Fencer Archive
Thread: There is going to be a defense mod cap in publish seven any one have an idea how high it will be
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ShadoMoopa
Mon Feb 23, 2004 5:28 pm
#1
just curios to see if any one knew.
shado moopa
master rifleman
fencer
pistolteer
Cuttle44
Tue Feb 24, 2004 9:56 pm
#2
bump. i'm interested in this as well. anyone have any idea how the mod caps are going to work? are they just going to cap dodge or cap the melee def and others as well?
Braglor
Tue Feb 24, 2004 10:07 pm
#3
my guess is the cap will be based upon wich weapon you're holding just as the special profession defenses work now
JamfeFabri
Wed Feb 25, 2004 5:05 am
#4
i heard a rumour (ie ya can disregard this but it may be true) that there will be a hard cap on dodge of 150 or 175. So that would mean its still stackable but not uber stackable. Mostly cause pistoleer only gets about 105 dodge or so.
But yea anything more concrete than this would be good, as i could ahrdly see the point in makin the cap that high as its only like 25 or 50 dodge off what people are already using (excuse bad grammar/spelling/thoughts, very late here an im very tired)
Higginsis
Wed Feb 25, 2004 6:14 pm
#6
I've always thought that the real problem in def stacking wasn't dodge, block or counter attack, its was the melee/ranged def stackers.
One of these guys who was a tkm/rifleman/fencer 4-4-4-0 and he killed about 10 of us,except me, but thats only cos he couldn't hit me with his ion rifle and wasn't clever enough to switch to tka.
Oh btw he did win in the end, but thats cos i switch to pistol, i did manage to incap him but with him being a tkm he got straight back up
.
One of these guys who was a tkm/rifleman/fencer 4-4-4-0 and he killed about 10 of us,except me, but thats only cos he couldn't hit me with his ion rifle and wasn't clever enough to switch to tka.
Oh btw he did win in the end, but thats cos i switch to pistol, i did manage to incap him but with him being a tkm he got straight back up
JamfeFabri
Thu Feb 26, 2004 5:09 am
#7
lol ya the ranged/melee defense stackin can get scary, friend of mine whodabbles in fencing has around 200 ranged *and* melee defense.
Laeren
Thu Feb 26, 2004 6:21 am
#8
Debuffing is your best friend against HDTs.
1. Intimidate (cuts out secondary defenses like dodge or counterattack, no to-hit necessary). This alone greatly greatly increases your chance of doing stuff to them.
2. COB!
3. Stun (with TKA stun or other stun effects, if you can).Cuts down their defense and attack speeds.
4. Blind. Cuts down their ability to hit you back (doesn't matter how much they avoid you, if they ain't killing you back they ain't winnin). Also rumored to cut down defenses further.
5. Dizzy.
6. Lunge. Even if the dizzy didn't stick, if you do manage to PC them you get a damage bonus while they're kneeling. It also cuts down on many gun professional bonuses (____ Accuracy While Moving).
Above all else, don't macro this. Use your specials and watch your opponent, adjust as necessary.
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