Fencer Archive

Thread: WHAT does dodge cap at?

Foodaddy
Sat Aug 28, 2004 11:25 am
#1

im going master fencer/master doc


i think fencer alone give you 105 dodge


what does it cap at with AA's anc CA's?


And does CoB and dodge food allow you to go above the cap?


thanks



SKipper straubenator
DancinMonkey
Sat Aug 28, 2004 4:20 pm
#2

i'm also wondering, cause i'm also a pistoleer and have dodge already



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-FaTaL-
Sat Aug 28, 2004 6:03 pm
#3

think its 125. Which you can cap out with AA's and CA's.





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Duedroth
Sat Aug 28, 2004 8:54 pm
#4

all defenses cap at 125

this includes ranged defense, melee defense, def. vs. state effects, and the dodge/block/counterattack defenses

With speed it's pointless to go above 100, at 100 you'll fire/use a weapon with a 100000000 delay at the 1 sec speed cap

Accuracy and damage mods don't cap, you can do what you want to push those up



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-Smily-
Sat Aug 28, 2004 11:00 pm
#5

All defenses both primary and secondary hardcap at 125 BASED UPON YOUR SKILLS!!!!!

Both food and sea's can break this hardcap. However, SEA's do not work beyond +25

i.e. +56974976 dodge will only yield +25



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Duedroth
Sun Aug 29, 2004 2:36 am
#6



-Smily- wrote:
All defenses both primary and secondary hardcap at 125 BASED UPON YOUR SKILLS!!!!!

Both food and sea's can break this hardcap. However, SEA's do not work beyond +25

i.e. +56974976 dodge will only yield +25



attachments will NOT break the cap, but in some instances food will ... i haven't personally experimented with all the foods however



Nathan Bluewater Smuggler and Captain of the Ivory Eagle
Oberon Bluewater Twi'lek Bounty Hunter
fireonice fireonice Dark Jedi Knight

A'idan Corso Merchant Extraordinaire
Behold an YT-1300 and the one that piloted it was Nathan and Vengeance followed with him.


DukeRith
Sun Aug 29, 2004 7:30 am
#7

125 hard cap for all defences, +25 in attachments
Foodaddy
Sun Aug 29, 2004 3:07 pm
#8

ok, cool but WHATS A SEA??



SKipper straubenator
Foodaddy
Sun Aug 29, 2004 3:11 pm
#9

nm DUh skill mods sorry i hate acronyms



SKipper straubenator
Nealoc187
Sun Aug 29, 2004 5:58 pm
#10






Duedroth wrote:





-Smily- wrote:
All defenses both primary and secondary hardcap at 125 BASED UPON YOUR SKILLS!!!!!

Both food and sea's can break this hardcap. However, SEA's do not work beyond +25

i.e. +56974976 dodge will only yield +25





attachments will NOT break the cap, but in some instances food will ... i haven't personally experimented with all the foods however




actually you're wrong. you max out at 125 on dodge with skills, and you can add another +25 from SEAs for a grand total of 150 dodge. dodge food like pikatta pie and air cake actually don't increase your dodge amount, there is a thread where all this has been discussed and tested. the thread is probably a month or 6 weeks old if you wanna take a look for it.







Nealoc Steele
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jball2k
Sun Aug 29, 2004 7:43 pm
#11

a csr told me ranged/melee defenses weren't capped


unless it was a stealth nerf




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Nealoc187
Sun Aug 29, 2004 10:01 pm
#12



jball2k wrote:
a csr told me ranged/melee defenses weren't capped
unless it was a stealth nerf





the csr was wrong. the ranged/melee defense cap was the biggest thing in one of the old patches, people were stacking ranged/melee defence up to like 190ish, and were unhittable. they too are capped at 125, plus food, plus attachments.



Nealoc Steele
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