Fencer Archive
Thread: New loot idea tell me what ya think
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-Incubus-
Tue Jan 18, 2005 9:01 pm
#1
I think that first of all each and everySEA needs to be fixed and in working condition. This isnt fair at all that various attachments for each profession dont work, creating a disadvantage for that player's profession. A new loot idea I have would draw interest for each player of any profession, and create a more useful way to spend time in SWG.
My idea is to create Skill Implants (SI's), a loot that drops off random NPC's, probably as common as adhesives do currently. These SI's start out at a basic level (Level 1) . These implants have any of the mod types that SEA's do, but only 1 mod per implant. YOU CAN ONLY ATTACH 2IMPLANTS ON YOUR TOON.When the implant is looted it starts out at level 1. Lets say the implant was modifying Dodge. When you loot the implant and equip it, you get +1 dodge to start. Now, since the Dodge mod enhances your combat performance, you must grind combat experience or any combat profession experience (ie Rifleman) in order to level up your implant. The amount of experience required for each level is definitely up for discussion, this is only my idea. As your implant's level rises it provides an increasing amount of modification to the skill of the basic implant. Lets say it requires 200,000 weapons experience or 20,000 combat experience for level 2. After you attain the required experience you bring up the radial menu on your implant and click on the "Level Up" command. You can then transfer the experience into the SI and attain lvl 2. At level 2 the mod of your SI increases by +1. So you now have dodge +2 in your SI. You can level this SI up to +30, though it will require an IMMENSE AMOUNT OF GRINDING, but it will prove very rewarding in your combat experience.
Now, after attaching an SI, it is permanent. The only way to take it off is to destroy it, losing all experience acquired for that MOD, and losing any modification bonuses that the SI provided. You can only attach 2 implants on your toon.
Also these SI's arent only for Combat.There are SI's for medics docs, scouts entertaineretc. Thereare also SI'sfor all you crafters out there too.You have to grind crafting exp in order to level up your crafting SI.Though finding an Armor Experimentation or Medical Experimentation SI will obviously be more scarce than aMedical AssemblySI. Same for combat, you will most likely find a 1h accuracy SI before you find a 1h Speed or 2h speed SI. These SI's are also for melee def, Ranged Def, pretty much any current mod thats out there will be in the SI system.
As you can see this will keep everyone interested, busy, and in the end provide rewards for all the hardwaroking players out there, and you cant complain this wil provide you all with the loot you need for your profession which mods would cost you millions of credits normally to buy from someone. Everyone gets a chance,the only catch is, its all up to you. These Si's cant be traded, sold, or transfered to another player in any way, shape or form. If you want the benefits you must work hard for them.For allthose hardcore FS grinders out there, this should be a piece of cake compared to your Jedi Grind.
Any imput is welcome, i hope this gets to the devs, i would love to see this live.
Thanx for reading
Message Edited by -Incubus- on 01-20-2005 06:14 PM
birdinga
Tue Jan 18, 2005 11:47 pm
#2
WOW, that is an awesome idea. One of the best I have seen in a while, gotta get the devs to work on this now 
Aphecks
Wed Jan 19, 2005 1:06 pm
#3
I agree, it's a great idea.
You're a sneaky one, you, sneaking all these sneaky ideas onto the forums... just hope something like this gets put in game..
You're a sneaky one, you, sneaking all these sneaky ideas onto the forums... just hope something like this gets put in game..
TalusianRogue
Thu Jan 20, 2005 4:54 pm
#6
This kinda sounds a bit much like what the village accomplishes.......
TheHammer317
Fri Jan 21, 2005 5:53 am
#8
thats a nice idea but it shouldnt be perminantly lost when u take it off, u should have to have like an ID remove it for u and then place a new one back in and u can have multiple ones on hand for them to replace it with, mayb a timer between so u cant constantly switch them
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