Fencer Archive

Thread: October update

ShouldStudy
Wed Oct 08, 2003 8:23 am
#1

Ah, looks like we got left out again. Not to complain to much but would a dev just post a comment like: We have seen the issues in your profesion and are reviewing them" Its frustrating that it seem like no one even looks at our boards. When was the last time a dev posted on the Fencer forum.


On a happier note,


"Special attacks which knockdown NPCs will cause the NPC to fall down for a couple of seconds before trying to stand back up. If the NPC is dizzy, he may fall down again when attempting to stand."


knockdowns with dizzy, for those of you who don't have lunge 2 go get it, in pvp its great, and your only chance against rangedis to knock them down before they run away. Maybe this is just what we need to make fencer more survivable, in pvp.


Would like to hear other peoples 2 Cents


Tyle 0 3 0 2 Fencer, Master Brawler and now ch 3 3 0 4 (just so i can stop those dam kiters. Arg i hate it when i get kited)

FalkonSwiftblade
Wed Oct 08, 2003 11:14 pm
#2

yay they fixxed our lunge dizzy I made sick xp tonight!!! I'm also gonna check out new weapons core see if they help.



Try not, Do or do not, there is no try!
Cruseydr
Thu Oct 09, 2003 12:18 am
#3

as far as i know those changes were already live



__________cruseydr________________________________________
Blademaster - 1433 Doctor on Chilastra (Currently Active)
3143 Dancer - Aspiring Smugger on Intrepid (When I'm Bored)
Combat Medic - Pistoleer on Bria (Retired since July)
EasyMcRhinopants
Thu Oct 09, 2003 12:53 pm
#4

Knockdowns messed up in general vs mobs.


Pistolwhip, or fire knockdown, will leave a mob on the ground FOREVER.


i'm not sure how long dizzy lasts pvp, but if felt like a long time when I got beat up earlier today

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