Fencer Archive

Thread: Meele(fencer)/range(pistol) template...how good yeh think this is?

Elyaas
Sat Sep 25, 2004 6:11 pm
#1

Which template is better for Pvp??

-Master/Fencer/Pistol/Brawler--Novice Med

or

-Master/fencer/Brawler--Pistol 2440--Smugler 0040--Nov med




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inanboeginanboeginanboeginanboeginanboeginanboeginan}} Colonel
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Elyaas Machera
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Rifleman
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Master Combat Medic
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Empire's Hammer
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Chilastra
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PhelixFisher
Sun Sep 26, 2004 3:09 am
#2

Neither

Fencer is good for def. But then you need something like rifleman or tka for offence. Something with high damage output.



Phelix McGelix
Proud Member of TDM
Elyaas
Sun Sep 26, 2004 8:27 am
#3

Ok....Look it it from my perspective ok. If somthing cant hit me (capped dodge), cant KD me (capped KD), and i get to use a 400 dmg stun baton (yeh 2.5 m credits...so what), are you telling me I cant out damage a TK. Now a rifleman is a different story, but i am going for two professions (meele and range) that stack, has high defence, and has amazing outputs in PvP.

So for the reasons stated above, wearing my maxed out comp armor with my stun baton, I will probably outdamage most people in general, and wont be hit too often with my nice CoB macro up the whole time.



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inanboeginanboeginanboeginanboeginanboeginanboeginan
boeginanboeginanboeginanboeginanboeginanboeginanboeg
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Colonel
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Elyaas Machera
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Master Rifleman
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Master Combat Medic
inanboeginanboeginanboeginanboeginanboeginanboeginan}} Empire's Hammer
boeginanboeginanboeginanboeginanboeginanboeginanboeg}} Chilastra
inanboeginanboeginanboeginanboeginanboeginanboeginan
boeginanboeginanboeginanboeginanboeginanboeginanboeg
inanboeginanboeginanboeginanboeginanboeginanboeginan

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blackgunz
Sun Sep 26, 2004 9:19 am
#4






Elyaas wrote:

Ok....Look it it from my perspective ok. If somthing cant hit me (capped dodge), cant KD me (capped KD), and i get to use a 400 dmg stun baton (yeh 2.5 m credits...so what), are you telling me I cant out damage a TK. Now a rifleman is a different story, but i am going for two professions (meele and range) that stack, has high defence, and has amazing outputs in PvP.

So for the reasons stated above, wearing my maxed out comp armor with my stun baton, I will probably outdamage most people in general, and wont be hit too often with my nice CoB macro up the whole time.






Just because your capped on something, doesnt mean you will be immune to it, it only means you will be harder to KD, or hit, and most PvPers will have 30% stun resist armor + a 40% resist Imp PSG, that comes up to like 70%, assmuming the person doesnt have his/her PSG sliced for a high effectiveness raiting, which can come up to 60%+


Its a good template, but rifleman will proably take you down, or CMs will take you down easy ( Note: the poison resits buffs only stop about 8/10 of the poisons coming to you, it would be a wise decision to take 4/0/3/0 doc ), another bad thing is you lack good DoT weapons that will cost a fortune,or you could take CM and just mind poison them, survive like 30 secs, hit them with a scatter hit, and they are incaped



As on the other hand a TKMs Vk has AP light and does kin damage, so on 80% kin comp, it is only about 40% of the normal damage, they can hit mind, and they get a unarmed damage score


But you are seriously missing a true offensive power in that template, spamming 1 hand hit 3 and fan shot/last ditch with a stun baton or geo blaster just isnt going to work



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Minerunner
Sun Sep 26, 2004 3:50 pm
#5

Take it to the template threads stickied above.



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