Fencer Archive

Thread: Comparative damage per sec of all one-hand weapons

Riz
Wed Sep 10, 2003 2:50 am
#1

I've found, going by weapon exp given, that a lot depends on the mob and it's resistances. The Vibroblade has AP1 (armour piercing 1) which meanson aMob with AR1 it will hit as if the mob was AR0 - someone correct me if I'm wrong. Also been using the post-patch stun baton recently too, sliced for damage, on mobs that have AR2 and vulnerability to stun, and it eats these with no need to special at all (good really cos HAM's on Stun Batons are high) compared to say a curved, although a low HAM vibro spamming specials comes close.


So match weapon and it's abilities to mob you are fighting and you'll get a more accurate idea of what is the best dps for that situation.


Also I think someone calculated that as a Master Fencer we get 95% speed mod, so as you approach Master the DPS changes for weapons too. Must try a Gaderiff sliced for damage soon, that against mobs with low AR and low kinetic resists would be fun.


I tend to use a damage sliced Vibro 90% of the time now (a couple of box's away from Master), but always inspect a mob to see if my Stun Baton or Curved would be better.


Now if they only made the vibro a little bit longer I'd be happy, feels like I should have the title of 'Iron Chef' oer my head when I use that.






······ Rizzy the Rodian
Blademaster · Master Creature Handler (cancelled 25/10/03) now playing FFXI
"loot or loot not... there is nothing of any value on the selected corpse" Yoda, SWG
EasyMcRhinopants
Wed Sep 10, 2003 12:21 pm
#2

I'm a swordsmith (melee4/tech4), and I got bored, and decided to compare the damage per second (dps) of all the one-handed weapons.


Disclaimer: I'm not a master weaponsmith, so my stuff 'sucks'. Additionally, my artisan and weapon experimentation are both +75, so I'm effectively as good at both. All weapons are using advanced sword cores, reinforcement cores, or vibro cores. I had extremely high quality materials for most weapons, except for the vibroblade, stun baton, and to lesser extent the gaffi stick. These weapons are being held back a couple % relative to the others.


First, the raw data for the weapons;


Survival Knife 3.2 23-35 +26+26+26 7/24/6
Dagger 3.1 23-53 +21+21+21 6/32/6
Sword 3.0 60-140 +16+16+16 30/32/32
Curved Sword 2.6 53-153 +9+9+9 27/52/35
Gaderiffi 3.9 113-198 -3-3-3 61/38/20
Vibroblade 2.9 40-133 +3+3+3 17/28/17
Ryyk Blade 2.8 65-159 -8-8-8 51/41/36
Stun Baton 2.8 77-119 +9+9+9 20/51/46


Now, let's do a little figuring on the numbers. 'avg dmg' is, you got it, the average damage per attack. This does not take into account that even a normal attack seems to have its damage multiplied by 1.5. 'dps' is damage per second, assuming ZERO speed with the weapon. 'speed cap' is, if my math is correct, the speed after which attacks will happen with a speed of 1.0 seconds. At this point, the damager per second is the same as the average damage. Also, for the vibroblade, I include two numbers in parens. The first gives the weapon a 25% bonus, to simulate a hit against an AR0 opponent. the second gives a 50% bonus, to simulate the the damage that isn't getting lost relative to the other weapons.


Survival Knife avg dmg = 29, dps = 9.0, speed cap = +69
Dagger avg dmg = 38, dps = 12.3, speed cap = +68
Sword avg dmg = 100, dps = 33.3, speed cap = +67
Curved Sword avg dmg = 103, dps = 39.6, speed cap = +62
Gaderiffi Baton avg dmg = 155.5, dps = 39.9, speed cap = +75
Vibroblade avg dmg = 86.5 (108, 130), dps = 29.8 (37.3, 44.7), speed cap = +66
Ryyk Blade avg dmg = 112, dps = 40, speed cap = +65
Stun Baton avg dmg = 98, dps = 35, speed cap = +65


So, here's what I learn from this:



  1. The noob weapons are best left for noobs

  2. The curved sword, ryyk, and gaffi stick are all remarkably similar in terms of dps

  3. The vibroblade has awesome HAM costs

  4. Once you get Footwork 4 the best weapon is... the Gaffi Stick!?!

Noules000
Wed Sep 10, 2003 4:06 pm
#3

Something to note is that special moves do have a delay mod, and thus you may be capping on autoattack but not specials. There are some specials (pistoleer Stopping Shot, and I believe smuggler Last Ditch, to name two) with delay multipliers as high as 4x.
Wojiz
Wed Sep 10, 2003 6:52 pm
#4

Wow, the gaffi stick as the weapon of the future...


DUDE!!!!!!


I think I should be more careful 'round those Tuskens...




.................
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Former Master Fencer/TKM, Current Jedi lvl 73..
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.................
StGabriel
Wed Sep 10, 2003 7:50 pm
#5

I really like my vibroblade.

I wear ubese armor and my specials don't drain too bad. I take about 25% damage against kinetic critters. If you consider the AP the vibroblade is definitely competitive anyway.



--- The Clan McDonnell ---

Gaffyn McDonnell -- Master of Blades (master fencer/swordsman/brawler)
Flynn McDonnell -- Master Weapon Smith (+22 exp), Armorsmith (+25 exp)
Lorrinne McDonnell -- Nightsister (pike/doc)

Mannequinzero
Wed Sep 10, 2003 9:00 pm
#6

there is one thing you forgot to add, the rantok
cimianx
Thu Sep 11, 2003 5:10 am
#7

Here's a decent Gaffi Stick:


Gaderiffi 3.5 128-218 -1-1-0 61/38/20


It's one of the hardest hitting 1H weapons I've ever created. Those 2H boys better watch out.




Cimm Katta on Chilastra (active)
Teräs Käsi Master | Master Creature Hander | Medic

Cimmee on Tarquinas (retired)
Master Weaponsmith | Master Artisan | Fencer | Marksman
Riz
Thu Sep 11, 2003 6:06 am
#8

Had fun on Endor with my post-patch sliced for damage Stun baton last night - lots of mobs there are vulnerable to stun damage, and they sure go down quick. Arachne's look out...





······ Rizzy the Rodian
Blademaster · Master Creature Handler (cancelled 25/10/03) now playing FFXI
"loot or loot not... there is nothing of any value on the selected corpse" Yoda, SWG
Noules000
Thu Sep 11, 2003 9:13 am
#9



EasyMcRhinopants wrote:

Yeah, I don't know the stats on a Rantok, because I gave mine back to Jabba. However, if the dmg stats I saw posted elsewhere are true then it's 3.0, 50-150, resulting in a raw dps of 33.3, which is pretty suck.

You're right about specials having an extra delay. However, everything still converges on 1 second at the high end.

Let's say your speed is +75, you have a 3s weapon.

Normal attacks would be 3*.25 = .75 seconds, capped at 1.0

A special move with a multiplier of 3 would be 3*3*.25 = 2.25. Still longer, but way better than the NINE seconds you'd have with a raw number. And it's only 2.25 times slower than a normal attack, not 3 times slower anymore.

And if your speed is +95, then everything is going to be 1 second no matter what you do.






While this is generally correct, a 1s special move delay is preferable to a 2.25s special move delay. The point is that there are reasons why you might want more speed even though your autoattack rate is capped. And it isn't necessarily true that +95 is all you need (although currently for fencers it might be the case) - if your adjusted delay is longer than 20s, you will obviously not be capping. It's not impossible while using a rifle for your adjusted delay to be above 20s.
EasyMcRhinopants
Thu Sep 11, 2003 12:15 pm
#10

Yeah, I don't know the stats on a Rantok, because I gave mine back to Jabba. However, if the dmg stats I saw posted elsewhere are true then it's 3.0, 50-150, resulting in a raw dps of 33.3, which is pretty suck.


You're right about specials having an extra delay. However, everything still converges on 1 second at the high end.


Let's say your speed is +75, you have a 3s weapon.


Normal attacks would be 3*.25 = .75 seconds, capped at 1.0


A special move with a multiplier of 3 would be 3*3*.25 = 2.25. Still longer, but way better than the NINE seconds you'd have with a raw number. And it's only 2.25 times slower than a normal attack, not 3 times slower anymore.


And if your speed is +95, then everything is going to be 1 second no matter what you do.

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