Fencer Archive

Thread: +185 dodge...

CrazyAce555
Sun Jan 16, 2005 8:25 am
#1

If i am 0040 commando/master fencer/ 4040 pistoller i have +185 dodge./ IS there a cap? Have i passed it? is it really good this high?
Lightburn
Sun Jan 16, 2005 8:49 am
#2

125 is hard cap



Lighters
125 Badges
Jedi Sentinel Rank 2
chardin
Sun Jan 16, 2005 12:40 pm
#3



Lightburn wrote:
125 is hard cap





sorry, hard cap means that the mod # will stop rising once it has reached that cap, and soft cap means the # may go higher but you do not get any further bonuses. currently there are no hard caps in the game, so +125 dodge is teh SOFT cap. however you can use pikata pie to enhance the dodge further, but AA's + CA's do not get the normal +25 ontop of the cap when dealing with dodge + counterattack + block , etc.



.:x:.TEH OMARRI.:x:.
vPwnage Dabblervl337 t4lk ExtraordinairevRadiants Finest Wookieev


.:x:.CHARDIN BOTHWUI.:x:.
vFormer Jedi KnightvKrayt's NightmarevFlurryv


paccy
Mon Jan 17, 2005 4:35 am
#4






chardin wrote:





Lightburn wrote:

125 is hard cap







sorry, hard cap means that the mod # will stop rising once it has reached that cap, and soft cap means the # may go higher but you do not get any further bonuses. currently there are no hard caps in the game, so +125 dodge is teh SOFT cap. however you can use pikata pie to enhance the dodge further, but AA's + CA's do not get the normal +25 ontop of the cap when dealing with dodge + counterattack + block , etc.



125 is the hard cap yes ... and u can only go over 125 with SL's and Food and we dont have any food that adds to dodge, only chance to dodge




paccy
Y o u r M o m ?
You wanna replace me, but you cant erase me

noggs
Tue Jan 18, 2005 3:53 pm
#5



paccy wrote:


chardin wrote:


Lightburn wrote:
125 is hard cap





sorry, hard cap means that the mod # will stop rising once it has reached that cap, and soft cap means the # may go higher but you do not get any further bonuses. currently there are no hard caps in the game, so +125 dodge is teh SOFT cap. however you can use pikata pie to enhance the dodge further, but AA's + CA's do not get the normal +25 ontop of the cap when dealing with dodge + counterattack + block , etc.

125 is the hard cap yes ... and u can only go over 125 with SL's and Food and we dont have any food that adds to dodge, only chance to dodge




Yeah Paccy is right...125 Dodge is the Hard Cap for Dodge, Counterattack, and Block...Accuracy is a Soft Cap



WWWWWWWWWWWWWWWWWXXXXXXXXXXXXXXXXX
Flander Comack - Elite Carbineer
Merick Craven - Cloak And Run Jedi
Youngun of FTW


<3<3<3<3<3<3<3<3<3<3






Minerunner
Tue Jan 18, 2005 7:42 pm
#6

Not hard cap soft cap... guys the terminology is as old as EQ... Soft Cap = The numerical value beyond which there is no benifit for gaining (the only thing in SWG) Hard Cap = Numerical Value which cannot be raised beyond. (Which there are none in SWG)

Both equal the same thing effectivly, however both represent themselves very differently... and it creates unnessisary confusion when you interchange terms improperly.



Roogah Heeveah : Starsider, Alien Master of the Force : Roleplayer
Leoaf Be'lya : Bothan Ace Alliance Pilot : Eclipse
Minerunner : Test Center


"Cast aside your preconceptions and you will be delivered from this sin of assumption."
paccy
Tue Jan 18, 2005 8:20 pm
#7

ok i live to learn , im right about only go beyond 125 with sl and food tho


and we cant get none of that soooo



paccy
Y o u r M o m ?
You wanna replace me, but you cant erase me

Sephia
Wed Jan 19, 2005 9:53 am
#8

Also i believe that dodge cna only be used from a profession equal to the weapon you are using at the time.


So... A player using a fencer weapon can only have a dodge of 116. That means dodges from different professions dont stack. I thought this was a fix from a year ago when everyone was crying about fencer-pistoleer stacks...



Sephia Therifoh
Cerberus, Dantooine
Master Bounty Hunter
Master Squad Leader
Carbineer xxx4
Novice Medic
TalusianRogue
Wed Jan 19, 2005 9:57 am
#9






Sephia wrote:

Also i believe that dodge cna only be used from a profession equal to the weapon you are using at the time.


So... A player using a fencer weapon can only have a dodge of 116. That means dodges from different professions dont stack. I thought this was a fix from a year ago when everyone was crying about fencer-pistoleer stacks...







/shake


Fencer and Pistoleer Dodge stack, but cap at 125. You would have 125 dodge both as a Pistoleer and as aFencer.




Ko'c
Who the ***edit*** codes this game?

Lethalman
Wed Jan 19, 2005 10:22 am
#10



Sephia wrote:
Also i believe that dodge cna only be used from a profession equal to the weapon you are using at the time.
So... A player using a fencer weapon can only have a dodge of 116. That means dodges from different professions dont stack. I thought this was a fix from a year ago when everyone was crying about fencer-pistoleer stacks...





Tell that to the Master Fencer/ Master Pistoleer I dueled yesterday. Couldn't land a DoT on him for all I was worth.



Zuka 'Zamamee
TalusianRogue
Wed Jan 19, 2005 10:34 am
#11






Lethalman wrote:





Sephia wrote:

Also i believe that dodge cna only be used from a profession equal to the weapon you are using at the time.


So... A player using a fencer weapon can only have a dodge of 116. That means dodges from different professions dont stack. I thought this was a fix from a year ago when everyone was crying about fencer-pistoleer stacks...







Tell that to the Master Fencer/ Master Pistoleer I dueled yesterday. Couldn't land a DoT on him for all I was worth.





Dodge ought not be a factor unless the person has novice doc for /healstate intimidate



Ko'c
Who the ***edit*** codes this game?

Page 1 of 1
Previous Next