Fencer Archive
Thread: Bleed stacking
I'm pretty sure this only happens if the creature /only/ takes bleed damage. As long as you damage it at least once (Not miss, Dodge, or Counter-Attack) you get full weapon XP for the kill. I know a lot of Brawlers who use this tactic. Punch/Stab/Cut/Pike an enemy once, then bleed shot the sucker to death and get full Brawler XP.
Now - there may be an issue with grouped XP. I seem to notice that when I bleed shot creatures that my group is fighting, I get less of an XP cut than if I stick to normal damage dealing shots. I wonder if Bleed damage doesn't figure for the Group XP ratio upon creature death. I could also just be paranoid on that part, though.
Audia Sol
Ranger / Pistoleer
Shadowfire
When you stack the bleeds.....hit it with your pistol shot or another ie carbine or rifle. If you switch right after your bleed shots....the all of your xp will be with that weapon.....ie all rifle experience.
Just make sure that you hit it with something before it dies.....or you get nothing.
http://starwarsgalaxies.station.sony.com/recent_updates.jsp?o=60893
I _swore_ I'd read a not in there about bleed stacking, but it is either a stealth nerf, or didn't make it to live.
And the answer is
Cheers for the help?
Did it ever make it into official patch notes or was it a stealth nerf?
Annago
EvilJonUk wrote:
Cheers for the help?
Did it ever make it into official patch notes or was it a stealth nerf?
Annago
It was in th epatch 6 notes on test, never looked at them once it was pushed live. I would think it was in there somewhere.
Bleeds are fairly useless now since they are affected by a monsters resistances. Against high level mobs they do maybe 100 points/tick, and theres no point in using them vs low level stuff without high resistances.
Haven't used em since publish 6 tbh.