Fencer Archive
Thread: Does anyone else miss bleed?
When are the CM's gonna get hit with the nerf bat like most of the other professions are?
BurningNinja wrote:
Why did they take bleed away from us? Stacking bleeds had no real problems, sure it was disappointing to ge incapped after you killed someone...but come on, now bleed doesnt do ANYTHING. I got one handed health hit 2 today and I just think of it now as a slightly weaker body hit. Bleeds are no longer stackeable...ok...fine....BUT WHY DO THE GODDAMN COMBAT MEDICS STILL GET TO STACK THEIR MIND DISEASES TO KILL ME IN 2 TICKS. If the devs are going to nerf things that needn't be nerfed then fine, I don't expect much more from SWG devs. But atleast be fair with the nerfbat, Combat medics haven't even been given a second glance, their poisons and diseases seemed to evade the 75% pvp dmg reduction and now they seem to be evading this.
When are the CM's gonna get hit with the nerf bat like most of the other professions are?
Probably never since we dont need nerfing. The MIND vulnerability issue needs to be addressed. Ever been killed bya CM HEALTH poison? No? Didn't think so. Ever wonder why the most powerful PvP professions (CM and rifleman) are like that? Its because the do MIND damage. How do TKM's win in PvP fights against 80% kinetic armor? Headhit1 which does MIND damage. For the fencers vs. stun armor its scatter shot which attack health/action/MIND. See the pattern?
And to top it off there isONLY ONE profession that can cure ANYTHING in this game.
Luckily for all of us the MIND wont be vulnerable with the combat revamp so no more stacked MIND poisons for joo!
Damnit! I have to deal with "nerf CM" posts enough on our own boards. I come here to find facts, tips, and issues for my FENCER. If you want to post griefs about Combat Medics go to our boards and post there like every other ignorant player who cant see the real problems.
Bleeds werepowerful and stackable by multiple players Combat Medic poisons are not.