Fencer Archive

Thread: PLease help me with my Template

Simba21
Thu Jul 22, 2004 5:43 am
#1

I really like PvP so i thought of a templete which i would probably think is fun and good in PVP. Master Pistoleer /Master Fencer Smuggle 0/0/4/0 and TKA 0/0/0/4

but then i thought would i even be able to do PvE? I would like to be able to do mokk/janta missions fairly easy so i can make some money, so my quesiton is If this is a good template for PvP and a bit of PvE (mokks/Jantas),


Thx in advance



-III-
E-M-P-I-R-E

Veklok Pesun

Jenk Pesun
agade127
Thu Jul 22, 2004 10:28 am
#2

Ok well heres my PvP Template and I also do mokk/janta missions and im not even done with my template yet...


MFencer, MBrawler (lunge 2 and defense) TK 4304 (Meditation and Defense plus Mind Hit 1), Pistoleer 1040 (GREAT State Defense and cap Dodge), and finally Marksman 0403 (Building Blocks to Pistoleer and Defense).


ok then get a decent gaffri baton and kick the crap out of em hehehe or if they weak to stun get a decent stun baton and dont forget to be buffed... they really ez if your buffed lol
Tozinho
Sun Jun 19, 2005 9:54 am
#3


Hi everybody,


Ever since the CU, I've been wondering about my character. Up till then, I've always been a Master Pistoleer, Master Squad Leader and Artisan 0044. This Artisan 0044 I've taken on later ingame, to harvest some good stuff and sell it. It's one of my best incomes.


So that's not a prof I want to drop. Pistoleer neither, as I love pistols and have learned a lot about this prof; dropping it and taking on other weapons (rifles or carbines) would be too much loss of time.


After the CU I've dropped a lot of SL and kept SL 0004 and took up Bounty Hunter 0404. I dropped from combat level 80 to 71 and notice that I'm weaker when fighting.


I ain't jedi and neither tend to become one. I want an alround character, that can stand his ground against npc's and creatures, but also able to fight off some overt imperials I encounter...


I've read about CM4000, smuggler, BH, carbineer... What would complete me the most and make me as strong as possible, while keeping Artisan 0044 and Master Pistoleer?


I hope you take the time to help me with advice, thanks!


Alvvi
AlienEntity
Sun Jun 19, 2005 10:48 am
#4

Well, dropping combat level is what you get when you go with non-combat professions. A friend of mine is only cl54 while having some high level tailoring and swords I believe. So for what you say you have, you're still tough, just not the toughest, but with what you want, it's the price you pay. I noticed when I just dropped some pistoleer skills to take up carbineer, I got pretty weak pretty fast. To get your cl back up, I suggest taking more combat related skills. I can't give you advice on what to take, so you may have to play around with it for a while or wait for someone else to post. I hope that gives your brain something to gnaw on.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
BadChef
Sun Jun 19, 2005 11:19 am
#5

Heh, you're as picky as I am. I worked my skills so that I could stay lvl 80, have MSL, Master Pistoleer, 0010 in carbineer, 1000 scout, and 0030 in artisan. I have enough in artisan to keep a vender for storage and selling and I have my armorsmith friend who has 4 in surveying to find the good spots. The deal we have ishetakes what he needs fromourharvesters, and I sell the rest, been makeing decent credits that way as long as I dont get too greedy and sell for maybe 2-3 cpu.




xfire name: thachef
__________
BadChef: Smuggler
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