004 8:59 pm
#2

Good but definitely not ultimate. A well prepared opponent could easily defeat someone with this template.
blackgunz
Fri Sep 24, 2004 11:05 am
#3

Personaly i'd say drop all the FS skills, luck isnt too good ( from what ive heard ),fencers cap on melee speed, i doubt the melee accuarcy would help alot (Ive fought fencers w/ cob macros on before, we still hit very often), and i'd say do something like


Master Fencer

Master Brawler

Pikeman 0/0/4/0 ( Or perhaps more for the DoTs )

Pistoleer 1/0/4/0

Medic 2/0/4/0 ( Stim D's )

This leaves you with 4 skill points left over, which you could put into melee/ranged defense ( but i think dodge would be good enough anyways )


Im working on

Master Fencer

Pistoleer 0/0/4/0 ( State Defense )

Doc 4/0/3/0 ( DoT cures & State Cures )


Only bad thing is lack of DoTs ( There is most likely more, but i cant think of them right now )



Velak -FOTM Tymei - Meatbag Slayer
Llamasr - Not a big truckMel'ody - A series of tubes!
Alosha - Vaksai PilotXinc Zillippo - ><>
Ty'ber Zann - Crimelord Ya'reilly - No wai!


Kael21
Fri Sep 24, 2004 7:43 pm
#4






blackgunz wrote:

Personaly i'd say drop all the FS skills, luck isnt too good ( from what ive heard ),fencers cap on melee speed, i doubt the melee accuarcy would help alot (Ive fought fencers w/ cob macros on before, we still hit very often), and i'd say do something like


Master Fencer

Master Brawler

Pikeman 0/0/4/0 ( Or perhaps more for the DoTs )

Pistoleer 1/0/4/0

Medic 2/0/4/0 ( Stim D's )

This leaves you with 4 skill points left over, which you could put into melee/ranged defense ( but i think dodge would be good enough anyways )


Im working on

Master Fencer

Pistoleer 0/0/4/0 ( State Defense )

Doc 4/0/3/0 ( DoT cures & State Cures )


Only bad thing is lack of DoTs ( There is most likely more, but i cant think of them right now )




A friend of mine once did that template. From what i remember it worked really well. Biggest problem was definitely lack of dots or good damage output.




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Nertath Aldo a Jedi Knight
Kaeko Aldo a Shim Bounty Hunter

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Acount Cancelled
007me
Sat Sep 25, 2004 9:46 am
#5

pffft master doc master fencer. heal all i want buff myself so i dont got lines. area cures and poisin and disease resist buffs r a + for my group so i feel needed . i can cure anything and everything that gets put on me. stick an d dizzy i can cure it, with thakitlo u wil have trouble kding me but u could still posture me. but wait u can heal while kneeld so i could just heal it and stand up again . defense rnt the best but def stacking is kinda noobish, same with having no doc. when u def stack u sacrafice the ability to heal yourself. so for def stackers i jsut hit them once with a mind fire sometimes twice if they have alot of mind. i dont see any point for fs parts in fencer, we cap on defense and accuracy is already really good, the extra acc is ok but i have +21 in tapes so i dont think i need it.
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