Fencer Archive

Thread: Unbuffed Combat

Rabenschwinge
Fri Aug 27, 2004 8:35 am
#1

I wonder if some of you have some strategies to do missions unbuffed while only using fencer skills.
Currently I am playing a fencer 4243, master dancer, entertainer 0044, scout 0040, brawler 0400 and I have difficulties doing an avarage mission of what the (faction) terminal offers me (most missions are between 3.5 and about 6.2 k credits). May latest idea was to get a better shield generator and downgrade my armor to Ubese. So far this seems to work out fine. But I am still not sure...
The following tactics I tried, though I wasn't really pleased with one of them.

  1. Just center

    Don't use any special attacks, don't intimidate, just center. Gives you the opportunity to not care about the weapons special attack cost and use a real heavy weapon. Fighting this way is rather boring, 'cause you spend your time watching, but seems to be most effective.


  2. Dizzy and intimidate

    You blind and intimidate your enemies. You try it only once, 'cause it's simply impossible to affort several trials. This works out of you fight enemies that vary greatly in power and you wanna terminate the biggest threat first. But all in all I had not much success with this strategy...


  3. Spin attacks

    You stand in the middle of them, center and do spin attacks with a weapon that's relativly slow but deals much damage (I usually prefer faster weapons). Has the advantage that you don't have to fear anyone would fire at you next to none existant energy protection. But usually it's just not enough. Would only be helpful if you were surrounded by really many really weak enemies



I tried variants with dizzy and posture change, but so far it has proven completely worthless, since it costs way to much points for a way to low success chance and a way to few gain if you succeed. Further minor tactics I currently use are:

  • Let them run

    It's better to not follow enemies running away, you always have to focus on the current threat. I died a couple of times because of this, 'cause I had the enemy firing at me when all other were defeated, but all in all you take way less damage.


  • Wait for the moment

    Don't attack an enemy if you still have tef, it's better to wait. Don't attack as long as the enemy is spread over a big area, if they arn't completely seperated, wait 'til they are relativly near to get them into close combat. Or seperate them completely if you can. I even use a carbine untrained quite successfully to achieve that.


  • Never run away

    This is the only strategy of which I am more or less sure. It's simply whenever you run away, you have to decide when you still could fight, but you will be damn close to edge when you press the burst run button. You will probably die then.



That's my thoughts so far. There are more minor thoughts... but my time is running out. If any of you has suggestion for improvements or sees anything that she thinks is wrong please post.

/curtsey self
Sharven




Lt. Sharven Figohic - Infinity
Wardancer & Space Beast Of Prey

Moonshadow Wiki & ForumsMoonshadow info on swg-wiki

VemaGara
Fri Aug 27, 2004 8:43 am
#2

I have often fought things unbuffed.

First, you need to be extremely careful of encumberance. Encumberance is bad. That's why I bought 50% chiton. The stuff is great. After that, have some good stim-b's and some bluemilk. That's it. I can take out the red-con cat on Naboo fairly reliably with just chiton.

The second thing about fighting unbuffed is that you must be very careful of spamming your specials. Patience. Exercise your patience.

Third, you must learn what kicks your butt and what doesn't. I never take spineflap missions. I can beat them, but ouch, they hurt! I also avoid NPC's, as they pull out specials that can one-shot you. Knowing your own weaknesses is part of mastering a profession!

You can also use stim-b's and vasarian brandy. I took out four fambaa that way, and otherwise unbuffed.



Dr. Vema Gara
Master Doctor, Master Fencer
Imperial Ace (solo), Imperial Inquisition
Valcyn
(Sophitia, Trinidad on Test)
CrystalMaster
Fri Aug 27, 2004 9:37 am
#3

I have an idea for fighting things unbuffed... DON'T!!!



Kilik Tempo-of Tempest
Haschel
Sat Aug 28, 2004 12:26 am
#4

I prefer to activate Center, drink a couple brandy, eat synth+aircake, then spam specials and use Stim E's as needed to keep healthy ;x



Galford
Master Fencer, Master Brawler, Teras Kasi Artist 0/0/0/4, Doctor 0/0/0/1 (Skill points: 2/250....bah)
Eclipse

"I'll show you that no matter how hard they try, scum are still scum." - Vesper, Star Ocean 2
Shadusdarkmour
Sat Aug 28, 2004 7:07 pm
#5

Another thing to do to help in unbuffed combat is to carry around a low ham weapon. A damage sliced vibroblade can throw off reasonable damage and doesnt kill you near as fast as your main choice. All in all a fencer unbuffed should be more concerned with defending themselves then offense. with blind intimadate and foods armor isnt necessary to surive most engagements so its up to personally choice. Just rember when you unbuffed to play defensively and you should be ok. I know my master fencer hunts jantas all the time the time unbuffed and the only time i ever get into danger is when i get careless and greedy on the offense




Master Brawler
Master Fencer
Master Swordsman

Why wasnt i supposed to bring a knife to this gun fight again?
StandUpWookie
Sun Aug 29, 2004 2:30 pm
#6

dunno why everyone thinks it fun to fight unbuffed wearing armor. Just shell out 10k for buffs and put away yor armor. It will take two missions to make that money back.


The game is broke. The system doesnt work. Unless you enjoy fighting womp rat level creatures. Maybe some people like that though. In that case just use COB, a high damage gaffi stick, spin2 (which dizzies) and use blue milk to heal your mind. Get novice medic or you will die a lot.


SUwookie
lycanthropy
Sun Aug 29, 2004 5:15 pm
#7






CrystalMaster wrote:

I have an idea for fighting things unbuffed... DON'T!!!







not everyone can afford to shell out 10k every time they want to go fighting solo. with just brandy, some good armor, and some good knowledge of what is too much to handle and you can do fine without buffs. Me personally i only will buff if im going with a team.


i am only novice fencer and can take down an ikopi stag(ch30) with just using composite chest/bracers/and leg armor, i dont spam specials alot so that keeps me alive.


besides always buffing makes things too easy




Madcow Disease! MOOOOOOOOOOOOOOOOOOOOOO!
donnysabertooth
Sun Aug 29, 2004 7:05 pm
#8






Rabenschwinge wrote:
I wonder if some of you have some strategies to do missions unbuffed while only using fencer skills.
Currently I am playing a fencer 4243, master dancer, entertainer 0044, scout 0040, brawler 0400 and I have difficulties doing an avarage mission of what the (faction) terminal offers me (most missions are between 3.5 and about 6.2 k credits). May latest idea was to get a better shield generator and downgrade my armor to Ubese. So far this seems to work out fine. But I am still not sure...
The following tactics I tried, though I wasn't really pleased with one of them.



  1. Just center

    Don't use any special attacks, don't intimidate, just center. Gives you the opportunity to not care about the weapons special attack cost and use a real heavy weapon. Fighting this way is rather boring, 'cause you spend your time watching, but seems to be most effective.



  2. Dizzy and intimidate

    You blind and intimidate your enemies. You try it only once, 'cause it's simply impossible to affort several trials. This works out of you fight enemies that vary greatly in power and you wanna terminate the biggest threat first. But all in all I had not much success with this strategy...



  3. Spin attacks

    You stand in the middle of them, center and do spin attacks with a weapon that's relativly slow but deals much damage (I usually prefer faster weapons). Has the advantage that you don't have to fear anyone would fire at you next to none existant energy protection. But usually it's just not enough. Would only be helpful if you were surrounded by really many really weak enemies



I tried variants with dizzy and posture change, but so far it has proven completely worthless, since it costs way to much points for a way to low success chance and a way to few gain if you succeed. Further minor tactics I currently use are:



  • Let them run

    It's better to not follow enemies running away, you always have to focus on the current threat. I died a couple of times because of this, 'cause I had the enemy firing at me when all other were defeated, but all in all you take way less damage.



  • Wait for the moment

    Don't attack an enemy if you still have tef, it's better to wait. Don't attack as long as the enemy is spread over a big area, if they arn't completely seperated, wait 'til they are relativly near to get them into close combat. Or seperate them completely if you can. I even use a carbine untrained quite successfully to achieve that.



  • Never run away

    This is the only strategy of which I am more or less sure. It's simply whenever you run away, you have to decide when you still could fight, but you will be damn close to edge when you press the burst run button. You will probably die then.



That's my thoughts so far. There are more minor thoughts... but my time is running out. If any of you has suggestion for improvements or sees anything that she thinks is wrong please post.

/curtsey self
Sharven





go master fencer first and use a vibroblade, itll be a lot easier then.



aivut
The UnTouchAbles
EonSaber
Sun Aug 29, 2004 7:18 pm
#9

With fencer at cap dodge, cap melee/ranged defence, I am rarely hit ever in pve.. I have never been hit once by a ST after centered..



Ford Prefect-
fencer newber
furrycat
Mon Aug 30, 2004 2:57 am
#10

Quoth StandUpWookiee,

> dunno why everyone thinks it fun to fight unbuffed wearing armor.

Unbuffed but in armour does seem a little strange. But buffed and armoured isn't tremendously exciting when there's no fear of damage either from your opponents or your specials. Sure if you are grinding to master then buffing and spamming is going to be the most efficient. If you actually want to enjoy the game you are doing yourself a disservice by taking away all elements of danger.

Good places to fight unbuffed and in clothes:

Fort Tusken
In the unlikely event it isn't camped there is fun to be had. Seeing a warlord use scatter hit 2 on you is interesting. Intimidate, dizzy and lunge are your friends.

Tusken village
This place isn't hard but if you come across a new spawn you're in for a fast and furious fight.

Tusken bunker
Who ever tires of killing Tuskens?

Squill cave
Squills. Lots of squills. Bleed 'em, intimidate 'em, blind spin liberally. Pack a stun baton and some stims.

Blue Leaf Temple
Dark klikniks abound. They are more than happy to gank you. Keep them intimidated and blinded and try to wear them down. Warcry and heal where appropriate. Don't be shy of running away if you can draw one out from the pack.

Geonosian biolab
Safe if you have plenty of stims and if you stick to crazed geonosians. Anything stronger will wtfpwn you in short order. You might be able to hook up with a grinding creature handler and let him have his pet guard you.




  |\_/|  
>(o.o)< furrycat ruffles your hair.
( ),
^^ ^^

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