Fencer Archive
Thread: Why scatter hit?
(ps the warcry is to make sure they dont heal themselves)
o ya i forgot to mention. most of my trials to test this all out (actual duel with friends not overt battles) were against tkm's.... and yeah... fencers kick tk-a-ss
Message Edited by chardin on 10-23-2004 11:00 PM
chardin wrote:
just a fast post before i go to bed, did some pvp'ing today at 4433 fencer with my new 203-215 dmg baton. I noticed one thing, scatter hit 2 BLOWS, i was incaping / killing people about 5x faster with body hit3's. maybe you need master brawler to help this out but i noticed that right off i dizzy posture change them, spam body hit3. they get up and i warcry 2 them (for 20 seconds) then keep spamming body hit. MOST are usually VERY close to dead now or they are some uber pvp'ers, so i intimidate2 them and dizzy lunge2, keep spamming and down they go. all fencers i have talked to say that scatetr hit 2 is the best in pvp because it hits mind but i find i RARELY hit mind. am i just talking to the wrong people and you all already know this or am i missing something?
(ps the warcry is to make sure they dont heal themselves)
o ya i forgot to mention. most of my trials to test this all out (actual duel with friends not overt battles) were against tkm's.... and yeah... fencers kick tk-a-ss
Message Edited by chardin on 10-23-2004 11:00 PM
scatter hit > PSG
use 1handhit3 on ranged professions like riflemen/cm or what ever else they might be, try to use that 203-215 on melee professions only, bust out a NASTY high dmg baton on ranged and you will eat them up in a matter of seconds, but yes warcry breaks as soon as you touch them again, 20secs, 30 secs, 1000000 secs, it will still break after you hit them.
Buddylove wrote:
chardin wrote:
just a fast post before i go to bed, did some pvp'ing today at 4433 fencer with my new 203-215 dmg baton. I noticed one thing, scatter hit 2 BLOWS, i was incaping / killing people about 5x faster with body hit3's. maybe you need master brawler to help this out but i noticed that right off i dizzy posture change them, spam body hit3. they get up and i warcry 2 them (for 20 seconds) then keep spamming body hit. MOST are usually VERY close to dead now or they are some uber pvp'ers, so i intimidate2 them and dizzy lunge2, keep spamming and down they go. all fencers i have talked to say that scatetr hit 2 is the best in pvp because it hits mind but i find i RARELY hit mind. am i just talking to the wrong people and you all already know this or am i missing something?
(ps the warcry is to make sure they dont heal themselves)
o ya i forgot to mention. most of my trials to test this all out (actual duel with friends not overt battles) were against tkm's.... and yeah... fencers kick tk-a-ssMessage Edited by chardin on 10-23-2004 11:00 PM
scatter hit > PSG
use 1handhit3 on ranged professions like riflemen/cm or what ever else they might be, try to use that 203-215 on melee professions only, bust out a NASTY high dmg baton on ranged and you will eat them up in a matter of seconds, but yes warcry breaks as soon as you touch them again, 20secs, 30 secs, 1000000 secs, it will still break after you hit them.
wow very nice post, i didnt know that warcry breaks once u get attacked or attack. teh PSG breakign thing is also very cool, i never thought of just focusing on busting up the PSG with scatter hitto make it useless. lots of great info here, thanks
Message Edited by Affinity_WoD on 10-25-2004 04:31 AM
Affinity_WoD wrote:
question w/ scatterhit2... a 250-300 damage bat.. and brandnew 2000 condition psg... how long to wear it down? to 0?
w/ AP0 will a stun bat even hurt a PSG? ( by hurt i mean significant enough to notice)
Message Edited by Affinity_WoD on 10-25-2004 04:31 AM
it kills it by using lots of low damage hits rather that a couple of big ones. also scatterhit counts as 3 hits, so it burns away synsteak very quickily to