Fencer Archive

Thread: Concerned about Dual weild?

Jenky
Sun May 16, 2004 5:55 am
#1

I would love to see, Fencer being able to weild two swords/batons/knifes at a time, but im concerned about it becoming overopwered!



I mean.. Whats the point of being a Fencer(real Fencers uses one hand only right?) and having One-handed xp if we are best with two weapons(one in each hand)!


It would rock with dual weild, I just pray to that having one weapon only also will be just as usefull, for different situations of course!

In my opinion, it should be something like that Dual weilding will make you much slower and have much less acuracy but higher damage!


I hope the devs can balance this out


Do you guys think that the fencer/pistoleer community need to be concerned about this?


-Jenky



______________________________________
Regarding Star Wars Episode III: "Right or wrong this is my movie, this is my decision, and this is my creative vision, and if people don't like it, they don't have to see it." -George Lucas

"What we do in life, echos in Eternity" - Gladiator
Memic
Sun May 16, 2004 7:10 am
#2

Very interesting... sounds like a neat idea but it will probably never happen
KaliMirchi
Sun May 16, 2004 7:55 am
#3






Jenky wrote:

I would love to see, Fencer being able to weild two swords/batons/knifes at a time, but im concerned about it becoming overopwered!



I mean.. Whats the point of being a Fencer(real Fencers uses one hand only right?)


If you're thinking of "foils" - which aren't even "weapons"; (they are toys), yes -ONE is wielded. However, there is a long history of dual wield in the fighting style which "Fencer" originated in. So don't fret over authenticity.





In my opinion, it should be something like that Dual weilding will make you much slower and have much less acuracy but higher damage!


Well, actually, the second weapon was primarily used as a defensive weapon, not offensive. That doesn't mean it was *never* used offensively - it means defense was it's primary function. Your offensive weapon is held in the "dominant" hand for power and accuracy. The non-dominant hand wields the defensive weapon.



Just a little fyi.




Do you guys think that the fencer/pistoleer community need to be concerned about this?


No - not at all. Fencer isn't overpowered. Combinations of Fencer/doc/Pistoleer etc. are causing the "overpower" uproar. Just as anysmart combination of ANY profession will yield an "overpowered" pc.




-Jenky






Seena

Message Edited by KaliMirchi on 05-16-2004 08:30 AM



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

Daigoro202
Sun May 16, 2004 9:57 am
#4

No one's sure how they will implement dual wielding. Somediscussions have taken place here about what they might do. Maybe we would be able to put one weapon in one hand and another in the other hand. Or maybe the actual schematic would be one item that would appear as two weapons, like a pair of gloves or boots.


If it were up to me, I would make acouple different pairs. One would have higher damage, higher HAM costs, maybe higher speed. The other would have a defensive bonus.


The reason I think it should be different is because among the player base, people will have different notions about what dual wielding should be. For example, there's classical Western fencing, Chinese, Southeast Asian, and Japanese forms of dual wielding. Each of them have differentphilosophies about why two weapons are used, whether they're more offensive or more defensive. Also important is that they all have a different visual look that some players might prefer over others.


The one I'm most familiar with is Japanese. I haven't used the nito or niten form myself, but I've some people do it. The people who are not good at it try to use the second sword defensively, almost like a shield. This is slow. You can block someone's strike once or twice, but then you are vulnerable to a follow up attack. The people who are very good at it use both swords to create attacks, to defeat the opponent's defense with one hand,and attack with the other.


I don't think this will really be reflected in the game-- but I thought it would be a useful example of how even people within the same style of swordfighting have different views of whether two swords should be used offensively or defensively.







_______________

received: from unknown (swg.eclipse.daigoro)

KaliMirchi
Sun May 16, 2004 10:43 am
#5


Thanks Daigoro,


For bringing in an Eastern "perspective" - of course you are correct, the term "Fencer" is very misleading, as it leads people to approaching One handed Sword with tunnel vision. I myself cannot speak from much experience from the styles ofEastern swordplay- it's important that, for diversity, they are included as well.



I think however, it will be a long time coming before the devs, who obviously aren't the well versed in melee "issues" can tease out the "subtleties" of the purpose of the second weapon in dual wield. I think we're pretty much going to be stuck with a "higher damage" sort of scenario - probably indefinitely.




Seena


Message Edited by KaliMirchi on 05-16-2004 01:14 PM



SYRI, Mistress of Melee. Serious Melee Weapons for Intelligent Meleers. It ISN'T always about Damage!
I've been a successful melee combatant since launch. I know melee.
Short ride SE of Coronet. 804 - 5348

AbsTracT
Sun May 16, 2004 11:42 am
#6

never gonna happen. Dev's allready said that there are way too many coding issues w/ it. would b cool tho, eh?



Hungry Hippo
Self Proclaimed Village Idiot
RebelKangaroo
Sun May 16, 2004 1:12 pm
#7

Something I would love to see is that diversity of styles as well. I would love to be able to wield a sword as my offensive weapon and then say a looted dagger with a poison or something as my "defensive" weapon. But like was said, I don't think the dev's will get the 'subtleties' of dual-wielding worked out like that.





Ciet Darksun - Tempest

"A litte rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day"
-Calvin and Hobbes
TKMonkey
Sun May 16, 2004 1:40 pm
#8






AbsTracT wrote:

never gonna happen. Dev's allready said that there are way too many coding issues w/ it. would b cool tho, eh?






Can you back that claim up with some evidence?
Raniok_Tasifer
Sun May 16, 2004 2:29 pm
#9

Maaan... I remember reading a book, Luke used force fall becuase he saw a child and an older lady in trouble (surrounded by like 8 thugs). Anyways! *takes a breath*


Half way through finishing his fall, the child removed to vibro daggers from under its robe, and took out all 8 in a matter of seconds...


The Child was a Noghri guard... Sounds like fun! haha



-- Raniok Tasifer |Master of two forms of Stick Fighting - shock trooper| :: blood to Phear :: |Master Sharpshooter - Field Commander| Koinar Tasifer -- Rrin Mentat |Master Droid Engineer|
-- morgukai -- silver fox of ashiia --
--
--------------------
..letting slip the bonds of control, leaving aside conscious thought, answering only the surge of his passion and his joy, he finds power undreamed of.. when the opponent expands, I contract, when he contracts, I expand, and when there is an opportunity, I do not hit--it hits all by itself.
Kammots-Ahazi
Sun May 16, 2004 6:15 pm
#10

? I have been reading a few people saying it is never going to happen.. but didnt the Devs already say it is going to happen and that they are working on animations?



Advocates of War - Kammots
"Work is where I go, not what I do there" - Kammots

"wOOt"

NILPMET
Sun May 16, 2004 7:34 pm
#11

they should make a samuri prfofession 2 very fast high dmg swords (1 each hand)



* &Ekashasoi Dustlighter&
rebel pvper
AbsTracT
Sun May 16, 2004 8:39 pm
#12






TKMonkey wrote:





AbsTracT wrote:

never gonna happen. Dev's allready said that there are way too many coding issues w/ it. would b cool tho, eh?






Can you back that claim up with some evidence?






argh. i hate to say this but i was wrong. They have allready motion captured it, yet when (and more importantly, where) they are going to implement it is not clear at this time. This was posted by someone (cant find post) who talked to dev's at E3



Hungry Hippo
Self Proclaimed Village Idiot
WookFu
Mon May 17, 2004 12:33 am
#13

Do you mean Overpowering ?



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