Fencer Archive

Thread: Help me on a PvP template???

XaverriJade7
Thu Aug 26, 2004 1:18 am
#1






DrekkarStorm wrote:


Hey guys. My template is planned to be as follows:

Master Rifleman

0044 Pistoleer

4400 Fencer

0003 TKA


I was just wondering if anyone knew if that was a good plan or how you would change it?

Also, Would this template put me over the cap limit on any defenses or what not?


(I'm posting this on all the profession boards that i have in my template)





I assume you only mean to be using a rifle with this template and no other weapons? A melee profession will help a lot in PvP, but if you are good enough or defended well enough, you should be fine. These skills leave you with 15 skill points left over. That's for Novice Medic, right? If not, make sure it is


Melee defense isn't that much use to a Rifleman(unless you have also mastered a melee profession), so that whole line of Pistoleer needs to go(not to mention you're well over the +125 cap without it ). I'd simply move those four boxes to the third line of Fencer for further status defenses.


Even then, you are still over the cap on ranged/melee defense. Try moving the 3 boxes you put into TKA to the Meditate line. That allows you to Powerboost and meditate away bleeds, poisons, and diseases. After getting 3/4 of the Meditate line, it sure would be nice to finish it...but wait- you can! Remove the top box of the first Fencer line to finish Meditate. Now you can use Force of Will and meditate away wounds and you are still capped on ranged defense.


Though you may still be over the cap on ranged defense, you have only 96 melee defense. Not that you should ever need it.


What you should have now is this(with 0 skill points remaining):



  • Master Rifleman

  • Pistoleer 0/0/4/0

  • Fencer 3/4/4/0

  • TKA 4/0/0/0

  • Novice Medic

And your defenses will be:



  • +20 to Intimidate

  • +50 to Stun

  • +70 to Posture Down

  • +90 to Blind/Dizzy

  • +100 to KD

  • +125 Ranged defense

  • Ranged Mitigation 3

  • Stim Bs(not 'defense', but they help)

Some people will have you go completely different routes, but this is probably the best option for you without changing what you originally had too much.






Kezia Sunshade
RIS Certified - Master Armorsmith - 12 Exp. Pts
Vendor locations:
Outland, Naboo (7013, 3646) - Kashyyykian Hunting Armor & Imperial Prototype PSGs
Elexis' Hard Wars Cafe in Paradox, Lok (1330, -305) - Kashyyykian Hunting Armor
stujak
Thu Aug 26, 2004 4:47 am
#2

The 0-0-0-4 pistols, 4-0-0-0 fencer and 0-0-0-3 tka is a waste of sp. Ranged and melee defense cap at 125.


A better template would be:

Master Rifleman

Master Fencer(or 0-4-4-0 for defense vs.)

Pistoleer 0-0-4-0

TKA0-3-0-0


This Template gives you 2 of the best PvP professions(rifles and fencer) as well as great defense vs.( 120 to kd, 95 to dizzy, etc...)

This will also give you ranged and melee mitigation 3 which helps out greatly. Your ranged defense would be 143 and melee would be 116. If you feel the need to cap melee defense as well then you can adjust the TKA skill set but beyond TKA 0-0-0-1 it would be(and in my opinion is a waste, what's 14 more melee defense?)a waste of skill points.



Stujak Dumblede: Nub Bounty Hunter Extraordinaire


"One of the few good things about modern times: If you die horribly on television, you will not have died in vain. You will have entertained us." Kurt Vonnegut
SpunkyKuma
Thu Aug 26, 2004 10:02 am
#3

A little too much dabbling, I'm doing master fencer, master rifleman, pistoleer 0040, marksman 4404, and medic 1000- should be plenty good. At least get 3440 fencer if you don't plan on master fencer.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
Chac Baal - Elder Jedi (Omen's first Mon Cal Jedi)
DrekkarStorm
Thu Aug 26, 2004 12:20 pm
#4

Hey guys. My template is planned to be as follows:

Master Rifleman

0040 Pistoleer

4400 Fencer

0003 TKA


I was just wondering if anyone knew if that was a good plan or how you would change it?

Also, Would this template put me over the cap limit on any defenses or what not?



~Drekkar Storm~
Master Rifleman/Master Doctor
Captain in the Rebel Army
Proud Member of the Omega Shard
Sunrunner Galaxy
DrekkarStorm
Thu Aug 26, 2004 12:23 pm
#5


Hey guys. My template is planned to be as follows:

Master Rifleman

0040 Pistoleer

4400 Fencer

0003 TKA


I was just wondering if anyone knew if that was a good plan or how you would change it?

Also, Would this template put me over the cap limit on any defenses or what not?


(I'm posting this on all the profession boards that i have in my template)



~Drekkar Storm~
Master Rifleman/Master Doctor
Captain in the Rebel Army
Proud Member of the Omega Shard
Sunrunner Galaxy
DrekkarStorm
Thu Aug 26, 2004 12:36 pm
#6


Little Edit: It's 0044 on Pistoleer. Thanks!



~Drekkar Storm~
Master Rifleman/Master Doctor
Captain in the Rebel Army
Proud Member of the Omega Shard
Sunrunner Galaxy
MCSS
Thu Aug 26, 2004 8:34 pm
#7

i was searching for a good rifle pvp template, the one you mentioned is great, i should try that out, since im dropping pikeman tomorrow.



Bemor Datiman, Master Doctor and Master pikeman

Oustia, Under going a template change
FicoFeafip
Thu Aug 26, 2004 9:30 pm
#8


Ultimate defence stacker rifleman template:


Master Rifleman

4304 TKA

0440 Fencer

0040 Pistoleer


Stats: Blind 100, Dizzy 95, KD 120, Posture Change 130, and stun 65. You are pretty much immune to the standard dizzy/KD attack from all melee'ers.


Note: You can take off any of the brawler lines and add novice medic if you want, I consider 0304 the best alternative since you will be able to heal your wounds with medic.


Of course, I recently switched to a similar template based around Swordsman and have hit 100+ in every status defence except for intimidate which is at a respectable 40. Trust me when I tell you that being immune to status effects makes you a brick wall in duels and only DoTs would have a chance of killing you.
DrekkarStorm
Fri Aug 27, 2004 9:20 pm
#9

Ok so Master Rifleman, Master Fencer, 0-0-4-0 Pistols...and some medic???



~Drekkar Storm~
Master Rifleman/Master Doctor
Captain in the Rebel Army
Proud Member of the Omega Shard
Sunrunner Galaxy
DrekkarStorm
Fri Aug 27, 2004 9:23 pm
#10

Can i ask why the xxx4 on markman??



~Drekkar Storm~
Master Rifleman/Master Doctor
Captain in the Rebel Army
Proud Member of the Omega Shard
Sunrunner Galaxy
eveready9999
Sat Aug 28, 2004 1:34 am
#11



DrekkarStorm wrote:
Can i ask why the xxx4 on markman??





I'm guessing for the suppression fire(posture change).



Eveready Zues(aka Elevatoready, village idiot) - Master Fencer/Doc


ArkanIrami
Sat Aug 28, 2004 3:14 pm
#12






eveready9999 wrote:





DrekkarStorm wrote:

Can i ask why the xxx4 on markman??





I'm guessing for the suppression fire(posture change).



Suppresion fire is worthless, never sticks in pvp. My template right now is master fencer master rifleman pistoleer 0040 medic 1040. You need to be able to use stim e's if you plan to pvp, jedi are everywhere now and they can hit your health and action pools for 400-600 a second while kded. The only thing this template is weak against is intimidation and dots, and the new resistance buffs help with those a lot. My friend is picking up master tka instead of master rifleman with the rest of his template the same, he'll be harder to take down but will lack the dps my rifles will give me access to.




Arkan Irami, Retired MSF Co-Leader
eveready9999
Sat Aug 28, 2004 9:16 pm
#13






ArkanIrami wrote:





eveready9999 wrote:





DrekkarStorm wrote:

Can i ask why the xxx4 on markman??





I'm guessing for the suppression fire(posture change).



Suppresion fire is worthless, never sticks in pvp. My template right now is master fencer master rifleman pistoleer 0040 medic 1040. You need to be able to use stim e's if you plan to pvp, jedi are everywhere now and they can hit your health and action pools for 400-600 a second while kded. The only thing this template is weak against is intimidation and dots, and the new resistance buffs help with those a lot. My friend is picking up master tka instead of master rifleman with the rest of his template the same, he'll be harder to take down but will lack the dps my rifles will give me access to.






I have a rifleman/doc toon and he has suppresion fire, with accuracy food he rarely misses a posture change on a ranged toon. On a melee toon it take's a few but it definitely helps.

Message Edited by eveready9999 on 08-28-2004 09:17 PM



Eveready Zues(aka Elevatoready, village idiot) - Master Fencer/Doc


Page 1 of 1
Previous Next