Fencer Archive
Thread: Concerned about Dual weild?
Jenky wrote:
I would love to see, Fencer being able to weild two swords/batons/knifes at a time, but im concerned about it becoming overopwered!
I mean.. Whats the point of being a Fencer(real Fencers uses one hand only right?)
If you're thinking of "foils" - which aren't even "weapons"; (they are toys), yes -ONE is wielded. However, there is a long history of dual wield in the fighting style which "Fencer" originated in. So don't fret over authenticity.
In my opinion, it should be something like that Dual weilding will make you much slower and have much less acuracy but higher damage!
Well, actually, the second weapon was primarily used as a defensive weapon, not offensive. That doesn't mean it was *never* used offensively - it means defense was it's primary function. Your offensive weapon is held in the "dominant" hand for power and accuracy. The non-dominant hand wields the defensive weapon.
Just a little fyi.
Do you guys think that the fencer/pistoleer community need to be concerned about this?
No - not at all. Fencer isn't overpowered. Combinations of Fencer/doc/Pistoleer etc. are causing the "overpower" uproar. Just as anysmart combination of ANY profession will yield an "overpowered" pc.
-Jenky
Message Edited by KaliMirchi on 05-16-2004 08:30 AM
No one's sure how they will implement dual wielding. Somediscussions have taken place here about what they might do. Maybe we would be able to put one weapon in one hand and another in the other hand. Or maybe the actual schematic would be one item that would appear as two weapons, like a pair of gloves or boots.
If it were up to me, I would make acouple different pairs. One would have higher damage, higher HAM costs, maybe higher speed. The other would have a defensive bonus.
The reason I think it should be different is because among the player base, people will have different notions about what dual wielding should be. For example, there's classical Western fencing, Chinese, Southeast Asian, and Japanese forms of dual wielding. Each of them have differentphilosophies about why two weapons are used, whether they're more offensive or more defensive. Also important is that they all have a different visual look that some players might prefer over others.
The one I'm most familiar with is Japanese. I haven't used the nito or niten form myself, but I've some people do it. The people who are not good at it try to use the second sword defensively, almost like a shield. This is slow. You can block someone's strike once or twice, but then you are vulnerable to a follow up attack. The people who are very good at it use both swords to create attacks, to defeat the opponent's defense with one hand,and attack with the other.
I don't think this will really be reflected in the game-- but I thought it would be a useful example of how even people within the same style of swordfighting have different views of whether two swords should be used offensively or defensively.
Message Edited by KaliMirchi on 05-16-2004 01:14 PM
AbsTracT wrote:
never gonna happen. Dev's allready said that there are way too many coding issues w/ it. would b cool tho, eh?
TKMonkey wrote:
AbsTracT wrote:
never gonna happen. Dev's allready said that there are way too many coding issues w/ it. would b cool tho, eh?
Can you back that claim up with some evidence?