Fencer Archive
Thread: Combat start stutter gone?
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AltairPolluxRigel
Fri Oct 10, 2003 6:06 am
#1
i noticed last night that as i ran up to an enemy on autofollow, then hit the Contol+K to initiate combat, there was no stutter. The sprite did that small hitch thing, but my movement didn't slow. was this accidental? is this just me? maybe they only fixed Altair's fencer issues, since he's clearly much cooler than everyone else. or maybe i'm the one doing the spice.
i'm not arrogant. i'm just rendered that way.
i'm not arrogant. i'm just rendered that way.
Growleroo
Fri Oct 10, 2003 6:35 am
#2
Aldeon, the Rifleman correspondent, picked up on that too, so I guess it looks like the stutter-step may be gone for good...
[rejoices tentatively]
Tenna
Rro
Fri Oct 10, 2003 6:51 am
#3
Come to think of it, I do believe my stutter was gone as well. I was just too busy cussing at the new bugs to notice.
AltairPolluxRigel
Fri Oct 10, 2003 7:35 am
#4
i'm maintaining reserved optimism. was this because we submitted iton our wish list? or can we take it off and replace it with something else now? i guess we'd have to ask Raphayl/Lyahpar.
i'll hit the correspondent bat signal. "baton" the hatches, and put your vibroblades in your teeth, mateys.
i'll hit the correspondent bat signal. "baton" the hatches, and put your vibroblades in your teeth, mateys.
Ilooli
Sat Oct 11, 2003 5:25 am
#5
Altair it was on the original list subnitted by our original correspondent. It appears to me that the attack movement bug is still with us (this might be because I have only fough bolmas so far and they run around like crazy and often get out of range). I did not review the final voting results but it looked to me on a running check basis like this did not make the top 6 issues.
AltairPolluxRigel
Sat Oct 11, 2003 6:13 am
#6
well, at least we got something. i can handle not being able to attack them while moving for now. if they run, that's when i lunge, then dizzy two or three times. they usually fall down, and that gives me enough time to get them down. if they run away again, they're usually low enough that my crappy crappy pistol skills can drop them.
and this indicates they are trying to fix things. it's never gonna be perfect, because we're always gonna want something different.
the apparent chromatic content of the verdant plot before an abode of another often seems more desirous than one's own
and this indicates they are trying to fix things. it's never gonna be perfect, because we're always gonna want something different.
the apparent chromatic content of the verdant plot before an abode of another often seems more desirous than one's own
afkSawMountain
Sat Oct 11, 2003 1:16 pm
#7
My stutter step is gone as well. As far as the critters running around though. I just get a bleed cut on them and then they can run all they want but most fall over dead pretty soon so i don't really chase them.
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