Fencer Archive
Thread: Dodge skill mod
Page 1 of 1
zRhyno
Sun Jun 27, 2004 2:14 pm
#1
I know that dodge caps at 125 from skill mods attained from professions, but can you go over this with skill attachments and clothes with mods on them? say i have +125 dodge already, and get a +25 dodge AA, will my dodge actually be affected to +150?
FallAM
Mon Jun 28, 2004 9:36 am
#2
Yes, then take dodge food and you will be the abusive dodge stacker that most people think no longer exists.
OditeFosore
Mon Jun 28, 2004 11:30 am
#3
Hehe, yes, he's so correct. There are still methods for making yourself the hated defense stacker that's rarely hit. I made some +80 dodge denellian fizz the other day to play around, started my COB, and started dueling. My master riflemen friend shot at me 5 times with a standard T21 and hit 0 times from ideal range. He hit0 out of 5 with a +80 range-mod dxr6 and hit me 1 out of 5 with a +120 range modded E11. Problem with denelian fizz is it's capped at 68 filling minimum - can't do much in a real battle with that full ofa stomach to start with. You can however use 52+ dodge pikatta pie that is only 33 filling to make yourself one hard to hit mofo. So, you get 125 dodge from your profs, 150 after SEAs, and 202 after food to make yourself a phantom that bullets go right through, around, but rarely damage.
FallAM wrote:
Yes, then take dodge food and you will be the abusive dodge stacker that most people think no longer exists.
Page 1 of 1