Fencer Archive
Thread: Building up to fencer. Need suggestion and tips.
Alright I have several questions regarding the fencer.
Currently I am 2/3 of the way up mastery for one handed brawler. I have no skill in anything else. I am a female zabrak with stats in mostly Health, strength, action, efficiency.
First question. Should I begin learning a new skill? I'm on the verge of getting fencer however I feel like I am lacking. Perhaps working my way through scout then as a creature handler might help? Any form of crafting at this point is, for me I think, futile because of the amount of time and resources I need which will distract me from my fencing training. Suggest a good skillset I should begin to learn.
Second question. Should I begin migrating my stats? What should I focus on? Large pools? Large regeneration? Good efficiency? How does a good fencer's stats look?
Third question. Which branch of fencer should I first think about focusing on? Footwork? Stance? Grip? etc
Fourth question. Should I bother learning other combat skills? Will they give me any advantage (vs cost/time of getting the skill) as a fencer? For example marksmen skill, other brawling skill, etc.
Fifth question. Should I bother wearing armor? As it stands, regeneration appears to be very important in combat especially when I don't always get medical attention quick enough.
Thanks!
Are you aware you can unlearn a skill and immediatly get back the skill points?
With this in mind I currently have:
Brawler(1H Expert)
Marksman (Carbine2)
Scout (Hunting2), Medic(First Aid1)
Artisian(Engieneering3,Survey4)
I havent done the mathto know exactley how many skill points are left over after Master Fencer, but I will just "surrender skill" as needed. I too am intrested in alternative stat migrations.
Zabrak maxed are poor regenerators. But I max them anyway... I have 100 in willpower and Focus beyond base and maxed Str/Con Quick/Stam Leaves me at 1000 each in Action and Health. More than enough to solo my whites.
Skills to shoot for.
Master Brawler, it helps immensly due to the accuracy speed and defensive bonuses, And Berzerk 2 and Lunge 2 are Far more potant by leaps and bounds.
I picked up scout just to cover my tailoring costs... I like to look good and tailors apreciate the stacks of 1000 hides you can work up fairly easy.
Novice medic for those times when no one is around, and if someone gives you some Stim B's you can throw a stim shot on yourslef in the middle of combat for another 100ish pool.
Only have Novice artisan now tohave a handy refrence of what weaponsmiths and such can make and when.
Ultimatly as posted on another thread I will go.
Master Brawler, Master Fencer, Master Heavy Swordsman, TK Combat Line to 4, Pikeman defense line to 4, and Novice Creature handler.
Of course I'll be giving up some of that to get a mount if i need to.... I'll be rideing one of the big Correlian cats.
Roogah
Exploration IV
Survival III
Expert Ranged Weapon Support Abilities(very close to specialist)
Musician II
I am working toward Master Squad leader, although it will be secondary to Master Fencer. Other good options as a Fencer are one of the ranged weapon proficiencies, or perhaps medic. Medics are welcome everywhere
As for stats... thats a long topic i will post by itself.
Abrodan En'Tran
Novice Fencer of Flurry
Pistoleer works exceptionally well with fencer. Check out all you get from pistoleer (protection from posture change down, stun, etc etc, melee/ranged def, dodge, etc). Moreover both pistoleer and fencer specials target the same area (body hits) while using different pools (not to mention the specials for both cost little HAM). If you go with a ranged + melee, you take less damage when creature closes, the creature is damaged when it gets to you and you do dont take damage as it flees.
I dunno, thats how I see it.
See, its best that both your ranged and melee specials target the same pool. This will make you much more efficient.
Thanks for the suggestions guys. I am now a one handed sword master (Apprentice Swordsman). Now I just gotta work my way up to Novice Fencer...
I got myself a pretty good, new sword. It's the best one I know of in my galaxy (Ahazi) so far. The stats are 28-97, 4.0 speed.
I also picked up a gun and started shooting with it. Right now I'm expert ranged support and advanced rifleman. To my absolute disgust, a good gun plus advanced rifle skills do SO much more damage than a sword, even when I have mastered my sword but not even close with my rifle.I can do 400-500 damage with a charged shot easy at 60m away without being in harm's way, yet my sword does 80-500 damage (average is about 150-300 dmg) in their face. Although right now I do have the benefit of spin attack and dizzy.
I plan to specialize in sharpshooter alongside my sword to get the best of both extremes (up close or miles away). Thanks for all your suggestions guys!
I'm currently one step away from master 1-handed sword, and I find that the amount of experience required is really high (70k) I decided not to diversify my weapon skills and have faithfully stuck by the sword in my scabbard. It may be useful to pick up other weapon skills, but it takes away from the levelling potential in your chosen art. If I understand correctly, weapon experience is based on the damage you deal out... so knocking an enemy down to near death with a pistol then striking a finishing move with the sword does not help so much. As for other skills, I strongly recommend dabbling in the other tracks. Certain skill tracks complement what a brawler/fencer does already. You have the skill points... why not make use of them?
For example, you will probably be racking up a lot of creature kills so why not make use of them by skinning and processing your kills for resources? ( a scouting skill ) In the end, like many people have noted, you can just surrender skills when you start running short on skill points. By then, you'll be on your way to uber-fencer so the other skills won't matter as much.
My 2 credits worth.